custom voxel mesh builder

object visibility
This commit is contained in:
azykov@mail.ru
2026-06-17 10:54:13 +03:00
parent 7ac154dd58
commit 31c77b0a72
27 changed files with 416 additions and 266 deletions
+8 -7
View File
@@ -6,7 +6,7 @@ import { DebugLabelsView } from "./DebugLabelsView";
type SceneViewProps = {
scene: RuntimeScene,
editMode?: boolean;
isEditor?: boolean;
debugOverlay?: boolean;
}
@@ -15,12 +15,13 @@ export const SceneView = observer(function (props: SceneViewProps) {
<ambientLight intensity={0.5} />
<directionalLight position={[5, 5, 5]} intensity={1} />
{
Object.values(props.scene.objects).map((obj) => (
!props.editMode
? <GameObjectView key={obj.id} object={obj as RuntimeGameObjectInstance} isPlayer={props.scene.playerObjectId === obj.id} />
: <ObjectEditorView key={obj.id} object={obj} isPlayer={props.scene.playerObjectId === obj.id} />
))
Object.values(props.scene.objects)
.map((obj) => (
!props.isEditor
? <GameObjectView key={obj.id} object={obj as RuntimeGameObjectInstance} isPlayer={props.scene.playerObjectId === obj.id} isSceneEditor={props.isEditor} />
: <ObjectEditorView key={obj.id} object={obj} isPlayer={props.scene.playerObjectId === obj.id} />
))
}
{props.debugOverlay && <DebugLabelsView scene={props.scene} />}
{props.debugOverlay && <DebugLabelsView scene={props.scene} editMode={props.isEditor} />}
</>);
});