RobotFactoryIncrementalGame/Assets/Scripts/ResourceStorage.cs

46 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
public class ResourceRegistry
{
public static ResourceRegistry Instance { get; private set; }
private readonly List<Resource> _items = new List<Resource>();
public Resource[] Items => _items.ToArray();
public readonly Metal Metal = new Metal();
public readonly Electronics Electronics = new Electronics();
public readonly Energy Energy = new Energy();
public readonly Money Money = new Money();
static ResourceRegistry()
{
Instance = new ResourceRegistry();
}
private ResourceRegistry()
{
RegisterResource(Metal, true);
RegisterResource(Electronics, true); // TODO lock back
RegisterResource(Energy, true); // TODO lock back
RegisterResource(Money, true); // TODO lock back
}
private void RegisterResource(Resource resource, bool unlocked = false)
{
_items.Add(resource);
}
}
public class ResourceStorage : InventoryHolder
{
public ResourceStorage()
{
Capacity = -1;
}
}