custom voxel mesh builder
object visibility
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@@ -6,7 +6,7 @@ import { DebugLabelsView } from "./DebugLabelsView";
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type SceneViewProps = {
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scene: RuntimeScene,
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editMode?: boolean;
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isEditor?: boolean;
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debugOverlay?: boolean;
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}
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@@ -15,12 +15,13 @@ export const SceneView = observer(function (props: SceneViewProps) {
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<ambientLight intensity={0.5} />
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<directionalLight position={[5, 5, 5]} intensity={1} />
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{
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Object.values(props.scene.objects).map((obj) => (
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!props.editMode
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? <GameObjectView key={obj.id} object={obj as RuntimeGameObjectInstance} isPlayer={props.scene.playerObjectId === obj.id} />
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: <ObjectEditorView key={obj.id} object={obj} isPlayer={props.scene.playerObjectId === obj.id} />
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))
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Object.values(props.scene.objects)
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.map((obj) => (
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!props.isEditor
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? <GameObjectView key={obj.id} object={obj as RuntimeGameObjectInstance} isPlayer={props.scene.playerObjectId === obj.id} isSceneEditor={props.isEditor} />
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: <ObjectEditorView key={obj.id} object={obj} isPlayer={props.scene.playerObjectId === obj.id} />
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))
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}
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{props.debugOverlay && <DebugLabelsView scene={props.scene} />}
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{props.debugOverlay && <DebugLabelsView scene={props.scene} editMode={props.isEditor} />}
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</>);
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});
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