layered three view
game object geometries layer
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import * as THREE from 'three';
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import { action, makeAutoObservable, makeObservable, observable, reaction, type IReactionDisposer } from "mobx";
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import type { ObjectInstance, ObjectInstanceRigidBody, ObjectType, Scene, V3, Voxel, VoxelGroup } from "../types";
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import { state } from "./rootState";
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import { getObjectVoxelGroups } from "../utils/graphics/voxelGroup";
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import { buildVoxelGroupMesh } from "../utils/graphics/voxelMesh";
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import { buildObjectTrimesh } from '../utils/graphics/mesh';
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import { computeBoundingBox } from '../utils/runtime';
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import { MobxReconcilerMap } from '../utils/reconciler';
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export abstract class ViewItem {
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}
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export class ObjectTypeGeometryViewItem extends ViewItem {
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public readonly objectType: ObjectType;
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public voxelGroups: VoxelGroup[] | undefined;
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public colliderMesh: [Float32Array, Uint32Array] | undefined;
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public boundingBox: { min: V3; max: V3 } | undefined;
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public meshes: THREE.InstancedMesh[] | undefined;
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private readonly _disposeVoxelReaction: IReactionDisposer;
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constructor(objectType: ObjectType) {
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super();
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this.objectType = objectType;
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makeObservable(this, {
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voxelGroups: observable.ref,
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colliderMesh: observable.ref,
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boundingBox: observable.ref,
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meshes: observable.ref,
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updateRuntimeData: action,
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});
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this._disposeVoxelReaction = reaction(
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() => objectType.voxels.map(v => `${v.position}-${v.typeId}`).join('|'),
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() => this.updateRuntimeData(),
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);
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this.updateRuntimeData();
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}
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public dispose(): void {
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this._disposeVoxelReaction();
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}
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public addVoxel(voxel: Voxel): boolean {
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const occupied = this.objectType.voxels.some(v =>
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v.position[0] === voxel.position[0] &&
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v.position[1] === voxel.position[1] &&
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v.position[2] === voxel.position[2]
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);
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if (!occupied) {
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this.objectType.voxels.push(voxel);
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return true;
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}
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return false;
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}
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public removeVoxel(position: V3): Voxel | undefined {
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const idx = this.objectType.voxels.findIndex(v =>
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v.position[0] === position[0] &&
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v.position[1] === position[1] &&
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v.position[2] === position[2]
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);
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if (idx !== -1)
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return this.objectType.voxels.splice(idx, 1)[0];
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}
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public updateRuntimeData(): void {
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this.voxelGroups = getObjectVoxelGroups(this.objectType, state.world.data.voxelTypes);
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this.meshes = [];
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for (const vg of this.voxelGroups) {
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const geo = buildVoxelGroupMesh(vg.positions);
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const mat = new THREE.MeshStandardMaterial({
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color: vg.color,
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opacity: vg.opacity,
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transparent: vg.opacity < 1,
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});
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const mesh = new THREE.InstancedMesh(geo, mat, 1000);
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this.meshes.push(mesh);
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}
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this.colliderMesh = buildObjectTrimesh(this.objectType, state.world.data.voxelTypes);
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this.boundingBox = computeBoundingBox(this.objectType);
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}
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}
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export class ObjectGeometryViewItem extends ViewItem {
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public readonly object: ObjectInstance;
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public readonly objectTypeGeometry: ObjectTypeGeometryViewItem;
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public rb: (() => ObjectInstanceRigidBody | null) | undefined;
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constructor(object: ObjectInstance, objectTypeGeometry: ObjectTypeGeometryViewItem) {
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super();
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this.object = object;
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this.objectTypeGeometry = objectTypeGeometry;
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}
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}
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export class ViewState {
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public objectTypeGeometries: MobxReconcilerMap<ObjectType, ObjectTypeGeometryViewItem>;
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public objectGeometries: MobxReconcilerMap<ObjectInstance, ObjectGeometryViewItem>;
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constructor(world: { data: { objectTypes: Record<string, ObjectType>; initialScene: Scene } }) {
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makeAutoObservable(
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this,
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);
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this.objectTypeGeometries = new MobxReconcilerMap<ObjectType, ObjectTypeGeometryViewItem>({
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reaction: () => Object.values(world.data.objectTypes),
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keyOf: (ot) => ot.id,
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mapItem: (ot) => new ObjectTypeGeometryViewItem(ot),
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updateItem: () => true,
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disposeItem: (item) => { item.dispose(); },
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});
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this.objectGeometries = new MobxReconcilerMap<ObjectInstance, ObjectGeometryViewItem>({
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reaction: () => Object.values(world.data.initialScene.objects)
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.filter(obj => obj.visible)
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.filter(obj => !!world.data.objectTypes[obj.typeId]),
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keyOf: (obj) => obj.id,
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mapItem: (obj) => new ObjectGeometryViewItem(obj, this.objectTypeGeometries.get(obj.typeId)!),
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});
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}
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public dispose(): void {
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this.objectTypeGeometries.dispose();
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this.objectGeometries.dispose();
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}
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public get items(): ViewItem[] {
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return [
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...this.objectTypeGeometries,
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...this.objectGeometries,
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];
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}
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}
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