custom voxel mesh builder
object visibility
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@@ -1,5 +1,5 @@
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import { toJS } from "mobx";
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import type { Game, RuntimeGameObjectInstance, RuntimeGameScene, RuntimeScene, ScriptAction, ScriptCoroutineContext, World } from "../types";
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import type { Game, GameScene, RuntimeGameObjectInstance, RuntimeGameScene, RuntimeScene, ScriptAction, ScriptCoroutineContext, World } from "../types";
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import { clone } from "../utils";
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import { populateRuntimeScene } from "../utils/runtime";
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import { ScriptGameEventBus } from "../scripts/eventBus";
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@@ -36,7 +36,7 @@ export class GameFactory {
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}
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}
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public static save(game: Game): void {
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public static save(game: Game<GameScene>): void {
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localStorage.setItem("game", JSON.stringify(game));
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}
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