MonsterShop/Assets/Scripts/DataPersistence/Data/InventoryData.cs

12 lines
261 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class InventoryData
{
public int capacity = 0;
public SerializableDictionary<string, int> items = new SerializableDictionary<string, int>();
}