SceneView code refactoring,
simple mock object
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@@ -1,7 +1,7 @@
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import { observer } from "mobx-react-lite";
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import type { ObjectInstance } from "../types";
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import { useEffect, useRef, type RefObject } from "react";
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import type { Group, Mesh } from "three";
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import type { Group } from "three";
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import { Edges, TransformControls } from "@react-three/drei";
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import type { ThreeEvent } from "@react-three/fiber";
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import { state } from "../state";
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@@ -0,0 +1,18 @@
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import { observer } from "mobx-react-lite";
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import type { Scene } from "../types";
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import { CharacterView } from "./CharacterView";
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import { ObjectView } from "./ObjectView";
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type SceneViewProps = {
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scene: Scene,
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}
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export const SceneView = observer(function ({ scene }: SceneViewProps) {
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return (<>
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<ambientLight intensity={0.5} />
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<directionalLight position={[5, 5, 5]} intensity={1} />
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{Object.values(scene.objects).map((obj) =>
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<ObjectView key={obj.id} object={obj} />)}
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<CharacterView />
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</>);
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});
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@@ -4,8 +4,7 @@ import { useFrame } from '@react-three/fiber';
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import { OrbitControls } from '@react-three/drei';
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import { observer } from 'mobx-react-lite';
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import { state } from '../state';
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import { ObjectView } from './ObjectView';
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import { CharacterView } from './CharacterView';
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import { SceneView } from './SceneView';
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export const WorldView = observer(function () {
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const world = state.world;
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@@ -34,9 +33,6 @@ export const WorldView = observer(function () {
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makeDefault
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enableDamping={false}
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/>
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<ambientLight intensity={0.5} />
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<directionalLight position={[5, 5, 5]} intensity={1} />
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{Object.values(world.currentScene.objects).map((obj) => <ObjectView key={obj.id} object={obj} />)}
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<CharacterView />
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<SceneView scene={state.world.currentScene} />
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</>)
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});
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