28 lines
708 B
C#
28 lines
708 B
C#
using System.Linq;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UIElements;
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public class InventoryScreenInvoker : MonoBehaviour, IPointerClickHandler
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{
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public InventoryHolder SourceInventory;
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public InventoryHolder TargetInventory;
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public void OnPointerClick(PointerEventData eventData)
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{
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Show();
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}
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private void Show()
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{
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var inventoryScreen = FindObjectsByType<InventoryScreen>(FindObjectsSortMode.None).First();
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if (inventoryScreen == null)
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{
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Debug.Log("No inventory screen defined on current scene");
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return;
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}
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inventoryScreen.Display(SourceInventory, TargetInventory);
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}
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}
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