basic physics and code optimization
This commit is contained in:
@@ -0,0 +1,17 @@
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import { observer } from "mobx-react-lite";
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import type { ObjectInstance, Runtime } from "../types";
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import { state } from "../state";
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import { ObjectViewInternal } from "./ObjectViewInternal";
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export type GameObjectViewProps = {
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object: Runtime<ObjectInstance>;
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}
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export const GameObjectView = observer(function (props: GameObjectViewProps) {
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const objectType = state.world.getObjectTypeById(props.object.typeId);
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if (!objectType)
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return null;
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return <ObjectViewInternal {...props} objectType={objectType} />
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});
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@@ -0,0 +1,62 @@
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import { observer } from "mobx-react-lite";
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import type { ObjectInstance, R3, Runtime } from "../types";
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import { useRef, type RefObject } from "react";
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import type { Group } from "three";
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import { TransformControls, useHelper } from "@react-three/drei";
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import { BoxHelper } from "three";
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import type { ThreeEvent } from "@react-three/fiber";
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import { state } from "../state";
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import { nextSelectionEditMode } from "../state/worldEditorState";
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import { ObjectViewInternal } from "./ObjectViewInternal";
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type ObjectEditorViewProps = {
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object: Runtime<ObjectInstance>;
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}
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export const ObjectEditorView = observer(function ({ object }: ObjectEditorViewProps) {
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const groupRef = useRef<Group>(null);
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const objectType = state.world.getObjectTypeById(object.typeId);
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const isSelected = state.worldEditor.isEnabled &&
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state.worldEditor.selectedObjectId === object.id;
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const selectionMode = isSelected ? state.worldEditor.selectedObjectMode : undefined;
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useHelper(isSelected ? groupRef : { current: null } as any, BoxHelper, 'white');
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if (!objectType)
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return null;
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function handleClick(e: ThreeEvent<MouseEvent>) {
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if (e.delta > 5) return;
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e.stopPropagation();
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state.worldEditor.setSelectedObject(object.id, nextSelectionEditMode(selectionMode));
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}
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function handleTransformEnd() {
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const group = groupRef.current;
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if (group)
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state.worldEditor.setObjectTransform(
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object.id,
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group.position.toArray(),
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group.rotation.toArray().slice(0, 3) as R3,
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group.scale.toArray(),
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);
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}
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return (<>
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{(isSelected && selectionMode !== undefined && groupRef.current) &&
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<TransformControls
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object={groupRef as RefObject<Group>}
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mode={selectionMode}
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onMouseUp={handleTransformEnd}
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/>
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}
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<ObjectViewInternal
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ref={groupRef}
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object={object}
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objectType={objectType}
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onClick={handleClick}
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/>
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</>);
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});
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@@ -1,153 +0,0 @@
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import { observer } from "mobx-react-lite";
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import type { ObjectType, ObjectInstance } from "../types";
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import { useRef, useMemo, type RefObject } from "react";
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import type { Group } from "three";
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import { Instance, Instances, TransformControls, useHelper } from "@react-three/drei";
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import { BoxHelper } from "three";
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import type { ThreeEvent } from "@react-three/fiber";
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import { state } from "../state";
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import { nextSelectionEditMode } from "../state/worldEditorState";
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import type { R3 } from "../types/3d";
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import { TrimeshCollider } from "@react-three/rapier";
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import { SyncRigidBody } from "./SyncRigidBody";
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import { runInAction } from "mobx";
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import { getObjectVoxelGroups } from "../utils/graphics/voxelGroup";
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type ObjectViewProps = {
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object: ObjectInstance;
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}
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function buildTrimesh(objectType: ObjectType, voxelTypes: typeof state.world.data.voxelTypes): [Float32Array, Uint32Array] | null {
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const collidable = objectType.voxels.filter(
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v => voxelTypes[v.typeId]?.collidable !== false
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);
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if (!collidable.length) return null;
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const n = collidable.length;
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const verts = new Float32Array(n * 8 * 3);
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const idxs = new Uint32Array(n * 36);
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for (let i = 0; i < n; i++) {
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const p = collidable[i].position;
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const vb = i * 8;
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// 8 corners of unit box at position p (no +0.5 — group transform handles offset)
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verts.set([
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p[0], p[1], p[2],
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p[0] + 1, p[1], p[2],
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p[0], p[1] + 1, p[2],
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p[0] + 1, p[1] + 1, p[2],
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p[0], p[1], p[2] + 1,
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p[0] + 1, p[1], p[2] + 1,
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p[0], p[1] + 1, p[2] + 1,
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p[0] + 1, p[1] + 1, p[2] + 1,
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], vb * 3);
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// 12 triangles (CCW outward normals)
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idxs.set([
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vb, vb + 2, vb + 3, vb, vb + 3, vb + 1, // -Z
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vb + 4, vb + 5, vb + 7, vb + 4, vb + 7, vb + 6, // +Z
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vb, vb + 1, vb + 5, vb, vb + 5, vb + 4, // -Y
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vb + 2, vb + 6, vb + 7, vb + 2, vb + 7, vb + 3, // +Y
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vb, vb + 4, vb + 6, vb, vb + 6, vb + 2, // -X
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vb + 1, vb + 3, vb + 7, vb + 1, vb + 7, vb + 5, // +X
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], i * 36);
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}
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return [verts, idxs];
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}
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export const ObjectView = observer(function ({ object }: ObjectViewProps) {
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const objectType = state.world.getObjectTypeById(object.typeId);
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const groupRef = useRef<Group>(null);
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const isSelected = state.worldEditor.isEnabled &&
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state.worldEditor.selectedObjectId === object.id;
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useHelper(isSelected ? groupRef : { current: null } as any, BoxHelper, 'white');
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// Must be before early return to satisfy hooks rules
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const trimeshArgs = useMemo(
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() => objectType
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? buildTrimesh(objectType, state.world.data.voxelTypes)
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: null,
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// eslint-disable-next-line react-hooks/exhaustive-deps
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[objectType?.id]
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);
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if (!objectType)
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return null;
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const selectionMode = isSelected
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? state.worldEditor.selectedObjectMode
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: undefined;
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function handleClick(e: ThreeEvent<MouseEvent>) {
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if (!state.worldEditor.isEnabled)
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return;
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if (e.delta > 5)
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return;
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e.stopPropagation();
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state.worldEditor.setSelectedObject(object.id, nextSelectionEditMode(selectionMode));
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};
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function handleTransformEnd() {
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const group = groupRef.current;
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if (group)
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state.worldEditor.setObjectTransform(
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object.id,
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group.position.toArray(),
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group.rotation.toArray().slice(0, 3) as R3,
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group.scale.toArray(),
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);
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};
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return (<>
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{
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(isSelected && (selectionMode !== undefined) && groupRef.current) &&
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<TransformControls
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object={groupRef as RefObject<Group>}
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mode={selectionMode}
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onMouseUp={handleTransformEnd}
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/>
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}
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<SyncRigidBody
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colliders={false}
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// gravityScale={object.gravityScale}
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// type={object.physics ? 'dynamic' : 'fixed'}
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gravityScale={object.physics ? 1 : 0.1}
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onSync={(data) => {
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// console.log(`changed object ${object.id} ${JSON.stringify(data)}`);
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runInAction(() => {
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const obj = state.game?.scene.objects[object.id];
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if (obj) {
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obj.position = data.position;
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obj.rotation = data.rotation;
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obj.linearVelocity = data.linearVelocity;
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obj.radialVelocity = data.radialVelocity;
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}
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});
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}}
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>
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<group
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ref={groupRef}
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name={`${object.id} (${object.typeId} instance)`}
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position={object.position}
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rotation={object.rotation}
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scale={object.scale}
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onClick={handleClick}
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>
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{getObjectVoxelGroups(objectType, state.world.data.voxelTypes).map((vg) =>
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<Instances key={vg.id} limit={vg.positions.length}>
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<boxGeometry args={[1, 1, 1]} />
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<meshStandardMaterial color={vg.color} opacity={vg.opacity} transparent={vg.opacity < 1} />
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{vg.positions.map((pos, i) => <Instance key={i} position={pos} />)}
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</Instances>
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)}
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{trimeshArgs && <TrimeshCollider args={trimeshArgs} />}
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</group>
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</SyncRigidBody>
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</>);
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});
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@@ -0,0 +1,65 @@
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import { observer } from "mobx-react-lite";
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import type { ObjectType, RuntimeObjectInstance } from "../types";
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import { forwardRef, useMemo } from "react";
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import type { Group } from "three";
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import { Instance, Instances } from "@react-three/drei";
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import type { ThreeEvent } from "@react-three/fiber";
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import { state } from "../state";
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import { TrimeshCollider } from "@react-three/rapier";
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import { SyncRigidBody } from "./SyncRigidBody";
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import { runInAction } from "mobx";
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import { buildObjectTrimesh } from "../utils/graphics/mesh";
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type ObjectViewInternalProps = {
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object: Omit<RuntimeObjectInstance, 'typeId'>;
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objectType: ObjectType;
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onClick?: (e: ThreeEvent<MouseEvent>) => void;
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}
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export const ObjectViewInternal = observer(forwardRef<Group, ObjectViewInternalProps>(
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function ({ object, objectType, onClick }, ref) {
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const trimeshArgs = useMemo(
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() => buildObjectTrimesh(objectType, state.world.data.voxelTypes),
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// eslint-disable-next-line react-hooks/exhaustive-deps
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[objectType.id]
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);
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return (
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<SyncRigidBody
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colliders={false}
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gravityScale={object.physics ? 1 : 0.1}
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onSync={(data) => {
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runInAction(() => {
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const obj = state.game?.scene.objects[object.id];
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if (obj) {
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obj.position = data.position;
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obj.rotation = data.rotation;
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obj.linearVelocity = data.linearVelocity;
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obj.radialVelocity = data.radialVelocity;
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}
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});
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}}
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>
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<group
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ref={ref}
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name={`${object.id} (${objectType.id} instance)`}
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position={object.position}
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rotation={object.rotation}
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scale={object.scale}
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onClick={onClick}
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>
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{
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object.cache.voxelGroups.map((vg) =>
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<Instances key={vg.id} limit={vg.positions.length}>
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<boxGeometry args={[1, 1, 1]} />
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<meshStandardMaterial color={vg.color} opacity={vg.opacity} transparent={vg.opacity < 1} />
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{vg.positions.map((pos, i) => <Instance key={i} position={pos} />)}
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</Instances>
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)
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}
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{trimeshArgs && <TrimeshCollider args={trimeshArgs} />}
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</group>
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</SyncRigidBody>
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);
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}
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));
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@@ -1,13 +1,13 @@
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import { observer } from "mobx-react-lite";
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import type { Scene } from "../types";
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import type { RuntimeScene } from "../types";
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import { CharacterView } from "./CharacterView";
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import { ObjectView } from "./ObjectView";
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import { GameObjectView } from "./GameObjectView";
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import { useFrame } from "@react-three/fiber";
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import { useRapier } from "@react-three/rapier";
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import { state } from "../state";
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import { ObjectEditorView } from "./ObjectEditorView";
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type SceneViewProps = {
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scene: Scene,
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scene: RuntimeScene,
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editMode?: boolean;
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}
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@@ -28,8 +28,13 @@ export const SceneView = observer(function (props: SceneViewProps) {
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return (<>
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<ambientLight intensity={0.5} />
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<directionalLight position={[5, 5, 5]} intensity={1} />
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{Object.values(props.scene.objects).map((obj) =>
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<ObjectView key={obj.id} object={obj} />)}
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{
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Object.values(props.scene.objects).map((obj) => (
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props.editMode
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? <ObjectEditorView key={obj.id} object={obj} />
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: <GameObjectView key={obj.id} object={obj} />
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))
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}
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{/* {props.editMode && <CharacterView character={props.scene.character} />} */}
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{<CharacterView character={props.scene.character} />}
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</>);
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@@ -2,7 +2,7 @@ import { RigidBody, type RigidBodyProps, type RapierRigidBody } from "@react-thr
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import { useFrame } from "@react-three/fiber";
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import { useRef } from "react";
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import { Euler, Quaternion } from "three";
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import type { R3, V3 } from "../types/3d";
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import type { R3, V3 } from "../types";
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export type SyncRigidBodyData = {
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position: V3;
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@@ -1,5 +1,5 @@
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import { useThree } from "@react-three/fiber";
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import type { Pos3 } from "../../types/3d";
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import type { Pos3 } from "../../types";
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import { useLayoutEffect } from "react";
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import { observer } from "mobx-react-lite";
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