20 lines
433 B
C#
20 lines
433 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class GameData
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{
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public long lastUpdated;
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public PlayerData player = new PlayerData();
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public List<ShelfData> shelves = new List<ShelfData>();
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// the values defined in this constructor will be the default values
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// the game starts with when there's no data to load
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public GameData()
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{
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}
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}
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