38 lines
1010 B
C#
38 lines
1010 B
C#
using UnityEngine;
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public class Player : MonoBehaviour, IInventoryHolder, IDataPersistence<GameData>
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{
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private Inventory inventory = new Inventory(50);
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public Inventory Inventory => inventory;
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public string Name => gameObject.name;
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void Awake()
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{
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// Add("Лимонад", 5);
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// Add("Тортик", 22);
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// Add("Спичка", 100);
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}
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// private void Add(string key, int value)
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// {
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// int added = inventory.inventory.Add(key, value, true);
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// Debug.Log($"{key}: добавлено {added} из {value}");
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// if (added < value) {
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// int dropped = DropToInventory.inventory.Add(key, value - added);
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// Debug.Log($"{key}: брошено {dropped} из {value - added}");
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// }
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// }
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public void LoadData(GameData data)
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{
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inventory.LoadData(data.player.inventory);
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}
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public void SaveData(GameData data)
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{
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inventory.SaveData(data.player.inventory);
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}
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}
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