RobotFactoryIncrementalGame/Assets/Scripts/InventoryHolder.cs

26 lines
502 B
C#

using System;
using UnityEngine;
// class, not interface so Unity shows fields in Editor
public class InventoryHolder : MonoBehaviour
{
[SerializeField]
private new string name;
public readonly IInventory Inventory;
public string Name => name == null || name == "" ? gameObject.name : name;
public float Capacity;
public InventoryHolder()
{
Inventory = new Inventory2(0, () => Name);
}
void Start()
{
Inventory.Capacity = Capacity;
}
}