16 lines
321 B
C#
16 lines
321 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class GameData
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{
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public long lastUpdated;
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public PlayerData player = new PlayerData();
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public StorageData storage = new StorageData();
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public List<ShelfData> shelves = new List<ShelfData>();
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}
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