MonsterShop/Assets/Scripts/Shelf.cs

44 lines
1.3 KiB
C#

using UnityEngine;
public class Shelf : MonoBehaviour, IInventoryHolder, IDataPersistence<ShelfData>
{
private Inventory inventory = new Inventory(50);
public Inventory Inventory => inventory;
public string type = "shelf";
void Awake()
{
// Add("Лимонад", 5);
// Add("Тортик", 22);
// Add("Спичка", 100);
}
// private void Add(string key, int value)
// {
// int added = inventory.inventory.Add(key, value, true);
// Debug.Log($"{key}: добавлено {added} из {value}");
// if (added < value) {
// int dropped = DropToInventory.inventory.Add(key, value - added);
// Debug.Log($"{key}: брошено {dropped} из {value - added}");
// }
// }
public void LoadData(ShelfData data)
{
type = data.type;
transform.position = new Vector3(data.location.x, data.location.y, 0);
transform.rotation = Quaternion.Euler(0, 0, data.angle);
inventory.LoadData(data.inventory);
}
public void SaveData(ShelfData data)
{
data.type = type;
data.location = new Vector2(transform.position.x, transform.position.y);
data.angle = transform.rotation.z;
inventory.SaveData(data.inventory);
}
}