RobotFactoryIncrementalGame/Assets/Scripts/DataPersistence/Data/InventoryData.cs

13 lines
275 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class InventoryData
{
public float capacity = 0;
public SerializableDictionary<string, float> items =
new SerializableDictionary<string, float>();
}