MonsterShop/Assets/Scripts/DataPersistence/Data/GameData.cs

16 lines
321 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class GameData
{
public long lastUpdated;
public PlayerData player = new PlayerData();
public StorageData storage = new StorageData();
public List<ShelfData> shelves = new List<ShelfData>();
}