custom voxel mesh builder
object visibility
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@@ -1,5 +1,5 @@
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import { getObjectVoxelGroups } from "../graphics/voxelGroup";
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import type { GameObjectInstance, ObjectInstance, ObjectType, RuntimeGameObjectInstance, RuntimeObjectInstance, V3, World } from "../../types";
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import type { GameObjectInstance, ObjectInstance, ObjectType, RuntimeObjectInstance, V3, World } from "../../types";
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import { buildObjectTrimesh } from "../graphics/mesh";
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export function computeBoundingBox(objectType: ObjectType): { min: V3; max: V3 } {
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