better edge and vertex hittesting

This commit is contained in:
azykov@mail.ru 2026-05-25 21:13:50 +03:00
parent 0354391f96
commit f5f5dcd84f
No known key found for this signature in database
18 changed files with 412 additions and 234 deletions

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@ -15,6 +15,14 @@
font-size: 75%;
pointer-events: none;
color: white;
white-space: pre;
font: 9px RobotoMono;
font-weight: 200;
line-height: 9px;
letter-spacing: 0.25px;
// font-variant: small-caps;
text-transform: capitalize;
}
#blob-view {

Binary file not shown.

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@ -3,9 +3,31 @@ import { observer } from "mobx-react-lite";
import { state } from "../state/root";
import type { CSSProperties } from 'react';
import { formatPoint } from '../helpers/stringFormat';
import type { HitResult } from '../helpers/circularFrustumIntersect';
export const HitTestView = observer(function ({ float }: { float: boolean }) {
function renderHitResult(hit: HitResult) {
const result = JSON.parse(JSON.stringify(hit)) as HitResult;
const resultAny = result as any;
delete (resultAny.intersection.object);
delete (resultAny.intersection.triangle);
delete (resultAny.intersection.details.kind);
delete (resultAny.intersection.details.index);
resultAny.intersection.point = formatPoint(resultAny.intersection.point)
resultAny.intersection.depth = Number(Number(resultAny.intersection.depth).toFixed(3));
resultAny.intersection.radialDistanceAbsolute = Number(Number(resultAny.intersection.radialDistanceAbsolute).toFixed(3));
resultAny.intersection.radialDistance = Number(Number(resultAny.intersection.radialDistance).toFixed(3));
if (result.kind === 'edge') {
delete (resultAny.intersection.triangle);
}
return result;
}
const style: CSSProperties = {};
if (float) {
style.left = 0; //state.mousePosition.x;
@ -16,22 +38,13 @@ export const HitTestView = observer(function ({ float }: { float: boolean }) {
return (
<div className="hit-test-info" style={style}>
<pre style={{ textWrap: 'wrap' }}>
{
state.hitResults.hits.map((hit) =>
<div key={hit.faceId + '-' + hit.id}>
<div>{yaml.stringify(
{
hit: { ...hit, intersection: { ...hit.intersection, point: formatPoint(hit.intersection.point), object: undefined, triangle: undefined } },
// userData: hit.intersection.object.userData,
},
undefined,
2,
)}</div>
</div>
)
}
</pre>
{
state.hitResults.hits.map((hit) =>
<div key={hit.faceId + '-' + hit.id} style={{ padding: 2, borderBottom: '1px solid gray'}}>
<div>{yaml.stringify(renderHitResult(hit), undefined, 4)}</div>
</div>
)
}
</div>
)
});

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@ -77,6 +77,7 @@ export const ThreeView = function (props: ThreeViewProps) {
let handleClick: (e: InteractionMouseEventArgs) => void;
let handleHover: (e: InteractionMouseEventArgs) => void;
let handleCameraChange: () => void;
useEffect(() => {
@ -98,7 +99,7 @@ export const ThreeView = function (props: ThreeViewProps) {
const { scene, camera } = setupScene({ w: W, h: H });
cameraRef.current = camera;
props.sceneHelper.initialize(scene, camera);
props.sceneHelper.initialize(scene, camera, renderer);
const handleWindowResize = () => {
const w = container.clientWidth;
@ -137,6 +138,10 @@ export const ThreeView = function (props: ThreeViewProps) {
});
};
handleCameraChange = () => {
props.sceneHelper.applyCamera();
}
// --- Animation loop ---
let lastTime = performance.now();
let animId: number;
@ -177,6 +182,7 @@ export const ThreeView = function (props: ThreeViewProps) {
useInteraction(canvasRef, cameraRef, {
onMouseMove: (e) => handleHover?.(e),
onMouseClick: (e) => handleClick?.(e),
onCameraChange: () => handleCameraChange?.(),
});
return (

View File

@ -12,8 +12,8 @@ export const Viewport = function () {
sceneHelper.clearHints();
if (e.hitResults.hits.length) {
e.hitResults.hits.forEach((hit) => {
sceneHelper.showPointHint(hit.intersection.object.uuid, hit.intersection.point);
})
sceneHelper.showPointHint(hit.id!, hit.intersection.point);
})
// console.log(e.position);
// console.log(e.hitTest.objects.map((o) => o));
// console.log(e.hitTest.objects.flatMap((o) => o.point.toArray()));

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@ -0,0 +1,127 @@
import * as THREE from "three";
export type ThreeHint = {
mesh: THREE.Mesh,
position: THREE.Vector3Like,
options: ThreeHintOptions,
}
export type ThreeBaseHintOptions = {
color: THREE.ColorRepresentation,
}
export type ThreePointHintOptions = ThreeBaseHintOptions & {
kind: 'point',
size: number,
}
export type ThreeCircleHintOptions = ThreeBaseHintOptions & {
kind: 'circle',
radius: number,
thickness: number,
}
export type ThreeHintOptions = ThreePointHintOptions | ThreeCircleHintOptions;
export class ThreeHintDisplay {
private scene: THREE.Scene;
private camera: THREE.PerspectiveCamera | THREE.OrthographicCamera;
private renderer: THREE.WebGLRenderer;
private readonly baseMaterial = new THREE.MeshBasicMaterial({ color: 'red' });
private readonly hints: Record<string, ThreeHint> = {};
constructor(
scene: THREE.Scene,
camera: THREE.PerspectiveCamera | THREE.OrthographicCamera,
renderer: THREE.WebGLRenderer,
) {
this.scene = scene;
this.camera = camera;
this.renderer = renderer;
}
private createGeometry(options: ThreeHintOptions): THREE.BufferGeometry {
switch (options.kind) {
case 'point':
return new THREE.SphereGeometry(1);
case 'circle':
return new THREE.TorusGeometry(options.radius, options.thickness * options.radius);
default:
throw new Error('Unknown volatile geometry type');
}
}
private ensure(id: string, options: ThreeHintOptions): ThreeHint {
if (!this.hints[id]) {
const material = this.baseMaterial.clone();
material.color.set(options.color);
this.hints[id] = {
mesh: new THREE.Mesh(
this.createGeometry(options),
material,
),
position: { x: 0, y: 0, z: 0 },
options,
};
this.scene.add(this.hints[id].mesh);
}
return this.hints[id];
}
private disposeHint(id: string) {
const point = this.hints[id];
if (point) {
this.scene.remove(point.mesh);
point.mesh.geometry.dispose();
delete (this.hints[id]);
}
}
public dispose() {
for (const id in this.hints)
this.disposeHint(id);
}
public set(id: string, position: THREE.Vector3Like, options: ThreeHintOptions) {
const object = this.ensure(id, options);
object.position = position;
this.applyCameraToHint(object);
}
private applyCameraToHint(hint: ThreeHint) {
const rendererSize = new THREE.Vector2();
this.renderer.getSize(rendererSize);
// additional actions
switch (hint.options.kind) {
case 'point':
let scale: number;
if (this.camera instanceof THREE.PerspectiveCamera) {
const distance = this.camera.position.distanceTo(hint.position);
const fovRad = THREE.MathUtils.degToRad(this.camera.fov);
scale = (hint.options.size * distance * Math.tan(fovRad / 2)) / (rendererSize.height / 2);
}
else {
scale = (hint.options.size * (this.camera.top - this.camera.bottom)) / rendererSize.height;
}
hint.mesh.scale.setScalar(scale);
break;
case 'circle':
hint.mesh.lookAt(this.camera.position);
break;
}
hint.mesh.position.copy(hint.position);
}
public applyCamera() {
for (const hint of Object.values(this.hints))
this.applyCameraToHint(hint);
}
}

View File

@ -1,10 +1,9 @@
import * as THREE from 'three';
export class CircularFrustum {
public readonly apex = new THREE.Vector3(); // Cone apex (camera position)
public readonly axisNormalized = new THREE.Vector3(); // normalized (unit) axis direction (camera → screen point)
public readonly ray = new THREE.Ray();
public halfAngle: number = 0; // Half-angle of the cone in radians
public cosHalfAngle: number = 0; // cos(halfAngle) — cached
public sinHalfAngle: number = 0; // sin(halfAngle) — cached
@ -55,7 +54,9 @@ export class CircularFrustum {
// console.log(this.apex.toArray());
}
public getCircleAtDepth(depth: number): { center: THREE.Vector3Like, radius: number } {
const center = this.apex.clone().addScaledVector(this.axisNormalized, depth);
const center = new THREE.Vector3();
this.ray.at(depth, center);
const radius = Math.tan(this.halfAngle) * depth;
return {
@ -64,6 +65,14 @@ export class CircularFrustum {
}
}
public get apex(): THREE.Vector3 { // Cone apex (camera position)
return this.ray.origin;
}
public get axisNormalized(): THREE.Vector3 { // normalized (unit) axis direction (camera → screen point)
return this.ray.direction;
}
private set(apex: THREE.Vector3Like, axisNormalized: THREE.Vector3Like, halfAngle: number) {
this.apex.copy(apex);
this.axisNormalized.copy(axisNormalized);

View File

@ -1,23 +1,26 @@
import yaml from 'yaml';
import * as THREE from 'three';
import { CONTAINED, ExtendedTriangle, INTERSECTED, NOT_INTERSECTED } from 'three-mesh-bvh';
import { CircularFrustum } from './circularFrustum';
import type { Id } from '../types';
import type { MeshDto } from '../backend/dto';
import { clamp } from '../utils/math';
export type TriangleVertexHitDetail = {
kind: 'vertex',
index: 0 | 1 | 2,
id?: Id,
pt: THREE.Vector3,
}
export type TriangleEdgeHitDetail = {
kind: 'edge',
index: 0 | 1 | 2, // edge 0=AB, 1=BC, 2=CA
aId?: Id,
bId?: Id,
ptIndexA: 0 | 1 | 2,
ptIndexB: 0 | 1 | 2,
ptA: THREE.Vector3,
ptB: THREE.Vector3,
}
export type TriangleFaceHitDetail = {
kind: 'face',
id?: Id,
}
export type TriangleHitDetail = TriangleVertexHitDetail | TriangleEdgeHitDetail | TriangleFaceHitDetail;
@ -28,9 +31,12 @@ export type Intersection = {
object: THREE.Object3D,
point: THREE.Vector3, // world-space closest hit point
depth: number, // depth along frustum axis
radialDistanceAbsolute: number, // perpendicular distance from frustum axis
radialDistance: number, // radialDistanceAbsolute normalized (0..1) to frustum radius at depth
triangle: { a: THREE.Vector3, b: THREE.Vector3, c: THREE.Vector3 },
triHit?: TriangleHitDetail,
details: TriangleHitDetail,
visibility: Visibility,
tiangleVertexIds: [Id, Id, Id],
}
export type BaseHitResult = {
@ -81,45 +87,91 @@ export function intersectionResultToBvh(value: IntersectionResult): typeof NOT_I
const BARYCENTRIC_EPSILON = 1e-1;
function classifyTriangleHit(
function triangleFaceEdgeVertexHit(
point: THREE.Vector3,
tri: ExtendedTriangle,
vertexIds?: [Id, Id, Id],
): TriangleHitDetail {
// Compute barycentric coords via areas
const ab = tri.b.clone().sub(tri.a);
const ac = tri.c.clone().sub(tri.a);
const ap = point.clone().sub(tri.a);
tri: THREE.Triangle,
// vertexIds?: [Id, Id, Id],
): TriangleHitDetail[] {
const results: TriangleHitDetail[] = [{ kind: 'face' }];
const d00 = ab.dot(ab);
const d01 = ab.dot(ac);
const d11 = ac.dot(ac);
const d20 = ap.dot(ab);
const d21 = ap.dot(ac);
const denom = d00 * d11 - d01 * d01;
const v = (d11 * d20 - d01 * d21) / denom; // weight of b
const w = (d00 * d21 - d01 * d20) / denom; // weight of c
const u = 1 - v - w; // weight of a
const bary = new THREE.Vector3();
tri.getBarycoord(point, bary);
const [u, v, w] = bary.toArray(); // x = AB, y = AC, z = BC
//TODO if AB is much longer than AC, epsilon has different world size. need to scale
const eps = 1 - BARYCENTRIC_EPSILON;
const onAB = w < BARYCENTRIC_EPSILON;
const onBC = u < BARYCENTRIC_EPSILON;
const onCA = v < BARYCENTRIC_EPSILON;
if (onAB) {
results.unshift({
kind: 'edge',
index: 0,
ptIndexA: 0,
ptIndexB: 1,
ptA: tri.a,
ptB: tri.b,
// idA: vertexIds?.[0],
// idB: vertexIds?.[1],
});
}
if (onBC) {
results.unshift({
kind: 'edge',
index: 1,
ptIndexA: 1,
ptIndexB: 2,
ptA: tri.b,
ptB: tri.c,
// idA: vertexIds?.[1],
// idB: vertexIds?.[2],
});
}
if (onCA) {
results.unshift({
kind: 'edge',
index: 2,
ptIndexA: 2,
ptIndexB: 0,
ptA: tri.c,
ptB: tri.a,
// idA: vertexIds?.[2],
// idB: vertexIds?.[0],
});
}
const onA = u > eps;
const onB = v > eps;
const onC = w > eps;
if (onA) return { kind: 'vertex', index: 0, id: vertexIds?.[0] };
if (onB) return { kind: 'vertex', index: 1, id: vertexIds?.[1] };
if (onC) return { kind: 'vertex', index: 2, id: vertexIds?.[2] };
if (onA) results.unshift({ kind: 'vertex', index: 0, pt: tri.a });
if (onB) results.unshift({ kind: 'vertex', index: 1, pt: tri.b });
if (onC) results.unshift({ kind: 'vertex', index: 2, pt: tri.c });
const onAB = w < BARYCENTRIC_EPSILON; // u+v≈1, w≈0
const onBC = u < BARYCENTRIC_EPSILON;
const onCA = v < BARYCENTRIC_EPSILON;
return results;
}
if (onAB) return { kind: 'edge', index: 0, aId: vertexIds?.[0], bId: vertexIds?.[1] };
if (onBC) return { kind: 'edge', index: 1, aId: vertexIds?.[1], bId: vertexIds?.[2] };
if (onCA) return { kind: 'edge', index: 2, aId: vertexIds?.[2], bId: vertexIds?.[0] };
function closestPointOnEdgeToRay(
start: THREE.Vector3,
end: THREE.Vector3,
ray: THREE.Ray,
): THREE.Vector3 {
const edgeDir = end.clone().sub(start);
const edgeLen = end.clone().sub(start).length();
return { kind: 'face' };
const toA = start.clone().sub(ray.origin);
const axisDotEdge = ray.direction.dot(edgeDir);
const denom = 1 - axisDotEdge * axisDotEdge;
let t: number;
if (Math.abs(denom) > 1e-10)
t = (ray.direction.dot(toA) * axisDotEdge - toA.dot(edgeDir)) / denom;
else
t = 0; // edge is parallel to axis ray — any point works, pick closest endpoint
return start.clone().addScaledVector(edgeDir, clamp(t, 0, edgeLen) / edgeLen);
}
export class CircularFrustumIntersection {
@ -206,6 +258,17 @@ export class CircularFrustumIntersection {
return this.frustum.transform(invWorldMatrix);
}
// distance from point to frustum axis where it is the closest
private static distanceToPoint(point: THREE.Vector3, frustum: CircularFrustum): number {
const toPoint = point.clone().sub(frustum.apex);
const axial = toPoint.dot(frustum.axisNormalized);
return toPoint.addScaledVector(frustum.axisNormalized, -axial).length();
}
private distanceToPoint(point: THREE.Vector3): number {
return CircularFrustumIntersection.distanceToPoint(point, this.frustum);
}
public intersectMesh(
mesh: THREE.Mesh,
findAll: boolean,
@ -227,7 +290,7 @@ export class CircularFrustumIntersection {
return [];
function getGeometryVertextIdByIndex(vertexIndex: number): Id {
return mesh.userData.vertexIds[vertexIndex];
return (mesh.userData as MeshDto).loop[vertexIndex].vertex;
}
function getGeometryVertextIds(triIndex: number): [Id, Id, Id] {
@ -250,6 +313,21 @@ export class CircularFrustumIntersection {
}
};
function getHitClosestPoint(
triangle: THREE.Triangle,
details: TriangleHitDetail,
faceClosestPoint: THREE.Vector3,
): THREE.Vector3 {
switch (details.kind) {
case 'face':
return faceClosestPoint;
case 'edge':
return closestPointOnEdgeToRay(details.ptA, details.ptB, worldFrustum.ray);
case 'vertex':
return [triangle.a, triangle.b, triangle.c][details.index];
}
}
const results: Intersection[] = [];
if (!geometry.boundsTree)
@ -270,17 +348,28 @@ export class CircularFrustumIntersection {
const visibility: Visibility = facingRatio >= 0 ? 'backface' : 'visible';
if (contained) {
const worldPoint = tri.a.clone().applyMatrix4(mesh.matrixWorld);
const closestContained = new THREE.Vector3();
tri.closestPointToPoint(localFrustum.apex, closestContained);
const worldPoint = closestContained.clone().applyMatrix4(mesh.matrixWorld);
const depth = worldFrustum.axisNormalized.dot(worldPoint.clone().sub(worldFrustum.apex));
results.push({
object: mesh,
point: worldPoint,
depth,
triangle: tri,
triHit: classifyTriangleHit(tri.a, tri, tiangleVertexIds),
visibility,
// vertexIds: tiangleVertexIds,
});
results.push(
...triangleFaceEdgeVertexHit(closestContained, tri)
.map((details) => {
const closestPoint = getHitClosestPoint(tri, details, worldPoint);
const radialDistanceAbsolute = CircularFrustumIntersection.distanceToPoint(closestPoint, worldFrustum);
return {
object: mesh,
point: closestPoint,
depth,
radialDistanceAbsolute,
radialDistance: radialDistanceAbsolute / (depth * Math.tan(worldFrustum.halfAngle)),
triangle: tri,
details,
visibility,
tiangleVertexIds,
};
}),
);
return !findAll;
}
@ -300,27 +389,15 @@ export class CircularFrustumIntersection {
];
for (const [a, b] of edges) {
const edge = b.clone().sub(a);
const toA = a.clone().sub(localFrustum.apex);
const pointOnEdge = closestPointOnEdgeToRay(a, b, localFrustum.ray);
// Closest point on edge segment to the axis ray
const edgeDir = edge.clone().normalize();
const axisDotEdge = localFrustum.axisNormalized.dot(edgeDir);
const denom = 1 - axisDotEdge * axisDotEdge;
if (Math.abs(denom) > 1e-10) {
const t = (
localFrustum.axisNormalized.dot(toA) * axisDotEdge
- toA.dot(edgeDir)
) / denom;
const edgeLen = edge.length();
const tClamped = Math.max(0, Math.min(edgeLen, t));
const pointOnEdge = a.clone().addScaledVector(edgeDir, tClamped);
tryBestPoint(pointOnEdge, bestPoint);
}
tryBestPoint(pointOnEdge, bestPoint);
// Closest point on edge to the apex itself
const tApex = Math.max(0, Math.min(1, -toA.dot(edge) / edge.lengthSq()));
const toA = a.clone().sub(localFrustum.apex);
const edge = b.clone().sub(a);
const tApex = clamp(-toA.dot(edge) / edge.lengthSq(), 0, 1);
tryBestPoint(a.clone().addScaledVector(edge, tApex), bestPoint);
}
@ -339,15 +416,24 @@ export class CircularFrustumIntersection {
if (bestPoint.local) {
const worldPoint = bestPoint.local.clone().applyMatrix4(mesh.matrixWorld);
const worldDepth = worldFrustum.axisNormalized.dot(worldPoint.clone().sub(worldFrustum.apex));
const { a, b, c } = tri;
results.push({
object: mesh,
point: worldPoint,
depth: worldDepth,
triangle: { a, b, c },
triHit: classifyTriangleHit(bestPoint.local, tri, tiangleVertexIds),
visibility,
});
results.push(
...triangleFaceEdgeVertexHit(bestPoint.local, tri)
.map((details) => {
const closestPoint = getHitClosestPoint(tri, details, worldPoint);
const radialDistanceAbsolute = CircularFrustumIntersection.distanceToPoint(closestPoint, worldFrustum);
return {
object: mesh,
point: closestPoint,
depth: worldDepth,
radialDistanceAbsolute,
radialDistance: radialDistanceAbsolute / (worldDepth * Math.tan(worldFrustum.halfAngle)),
triangle: tri,
details,
visibility,
tiangleVertexIds,
};
}),
);
return !findAll;
}
@ -372,7 +458,8 @@ export class CircularFrustumIntersection {
results.push(
...this.intersectMesh(object, !!options.findAll)
.flatMap((i) => this.intersectionToHitResult(i)),
.map((i) => this.intersectionToHitResult(i))
.filter((i) => !!i),
);
});
@ -381,45 +468,41 @@ export class CircularFrustumIntersection {
return results;
}
private intersectionToHitResult(intersection: Intersection): HitResult[] {
private intersectionToHitResult(intersection: Intersection): HitResult | undefined {
const userData = intersection.object.userData as MeshDto;
const faceId = userData.faceId;
const loop = userData.loop;
const results: HitResult[] = [{
kind: 'face',
id: faceId,
faceId,
intersection: {
...intersection,
triHit: undefined,
},
}];
if (intersection.triHit?.kind === 'edge') {
const triHit = intersection.triHit;
const edge = loop.find((v) => (v.vertex === triHit.aId) && (v.vertex2 === triHit.bId))?.edge;
if (edge !== undefined)
results.unshift({
kind: 'edge',
id: edge,
function vertexId(index: number) {
return intersection.tiangleVertexIds[index];
}
switch (intersection.details.kind) {
case 'face':
return {
kind: 'face',
id: faceId,
faceId,
intersection: {
...intersection,
triHit: undefined,
},
});
intersection,
};
case 'edge':
const triHit = intersection.details;
const edge = loop.find((v) => (v.vertex === vertexId(triHit.ptIndexA)) && (v.vertex2 === vertexId(triHit.ptIndexB)))?.edge;
return edge // undefined for edges created by tesselation like diagonals, etc.
? {
kind: 'edge',
id: edge,
faceId,
intersection,
}
: undefined;
case 'vertex':
return {
kind: 'vertex',
id: vertexId(intersection.details.index),
faceId,
intersection,
};
}
if (intersection.triHit?.kind === 'vertex') {
results.unshift({
kind: 'vertex',
id: intersection.triHit?.id,
faceId,
intersection: {
...intersection,
triHit: undefined,
},
});
}
return results;
}
}

View File

@ -1,13 +1,9 @@
import { useEffect, type RefObject } from "react";
import * as THREE from "three";
import { normalizeScreenPosition } from "../normalizeScreenPosition";
import { formatPoint } from "../stringFormat";
const CLICK_THRESHOLD = 2; // px
function clamp(v: number, min: number, max: number): number {
return Math.max(min, Math.min(max, v))
}
export type InteractionMouseEventArgs = {
screenPosition: THREE.Vector2Like,
position: THREE.Vector2Like,
@ -18,6 +14,7 @@ export type InteractionMouseEventArgs = {
export type UseInteractionOptions = {
onMouseClick?: (e: InteractionMouseEventArgs) => void,
onMouseMove?: (e: InteractionMouseEventArgs) => void,
onCameraChange?: () => void,
}
export function useInteraction(
@ -56,6 +53,7 @@ export function useInteraction(
const z = targetPoint.z + radius * Math.sin(elevation);
camera.position.set(x, y, z)
camera.lookAt(targetPoint);
options.onCameraChange?.();
}
updateCamera();

View File

@ -1,17 +1,17 @@
import type { ColorRepresentation, Object3D, Object3DEventMap, OrthographicCamera, PerspectiveCamera, Scene, Vector2Like, Vector3Like } from "three";
import type { ColorRepresentation, Object3D, Object3DEventMap, OrthographicCamera, PerspectiveCamera, Scene, Vector2Like, Vector3Like, WebGLRenderer } from "three";
import { SceneSync } from "../layers/sceneSync";
import { GeometryCache } from "../layers/geometryCache";
import type { Id } from "../types";
import { CircularFrustumIntersection, type Intersection, type HitResults, type HitResult } from "./circularFrustumIntersect";
import { CircularFrustumIntersection, type HitResults, type HitResult } from "./circularFrustumIntersect";
import { CircularFrustum } from "./circularFrustum";
import './bvh';
import { VolatileGeometryHelper, type VolatileGeometryOptions } from "./volatileGeometryHelper";
import { ThreeHintDisplay, type ThreeHintOptions } from "./ThreeHintDisplay";
export class SceneHelper {
private sync: SceneSync | undefined;
private hints: VolatileGeometryHelper | undefined;
private hints: ThreeHintDisplay | undefined;
private camera: PerspectiveCamera | OrthographicCamera | undefined;
private mouseFrustum = new CircularFrustumIntersection(new CircularFrustum());
@ -19,8 +19,9 @@ export class SceneHelper {
public initialize(
scene: Scene,
camera: PerspectiveCamera | OrthographicCamera,
renderer: WebGLRenderer,
) {
this.hints = new VolatileGeometryHelper(scene, camera);
this.hints = new ThreeHintDisplay(scene, camera, renderer);
this.camera = camera;
this.sync = new SceneSync(scene, new GeometryCache());
@ -67,11 +68,11 @@ export class SceneHelper {
return this.sync?.meshes ?? [];
}
public showHint(id: string, position: Vector3Like, options: VolatileGeometryOptions) {
public showHint(id: string, position: Vector3Like, options: ThreeHintOptions) {
this.hints?.set(id, position, options);
}
public showPointHint(id: string, position: Vector3Like, size: number = 0.05, color: ColorRepresentation = 0xffffff) {
public showPointHint(id: string, position: Vector3Like, size: number = 5, color: ColorRepresentation = 0xffffff) {
this.hints?.set(id, position, { kind: "point", size, color });
}
@ -103,4 +104,8 @@ export class SceneHelper {
this.clearHints();
}
public applyCamera() {
this.hints?.applyCamera();
}
}

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@ -1,6 +1,6 @@
import type { Vector3Like } from "three";
export function formatPoint(point: Vector3Like): string {
return [point.x, point.y, point.z].map((v) => v.toFixed(3)).join('; ');
return [point.x, point.y, point.z].map((v) => v.toFixed(3)).join(', ');
}

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@ -1,92 +0,0 @@
import * as THREE from "three";
export type VolatileGeometry = {
mesh: THREE.Mesh,
}
export type VolatileGeometryBaseOptions = {
color: THREE.ColorRepresentation,
}
export type VolatileGeometryPointOptions = VolatileGeometryBaseOptions & {
kind: 'point',
size: number,
}
export type VolatileGeometryCicleOptions = VolatileGeometryBaseOptions & {
kind: 'circle',
radius: number,
thickness: number,
}
export type VolatileGeometryOptions = VolatileGeometryPointOptions | VolatileGeometryCicleOptions;
export class VolatileGeometryHelper {
private scene: THREE.Scene;
private camera: THREE.PerspectiveCamera | THREE.OrthographicCamera;
private readonly baseMaterial = new THREE.MeshBasicMaterial({ color: 'red' });
private readonly markers: Record<string, VolatileGeometry> = {};
constructor(scene: THREE.Scene, camera: THREE.PerspectiveCamera | THREE.OrthographicCamera) {
this.scene = scene;
this.camera = camera;
}
private createGeometry(options: VolatileGeometryOptions): THREE.BufferGeometry {
switch (options.kind) {
case 'point':
return new THREE.SphereGeometry(options.size);
case 'circle':
return new THREE.TorusGeometry(options.radius, options.thickness * options.radius);
default:
throw new Error('Unknown volatile geometry type');
}
}
private ensure(id: string, options: VolatileGeometryOptions): VolatileGeometry {
if (!this.markers[id]) {
const material = this.baseMaterial.clone();
material.color.set(options.color);
this.markers[id] = {
mesh: new THREE.Mesh(
this.createGeometry(options),
material,
),
};
this.scene.add(this.markers[id].mesh);
}
return this.markers[id];
}
private disposeGeometry(id: string) {
const point = this.markers[id];
if (point) {
this.scene.remove(point.mesh);
point.mesh.geometry.dispose();
delete (this.markers[id]);
}
}
public dispose() {
for (const id in this.markers)
this.disposeGeometry(id);
}
public set(id: string, position: THREE.Vector3Like, options: VolatileGeometryOptions) {
const point = this.ensure(id, options);
// additional actions
switch (options.kind) {
case 'circle':
point.mesh.lookAt(this.camera.position);
break;
}
point.mesh.position.copy(position);
}
}

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@ -1,8 +1,22 @@
@font-face {
font-family: 'RobotoMono';
src: url('assets/RobotoMono-VariableFont_wght.ttf');
}
:root {
background: #101020;
color: white;
}
/* pre {
font: 8px Tahoma;
font-weight: 100;
line-height: 10px;
letter-spacing: 1px;
font-variant: small-caps; */
/* text */
/* } */
/* :root {
--text: #6b6375;
--text-h: #08060d;

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@ -11,5 +11,5 @@ export type Mesh = {
faceId: Face['id'];
surfaceId: Surface['id'];
solidId: Solid['id'];
loop: { edge: Edge['id'], halfEdge: HalfEdge['id'], vertex: Vertex['id'] }[];
loop: { edge: Edge['id'], halfEdge: HalfEdge['id'], vertex: Vertex['id'], vertex2: Vertex['id'] }[];
};

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@ -0,0 +1 @@
export * from './math';

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@ -0,0 +1,5 @@
export * from './three';
export function clamp(v: number, min: number, max: number): number {
return Math.max(min, Math.min(max, v))
}

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@ -0,0 +1 @@
export * from './2d';