MonsterShop/Assets/Scripts/Blackboard.cs

632 lines
24 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Linq;
using UnityEditor;
using System.Text.RegularExpressions;
[Serializable]
public class Blackboard : Dictionary<string, object>, ISerializationCallbackReceiver
{
[Serializable]
//struct represents the string key, and the serialized value from the dictionary.
private struct SaveItem
{
public string key;
public string value;
public int index;
public SaveItem(string key, string val, int index)
{
this.key = key;
this.value = val;
this.index = index;
}
}
//All serialized items except for objects in a scene, which have to be handled separately.
[SerializeField, HideInInspector]
private List<SaveItem> saveItems;
//We need a different struct and list for Object references in scene :(
[Serializable]
private struct NonAssetSaveItem
{
public string key;
public UnityEngine.Object obj;
public int index;
public NonAssetSaveItem(string key, UnityEngine.Object obj, int index)
{
this.key = key;
this.obj = obj;
this.index = index;
}
}
[SerializeField, HideInInspector]
private List<NonAssetSaveItem> sceneObjectSaveItems;
/// <summary>
/// Takes all of the keyvalue pairs from the Dictionary and stores them as Serializable lists.
/// </summary>
public void OnBeforeSerialize()
{
sceneObjectSaveItems = new List<NonAssetSaveItem>();
saveItems = new List<SaveItem>();
List<string> keys = this.Keys.ToList();
List<object> values = this.Values.ToList();
for (int i = 0; i < Count; i++)
{
object value = values[i];
string encode = "";
//Unhandled Enum Types
if (value is Enum)
{
Enum enumValue = (Enum)value;
Console.WriteLine("Enum Value: " + enumValue.ToString());
encode = $"({value.GetType().AssemblyQualifiedName}){enumValue}";
saveItems.Add(new SaveItem(keys[i], encode, i));
continue;
}
switch (value)
{
case null: encode = "(null)"; break;
case int: encode = "(int)" + ((int)value).ToString("F9"); break;
case float: encode = "(float)" + ((float)value).ToString("F9"); break;
case double: encode = "(double)" + ((double)value).ToString("F9"); break;
case long: encode = "(long)" + ((long)value).ToString(); break;
case string: encode = "(string)" + (string)value; break;
case bool: encode = "(bool)" + (((bool)value) == true ? "true" : "false"); break;
case Vector2Int: encode = "(Vector2Int)" + ((Vector2Int)value).ToString(); break;
case Vector3Int: encode = "(Vector3Int)" + ((Vector3Int)value).ToString(); break;
case Vector2: encode = "(Vector2)" + ((Vector2)value).ToString(); break;
case Vector3: encode = "(Vector3)" + ((Vector3)value).ToString(); break;
case Vector4: encode = "(Vector4)" + ((Vector4)value).ToString(); break;
case Bounds: encode = "(Bounds)" + ((Bounds)value).ToString(); break;
case Rect: encode = "(Rect)" + ((Rect)value).ToString("F9"); break;
case Color: encode = "(Color)" + JsonUtility.ToJson((Color)value); break;
case AnimationCurve: encode = "(AnimationCurve)" + Serializer.SerializeAnimationCurve((AnimationCurve)value); break;
case Gradient: encode = "(Gradient)" + Serializer.SerializeGradient((Gradient)value); break;
case UnityEngine.Object obj:
string assetPath = Application.isEditor ? AssetDatabase.GetAssetPath(obj) : null;
if (!string.IsNullOrEmpty(assetPath))
{
encode = "(UnityEngine.Object)" + assetPath;
}
else
{
sceneObjectSaveItems.Add(new NonAssetSaveItem(keys[i], obj, i));
}
break;
//Try to serialize to JSON. May be empty if type is not supported
default: encode = $"({value.GetType().AssemblyQualifiedName}){JsonUtility.ToJson(value)}"; break;
}
if (!string.IsNullOrEmpty(encode))
{
saveItems.Add(new SaveItem(keys[i], encode, i));
}
}
}
/// <summary>
/// Loads the two lists back into the Dictionary, using the Merge Linked Lists method.
/// </summary>
public void OnAfterDeserialize()
{
this.Clear();
int i = 0;
int j = 0;
//Ensure that the lists are not null to ensure no errors when accessing list.Count
saveItems = saveItems == null ? new List<SaveItem>() : saveItems;
sceneObjectSaveItems = sceneObjectSaveItems == null ? new List<NonAssetSaveItem>() : sceneObjectSaveItems;
while (i < saveItems.Count && j < sceneObjectSaveItems.Count)
{
if (saveItems[i].index < sceneObjectSaveItems[j].index)
{
string key = saveItems[i].key;
int openIndex = saveItems[i].value.IndexOf('(');
int closeIndex = saveItems[i].value.IndexOf(')');
string contentType = saveItems[i].value.Substring(openIndex + 1, closeIndex - openIndex - 1);
string encode = saveItems[i].value.Substring(closeIndex + 1);
DeserializeItem(contentType, key, encode);
i++;
}
else
{
Add(sceneObjectSaveItems[j].key, sceneObjectSaveItems[j].obj);
j++;
}
}
for(; i < saveItems.Count;i++)
{
string key = saveItems[i].key;
int openIndex = saveItems[i].value.IndexOf('(');
int closeIndex = saveItems[i].value.IndexOf(')');
string contentType = saveItems[i].value.Substring(openIndex + 1, closeIndex - openIndex - 1);
string encode = saveItems[i].value.Substring(closeIndex + 1);
DeserializeItem(contentType, key, encode);
}
for (; j < sceneObjectSaveItems.Count; j++)
{
Add(sceneObjectSaveItems[j].key, sceneObjectSaveItems[j].obj);
}
}
/// <summary>
/// Takes the key and encoded string from a serialized item and adds it back into the dictionary.
/// </summary>
private void DeserializeItem(string contentType, string key, string encodedValue)
{
switch (contentType)
{
case "null": Add(key, null); return;
case "int": Add(key, (int)int.Parse(encodedValue)); return;
case "float": Add(key, (float)float.Parse(encodedValue)); return;
case "double": Add(key, (double)double.Parse(encodedValue)); return;
case "long": Add(key, (long)long.Parse(encodedValue)); return;
case "string": Add(key, (string)encodedValue); return;
case "bool": Add(key, (bool)(encodedValue == "true" ? true : false)); return;
case "Vector2": Add(key, Serializer.ParseVector2(encodedValue)); return;
case "Vector3": Add(key, Serializer.ParseVector3(encodedValue)); return;
case "Vector2Int": Add(key, Serializer.ParseVector2Int(encodedValue)); return;
case "Vector3Int": Add(key, Serializer.ParseVector3Int(encodedValue)); return;
case "Vector4": Add(key, Serializer.ParseVector4(encodedValue)); return;
case "Bounds": Add(key, Serializer.ParseBounds(encodedValue)); return;
case "Rect": Add(key, Serializer.ParseRect(encodedValue)); return;
case "Color": Add(key, JsonUtility.FromJson<Color>(encodedValue)); return;
case "AnimationCurve": Add(key, Serializer.DeserializeAnimationCurve(encodedValue)); return;
case "Gradient": Add(key, Serializer.DeserializeGradient(encodedValue)); return;
case "UnityEngine.Object":
if(Application.isEditor)
{
EditorApplication.delayCall += () => Add(key, AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(encodedValue));
}
else
{
Add(key, Resources.Load(encodedValue));
}
return;
default: break;
}
//Different process for enums (of any type)
if(Serializer.EnumDeserialize(contentType, encodedValue, out object enumValue))
{
Add(key, enumValue);
}
//Tries to de-serialize a struct or class using JsonUtility.FromJson
if(Serializer.TryDeserializeJSON(contentType, encodedValue, out object result))
{
Add(key, result);
}
}
public void SetOrAdd(string key, object ob)
{
if (this.ContainsKey(key))
{
this[key] = ob;
}
else
{
this.Add(key, ob);
}
}
[System.Serializable]
private static class Serializer
{
#region GradientSerialization
[System.Serializable]
private class SerializableGradient
{
public SerializableColorKey[] colorKeys;
public SerializableAlphaKey[] alphaKeys;
public GradientMode mode;
public SerializableGradient(Gradient gradient)
{
colorKeys = new SerializableColorKey[gradient.colorKeys.Length];
for (int i = 0; i < gradient.colorKeys.Length; i++)
{
colorKeys[i] = new SerializableColorKey(gradient.colorKeys[i]);
}
alphaKeys = new SerializableAlphaKey[gradient.alphaKeys.Length];
for (int i = 0; i < gradient.alphaKeys.Length; i++)
{
alphaKeys[i] = new SerializableAlphaKey(gradient.alphaKeys[i]);
}
mode = gradient.mode;
}
public Gradient ToGradient()
{
Gradient gradient = new Gradient();
GradientColorKey[] gradientColorKeys = new GradientColorKey[colorKeys.Length];
for (int i = 0; i < colorKeys.Length; i++)
{
gradientColorKeys[i] = colorKeys[i].ToGradientColorKey();
}
GradientAlphaKey[] gradientAlphaKeys = new GradientAlphaKey[alphaKeys.Length];
for (int i = 0; i < alphaKeys.Length; i++)
{
gradientAlphaKeys[i] = alphaKeys[i].ToGradientAlphaKey();
}
gradient.SetKeys(gradientColorKeys, gradientAlphaKeys);
gradient.mode = mode;
return gradient;
}
}
[System.Serializable]
private class SerializableColorKey
{
public Color color;
public float time;
public SerializableColorKey(GradientColorKey colorKey)
{
color = colorKey.color;
time = colorKey.time;
}
public GradientColorKey ToGradientColorKey()
{
return new GradientColorKey(color, time);
}
}
[System.Serializable]
private class SerializableAlphaKey
{
public float alpha;
public float time;
public SerializableAlphaKey(GradientAlphaKey alphaKey)
{
alpha = alphaKey.alpha;
time = alphaKey.time;
}
public GradientAlphaKey ToGradientAlphaKey()
{
return new GradientAlphaKey(alpha, time);
}
}
public static string SerializeGradient(Gradient gradient)
{
SerializableGradient serializableGradient = new SerializableGradient(gradient);
return JsonUtility.ToJson(serializableGradient);
}
public static Gradient DeserializeGradient(string json)
{
SerializableGradient serializableGradient = JsonUtility.FromJson<SerializableGradient>(json);
if (serializableGradient != null)
{
return serializableGradient.ToGradient();
}
Debug.LogError("Failed to deserialize Gradient from JSON: " + json);
return new Gradient(); // Return a default Gradient or handle the error as needed
}
#endregion
#region AnimationCurveSerialization
[System.Serializable]
private struct SerializableKeyframe
{
public float time;
public float value;
public float inTangent;
public float outTangent;
public SerializableKeyframe(Keyframe keyframe)
{
time = keyframe.time;
value = keyframe.value;
inTangent = keyframe.inTangent;
outTangent = keyframe.outTangent;
}
}
[System.Serializable]
private struct SerializableAnimationCurve
{
public WrapMode preWrapMode;
public WrapMode postWrapMode;
public SerializableKeyframe[] keys;
public SerializableAnimationCurve(AnimationCurve curve)
{
preWrapMode = curve.preWrapMode;
postWrapMode = curve.postWrapMode;
keys = new SerializableKeyframe[curve.length];
for (int i = 0; i < curve.length; i++)
{
keys[i] = new SerializableKeyframe(curve[i]);
}
}
}
/// <summary>
/// Serializes an AnimationCurve to a JSON string.
/// </summary>
public static string SerializeAnimationCurve(AnimationCurve curve)
{
SerializableAnimationCurve serializableCurve = new SerializableAnimationCurve(curve);
string json = JsonUtility.ToJson(serializableCurve);
return json;
}
/// <summary>
/// Produces an AnimationCurve from a json string.
/// </summary>
public static AnimationCurve DeserializeAnimationCurve(string json)
{
SerializableAnimationCurve serializableCurve = JsonUtility.FromJson<SerializableAnimationCurve>(json);
Keyframe[] keyframes = new Keyframe[serializableCurve.keys.Length];
for (int i = 0; i < keyframes.Length; i++)
{
keyframes[i] = new Keyframe(
serializableCurve.keys[i].time,
serializableCurve.keys[i].value,
serializableCurve.keys[i].inTangent,
serializableCurve.keys[i].outTangent
);
}
AnimationCurve curve = new AnimationCurve(keyframes);
curve.postWrapMode = serializableCurve.postWrapMode;
curve.preWrapMode = serializableCurve.postWrapMode;
return curve;
}
#endregion
#region VectorSerialization
public static Vector2 ParseVector2(string vectorString)
{
vectorString = vectorString.Replace("(", "").Replace(")", "");
string[] components = vectorString.Split(',');
if (components.Length == 2 &&
float.TryParse(components[0], out float x) &&
float.TryParse(components[1], out float y))
{
return new Vector2(x, y);
}
Debug.LogError("Failed to parse Vector2 from string: " + vectorString);
return Vector2.zero;
}
public static Vector2Int ParseVector2Int(string vectorString)
{
vectorString = vectorString.Replace("(", "").Replace(")", "");
string[] components = vectorString.Split(',');
if (components.Length == 2 &&
int.TryParse(components[0], out int x) &&
int.TryParse(components[1], out int y))
{
return new Vector2Int(x, y);
}
Debug.LogError("Failed to parse Vector2 from string: " + vectorString);
return Vector2Int.zero;
}
public static Vector3 ParseVector3(string vectorString)
{
vectorString = vectorString.Replace("(", "").Replace(")", "");
string[] components = vectorString.Split(',');
if (components.Length == 3 &&
float.TryParse(components[0], out float x) &&
float.TryParse(components[1], out float y) &&
float.TryParse(components[2], out float z))
{
return new Vector3(x, y, z);
}
Debug.LogError("Failed to parse Vector3 from string: " + vectorString);
return Vector3.zero;
}
public static Vector3Int ParseVector3Int(string vectorString)
{
vectorString = vectorString.Replace("(", "").Replace(")", "");
string[] components = vectorString.Split(',');
if (components.Length == 3 &&
int.TryParse(components[0], out int x) &&
int.TryParse(components[1], out int y) &&
int.TryParse(components[2], out int z))
{
return new Vector3Int(x, y, z);
}
Debug.LogError("Failed to parse Vector3Int from string: " + vectorString);
return Vector3Int.zero;
}
public static Vector4 ParseVector4(string vectorString)
{
vectorString = vectorString.Replace("(", "").Replace(")", "");
string[] components = vectorString.Split(',');
if (components.Length == 4 &&
float.TryParse(components[0], out float x) &&
float.TryParse(components[1], out float y) &&
float.TryParse(components[2], out float z) &&
float.TryParse(components[3], out float w))
{
return new Vector4(x, y, z, w);
}
Debug.LogError("Failed to parse Vector4 from string: " + vectorString);
return Vector4.zero;
}
#endregion
#region BoundsSerialization
/// <summary>
/// Produces a Bounds object from the result of Bounds.ToString(). Returns a Bounds with all zero values if unable to parse.
/// </summary>
public static Bounds ParseBounds(string boundsString)
{
// Remove parentheses and labels from the string
boundsString = Regex.Replace(boundsString, @"[^\d\.\-,]", "");
string[] components = boundsString.Split(',');
if (components.Length == 6 &&
float.TryParse(components[0], out float center_x) &&
float.TryParse(components[1], out float center_y) &&
float.TryParse(components[2], out float center_z) &&
float.TryParse(components[3], out float extent_x) &&
float.TryParse(components[4], out float extent_y) &&
float.TryParse(components[5], out float extent_z))
{
Vector3 center = new Vector3(center_x, center_y, center_z);
Vector3 size = new Vector3(extent_x, extent_y, extent_z) * 2f;
return new Bounds(center, size);
}
Debug.LogWarning("Failed to parse Bounds from string: " + boundsString);
return new Bounds(Vector3.zero, Vector3.zero);
}
/// <summary>
/// Produces a BoundsInt object from the result of BoundsInt.ToString(). Returns a Bounds with all zero values if unable to parse.
/// </summary>
public static BoundsInt ParseBoundsInt(string boundsString)
{
// Remove parentheses and labels and any unwanted decimals from the string
boundsString = Regex.Replace(boundsString, @"[^\d\-,]", "");
string[] components = boundsString.Split(',');
if (components.Length == 6 &&
int.TryParse(components[0], out int center_x) &&
int.TryParse(components[1], out int center_y) &&
int.TryParse(components[2], out int center_z) &&
int.TryParse(components[3], out int extent_x) &&
int.TryParse(components[4], out int extent_y) &&
int.TryParse(components[5], out int extent_z))
{
Vector3Int center = new Vector3Int(center_x, center_y, center_z);
Vector3Int size = new Vector3Int(extent_x, extent_y, extent_z) * 2;
return new BoundsInt(center, size);
}
Debug.LogWarning("Failed to parse BoundsInt from string: " + boundsString);
return new BoundsInt(Vector3Int.zero, Vector3Int.zero);
}
#endregion
#region RectSerialization
/// <summary>
/// Takes the string result of Rect.ToString() and produces the original Rect. Returns a zero-rect if unable to parse.
/// </summary>
public static Rect ParseRect(string rectString)
{
// Remove parentheses and labels from the string
rectString = Regex.Replace(rectString, @"[^\d\.\-,]", "");
string[] components = rectString.Split(',');
if (components.Length == 4 &&
float.TryParse(components[0], out float x) &&
float.TryParse(components[1], out float y) &&
float.TryParse(components[2], out float width) &&
float.TryParse(components[3], out float height))
{
Rect rect = new Rect(x, y, width, height);
return rect;
}
Debug.LogWarning("Failed to parse Rect from string: " + rectString);
return new Rect(0, 0, 0, 0);
}
/// <summary>
/// Takes the string result of RectInt.ToString() and produces the original RectInt. Returns a zero-rect if unable to parse.
/// </summary>
public static RectInt ParseRectInt(string rectString)
{
// Remove parentheses and labels from the string
rectString = Regex.Replace(rectString, @"[^\d\-,]", "");
string[] components = rectString.Split(',');
if (components.Length == 4 &&
int.TryParse(components[0], out int x) &&
int.TryParse(components[1], out int y) &&
int.TryParse(components[2], out int width) &&
int.TryParse(components[3], out int height))
{
RectInt rect = new RectInt(x, y, width, height);
return rect;
}
Debug.LogWarning("Failed to parse RectInt from string: " + rectString);
return new RectInt(0, 0, 0, 0);
}
#endregion
/// <summary>
/// Takes the type, encoded as string, and the enum value and produces an Enum of the proper type.
/// </summary>
public static bool EnumDeserialize(string contentType, string encodedValue, out object enumValue)
{
Type type = Type.GetType(contentType);
if (type != null && type.IsEnum)
{
if (Enum.TryParse(type, encodedValue, out object enumIntermediateValue))
{
enumValue = Convert.ChangeType(enumIntermediateValue, type);
return true;
}
}
enumValue = null;
return false;
}
/// <summary>
/// Takes as input a string to be converted to a type, which is used to produce a Deserialized object.
/// </summary>
public static bool TryDeserializeJSON(string contentType, string json, out object result)
{
Type type = Type.GetType(contentType);
if (type != null)
{
result = JsonUtility.FromJson(json, type);
if (result != null)
{
return true;
}
}
result = null;
return false;
}
}
}