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import { Suspense, useRef } from 'react';
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import type React from 'react';
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import { Grid, OrbitControls } from '@react-three/drei';
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import { observer } from 'mobx-react-lite';
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import { state } from '../state';
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import { SceneView } from './SceneView';
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import { type OrthographicCamera, type PerspectiveCamera } from 'three';
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import { CameraSync } from './tools/CameraSync';
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import { Physics } from '@react-three/rapier';
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export const SceneEditorView = observer(function () {
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const controlsRef = useRef<React.ComponentRef<typeof OrbitControls>>(null);
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const cameraAtStart = useRef<string>('');
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function cameraSnapshot(camera: OrthographicCamera | PerspectiveCamera): string {
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return JSON.stringify({
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position: camera.position,
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rotation: camera.rotation,
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});
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}
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const handleStart = () => {
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const controls = controlsRef.current;
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if (!controls)
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return;
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cameraAtStart.current = cameraSnapshot(controls.object);
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};
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const handleEnd = () => {
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const controls = controlsRef.current;
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if (!controls)
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return;
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const snapshot = cameraSnapshot(controls.object);
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if (snapshot === cameraAtStart.current)
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return;
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const [x, y, z] = controls.object.rotation.toArray();
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state.worldEditor.setCamera({
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position: controls.object.position.toArray(),
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look: [x, y, z],
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});
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};
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return (<>
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<Suspense>
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<OrbitControls
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ref={controlsRef}
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onStart={handleStart}
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onEnd={handleEnd}
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makeDefault
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enableDamping={false}
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/>
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<CameraSync camera={state.worldEditor.camera} />
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<Grid
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sectionThickness={0.5}
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cellThickness={0}
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sectionColor="white"
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infiniteGrid
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/>
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<Physics colliders={false} paused={true}>
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<SceneView scene={state.worldEditor.scene} editMode />
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</Physics>
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</Suspense>
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</>);
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});
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