RobotFactoryIncrementalGame/Assets/Scripts/ResourceStorage.cs

17 lines
322 B
C#

using System;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
public class ResourceStorage : InventoryHolder
{
private readonly IInventory _inventory;
public override IInventory Inventory => _inventory;
public ResourceStorage()
{
_inventory = new VirtualInventory();
}
}