MagicSchoolJs/src/views/DebugView.tsx

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import { observer } from "mobx-react-lite";
import { ChangeEvent, useState } from "react";
import { GameClock } from "../utils/gameClock";
import { game } from "../model/game";
export const DebugView = observer(function () {
const [skipTime, setSkipTime] = useState<number>(5);
const isDebugMode = location.hostname === "localhost" ||
location.hostname === "127.0.0.1" ||
location.hostname === "[::1]";
function handleTimeScaleChange(event: ChangeEvent<HTMLInputElement>): void {
game.school.time.setTimeScale(Number(event.target.value));
}
function handleSkipTime(): void {
GameClock.skipTime(skipTime);
}
function handleRestartClick(): void {
game.restart();
}
function handleSaveClick(): void {
game.save();
}
function handleLoadClick(): void {
game.school.time.pause();
game.load();
game.school.time.resume();
}
function handleTickClick(): void {
GameClock.pause();
GameClock.tick(0.1);
}
return <div className="debug">
<div>
Время
{
isDebugMode
? <div className="timeScale">
Масштаб
<input
type="range"
min={1}
max={100}
step={1}
value={game.school.time.timeScale}
onChange={handleTimeScaleChange}
style={{ width: '100%' }}
/>
x{game.school.time.timeScale}
</div>
: <></>
}
{
game.school.time.paused
? <button onClick={() => game.school.time.resume()}>|&gt;</button>
: <button onClick={() => game.school.time.pause()}>||</button>
}
{
isDebugMode
? <button onClick={handleSkipTime}>
<input type="number" value={skipTime} onChange={(e) => setSkipTime(Number(e.target.value))}></input>
Пропустить
</button>
: <></>
}
<button onClick={handleTickClick}>Tick</button>
</div>
<div>
<button onClick={handleRestartClick}>Restart</button>
<button onClick={handleSaveClick}>Save</button>
<button onClick={handleLoadClick}>Load</button>
</div>
<div className="tps">TPS: {game.school.tps}</div>
</div>
});