52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
using System;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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[CustomPropertyDrawer(typeof(Resource), true)]
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public class ResourceDrawer : PropertyDrawer
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{
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private static Resource[] resources;
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// public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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// {
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// if (property.managedReferenceValue == null)
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// return EditorGUIUtility.singleLineHeight;
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// // Высота для выпадающего списка + внутренних полей
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// return EditorGUI.GetPropertyHeight(property, true);
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// }
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private static void Initialize()
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{
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resources = ResourceStorage.RegisteredResources;
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// if (resourceTypes == null)
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// {
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// resourceTypes = AppDomain
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// .CurrentDomain.GetAssemblies()
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// .SelectMany(a => a.GetTypes())
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// .Where(t => t.IsSubclassOf(typeof(Resource)) && !t.IsAbstract)
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// .ToArray();
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// }
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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Initialize();
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var currentValue = property.managedReferenceValue;
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int newIndex = EditorGUILayout.Popup(
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label.text,
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Array.IndexOf(resources, currentValue),
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resources.Select(t => t.Name).ToArray()
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);
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if (newIndex >= 0 && currentValue != resources[newIndex])
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{
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currentValue = resources[newIndex];
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property.managedReferenceValue = currentValue;
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}
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}
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}
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