code cleanup
This commit is contained in:
@@ -1,5 +1,5 @@
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import { observer } from "mobx-react-lite";
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import type { ObjectType, RuntimeGameObjectInstance } from "../types";
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import type { ObjectType, ObjectInstance } from "../types";
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import { ObjectViewInternal, type ObjectViewInternalHandle } from "./ObjectViewInternal";
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import { useEffect, useLayoutEffect, useMemo, useRef } from "react";
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import { Euler, Quaternion, Vector3 } from "three";
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@@ -25,7 +25,7 @@ const _charPos = new Vector3();
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const _lookAt = new Vector3();
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type PlayerObjectViewProps = {
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object: RuntimeGameObjectInstance;
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object: ObjectInstance;
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objectType: ObjectType;
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}
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@@ -2,6 +2,7 @@ import { useEffect } from "react";
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import { observer } from "mobx-react-lite";
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import { debugLabelsStore } from "../state/debugLabelsState";
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import { DebugLabel } from "./DebugLabel";
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import type { Scene } from "../types";
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export const DebugLabelsView = observer(function ({ scene, editMode }: { scene: Scene, editMode?: boolean }) {
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useEffect(
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@@ -2,6 +2,7 @@ import { observer } from "mobx-react-lite";
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import { state } from "../state";
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import { ObjectViewInternal } from "./ObjectViewInternal";
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import { PlayerObjectView } from "./CharacterView";
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import type { ObjectInstance } from "../types";
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export type GameObjectViewProps = {
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object: ObjectInstance;
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@@ -94,9 +94,6 @@ export const ObjectEditorView = observer(function ({ object, isPlayer }: ObjectE
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if (!objectType)
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return null;
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// Track cache so observer re-renders when refreshObjectTypeCaches is called
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void object.cache.updatedAt;
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function handleClick() {
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if (state.worldEditor.isEnabled) {
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// Reading selection state inside an event handler: not tracked by observer.
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@@ -1,27 +1,12 @@
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import type { ObjectInstance, ObjectType, RuntimeGameObjectInstance, RuntimeObjectInstance } from "../types";
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import type { VoxelGroup } from "../types/runtime/voxelGroup";
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import { useEffect, useImperativeHandle, useRef, type Ref, memo, useMemo } from "react";
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import type { ObjectInstance, ObjectType } from "../types";
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import { useEffect, useImperativeHandle, useRef, type Ref } from "react";
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import { Euler, Quaternion, Mesh, MeshStandardMaterial, type Group } from "three";
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import type { ThreeEvent } from "@react-three/fiber";
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import { ConvexHullCollider, RapierRigidBody } from "@react-three/rapier";
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import { RapierRigidBody } from "@react-three/rapier";
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import { SyncRigidBody } from "./SyncRigidBody";
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import { reaction, runInAction } from "mobx";
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import { v3toRapier } from "../utils";
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import { state } from "../state";
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import { buildVoxelGroupMesh } from "../utils/graphics/voxelMesh";
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const VoxelGroupMesh = memo(function VoxelGroupMesh({ vg, opacity }: { vg: VoxelGroup, opacity: number }) {
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const geo = useMemo(() => buildVoxelGroupMesh(vg.positions), [vg]);
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useEffect(() => () => { geo.dispose(); }, [geo]);
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const op = vg.opacity * opacity;
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return (
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<mesh geometry={geo} userData={{ baseOpacity: vg.opacity }}>
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<meshStandardMaterial color={vg.color} opacity={op} transparent={op < 1} />
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</mesh>
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);
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});
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export type ObjectViewInternalHandle = {
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group: Group | null;
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@@ -71,8 +56,6 @@ export const ObjectViewInternal = function ({ object, objectType, ref, ...props
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[object, object.id, props.isPlayer]
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);
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const gameObj = object as RuntimeGameObjectInstance;
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useEffect(
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() => {
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return reaction(
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@@ -98,8 +81,8 @@ export const ObjectViewInternal = function ({ object, objectType, ref, ...props
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useEffect(
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() => {
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runInAction(() => { gameObj.rb = () => rbRef.current; });
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return () => { runInAction(() => { gameObj.rb = () => null; }); };
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runInAction(() => { object.rb = () => rbRef.current; });
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return () => { runInAction(() => { object.rb = () => null; }); };
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},
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// eslint-disable-next-line react-hooks/exhaustive-deps
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[object.id],
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@@ -130,9 +113,11 @@ export const ObjectViewInternal = function ({ object, objectType, ref, ...props
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return;
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const otherObj = Object.values(game.scene.objects)
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.find((o) => o.rb()?.handle === otherHandle);
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game.emitEvent('objectTouchStart', { object: gameObj, other: otherObj });
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const context = { object: { ...object, typeId: objectType.id }, other: otherObj };
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game.emitEvent('objectTouchStart', context);
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if (otherObj?.id === game.scene.playerObjectId)
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game.emitEvent('playerTouchStart', { object: gameObj, other: otherObj });
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game.emitEvent('playerTouchStart', context);
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}}
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onSync={(data) => {
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runInAction(() => {
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@@ -4,7 +4,7 @@ import { OrbitControls } from '@react-three/drei';
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import { observer } from 'mobx-react-lite';
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import { state } from '../state';
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import { SceneView } from './SceneView';
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import { MOUSE, type OrthographicCamera, type PerspectiveCamera } from 'three';
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import { MOUSE } from 'three';
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import { useSyncCamera } from '../utils/hooks/useSyncCamera';
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import { Physics } from '@react-three/rapier';
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@@ -1,11 +1,11 @@
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import { observer } from "mobx-react-lite";
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import type { RuntimeScene } from "../types";
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import { GameObjectView } from "./GameObjectView";
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import { ObjectEditorView } from "./ObjectEditorView";
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import { DebugLabelsView } from "./DebugLabelsView";
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import type { Scene } from "../types";
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type SceneViewProps = {
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scene: RuntimeScene,
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scene: Scene,
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isEditor?: boolean;
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debugOverlay?: boolean;
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}
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@@ -18,7 +18,7 @@ export const SceneView = observer(function (props: SceneViewProps) {
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Object.values(props.scene.objects)
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.map((obj) => (
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!props.isEditor
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? <GameObjectView key={obj.id} object={obj as RuntimeGameObjectInstance} isPlayer={props.scene.playerObjectId === obj.id} isSceneEditor={props.isEditor} />
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? <GameObjectView key={obj.id} object={obj} isPlayer={props.scene.playerObjectId === obj.id} isSceneEditor={props.isEditor} />
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: <ObjectEditorView key={obj.id} object={obj} isPlayer={props.scene.playerObjectId === obj.id} />
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))
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}
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@@ -8,7 +8,6 @@ import { SceneEditorView } from './SceneEditorView';
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import { JoystickView } from './JoystickView';
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import { useEffect } from 'react';
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import { runInAction } from 'mobx';
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import { IconPlayerPlayFilled, IconPlayerPauseFilled, IconPlayerStopFilled, IconPlayerSkipForwardFilled } from '@tabler/icons-react';
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export const ThreeView = observer(function () {
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const isGame = !!state.game;
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@@ -39,23 +38,7 @@ export const ThreeView = observer(function () {
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{isGame ? <GameView /> : <SceneEditorView />}
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</Canvas>
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{isGame && <JoystickView />}
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<div style={{ position: 'absolute', top: 8, right: 8, display: 'flex', gap: 4, fontSize: 14 }}>
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{
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state.game
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? <>
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<button onClick={() => state.stopGame()}><IconPlayerStopFilled size="1em" /></button>
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{
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state.game!.isPaused
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? <>
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<button onClick={() => state.game!.resume()}><IconPlayerPlayFilled size="1em" /></button>
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<button onClick={() => state.game!.step()}><IconPlayerSkipForwardFilled size="1em" /></button>
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</>
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: <button onClick={() => state.game!.pause()}><IconPlayerPauseFilled size="1em" /></button>
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}
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</>
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: <button onClick={() => state.startGame()}><IconPlayerPlayFilled size="1em" /></button>
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}
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</div>
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</div>
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</KeyboardControls>
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);
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@@ -6,6 +6,7 @@ import { SceneEditorObjectSelectionLayer } from "./SceneEditor/SceneEditorObject
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import { LightsLayer } from "./LighsLayer";
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import { StatsLayer } from './StatsLayer';
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import { SceneEditorObjectGizmosLayer } from "./SceneEditor/SceneEditorObjectGizmosLayer";
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import { PlayButtonsLayer } from "./PlayButtonsLayer";
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export const LayeredThreeView = observer(function () {
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@@ -20,5 +21,6 @@ export const LayeredThreeView = observer(function () {
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</ObjectGeometriesLayer>
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<StatsLayer />
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</Canvas>
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<PlayButtonsLayer />
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</>;
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});
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@@ -0,0 +1,23 @@
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import { observer } from "mobx-react-lite";
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import { state } from "../../state";
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import { IconPlayerPlayFilled, IconPlayerPauseFilled, IconPlayerStopFilled, IconPlayerSkipForwardFilled } from '@tabler/icons-react';
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export const PlayButtonsLayer = observer(function () {
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return <div style={{ position: 'absolute', top: 8, right: 8, display: 'flex', gap: 4, fontSize: 14 }}>
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{
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state.game
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? <>
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<button onClick={() => state.stopGame()}><IconPlayerStopFilled size="1em" /></button>
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{
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state.game!.isPaused
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? <>
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<button onClick={() => state.game!.resume()}><IconPlayerPlayFilled size="1em" /></button>
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<button onClick={() => state.game!.step()}><IconPlayerSkipForwardFilled size="1em" /></button>
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</>
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: <button onClick={() => state.game!.pause()}><IconPlayerPauseFilled size="1em" /></button>
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}
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</>
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: <button onClick={() => state.startGame()}><IconPlayerPlayFilled size="1em" /></button>
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}
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</div>;
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});
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@@ -1,7 +1,6 @@
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import { toJS } from "mobx";
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import type { Game, Scene, ScriptAction, ScriptCoroutineContext, World } from "../types";
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import { clone } from "../utils";
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import { populateRuntimeScene } from "../utils/runtime";
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import { ScriptGameEventBus } from "../scripts/eventBus";
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import * as ScriptActions from "../scripts/actions";
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import { positionOfObject } from "../scripts/positionOfObject";
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@@ -19,7 +18,7 @@ import type { ScriptCoroutines } from "../scripts/coroutines";
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export class GameFactory {
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public static create(world: World): Game {
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const scene = populateRuntimeScene(clone(world.initialScene), world);
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const scene = clone(world.initialScene);
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const game = {
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paused: false,
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@@ -1,11 +1,10 @@
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import { type RuntimeWorld, type World } from "../types";
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import { depopulateRuntimeWorld, populateRuntimeWorld } from "../utils/runtime";
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import { type World } from "../types";
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import { DEFAULT_VOXEL_TYPES } from "./defaultVoxelTypes";
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export class WorldFactory {
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public static create(): RuntimeWorld {
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return populateRuntimeWorld({
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public static create(): World {
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return {
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objectTypes: {},
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voxelTypes: DEFAULT_VOXEL_TYPES,
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initialScene: {
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@@ -19,17 +18,17 @@ export class WorldFactory {
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position: [0, 5, 10],
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look: [0, 0, 0],
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},
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});
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};
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}
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public static load(): RuntimeWorld | undefined {
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public static load(): World | undefined {
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const json = localStorage.getItem("world");
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if (json) {
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return populateRuntimeWorld(JSON.parse(json) as World);
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return JSON.parse(json) as World;
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}
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}
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public static save(world: RuntimeWorld): void {
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localStorage.setItem("world", JSON.stringify(depopulateRuntimeWorld(world)));
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public static save(world: World): void {
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localStorage.setItem("world", JSON.stringify(world));
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}
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}
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@@ -1,6 +1,6 @@
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import type { RuntimeGameObjectInstance, V3 } from "../types";
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import type { ObjectInstance, V3 } from "../types";
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export function positionOfObject(obj: RuntimeGameObjectInstance): V3 {
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export function positionOfObject(obj: ObjectInstance): V3 {
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const t = obj.rb()?.translation();
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const result: V3 = t
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? [t.x, t.y, t.z]
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@@ -4,7 +4,6 @@ import { type ObjectInstance, type Pos3, type R3, type V3, type ObjectType, type
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import { createObjectInstance } from "../utils/object";
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import { randomId } from "../utils";
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import { state } from "./rootState";
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import { populateRuntimeObject } from "../utils/runtime";
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import { DEFAULT_VOXEL_TYPE } from "../model/defaultVoxelTypes";
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export const ObjectEditModeEnum = [
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@@ -130,7 +129,7 @@ export class WorldEditorState {
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typeId: string,
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pos: { x: number; y: number; z: number; },
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): ObjectInstance {
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const obj = populateRuntimeObject(createObjectInstance(randomId(), typeId), this.world.data);
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const obj = createObjectInstance(randomId(), typeId);
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obj.position = [pos.x, pos.y, pos.z];
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obj.rotation = [0, 0, 0];
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@@ -5,7 +5,6 @@ import { state } from "./rootState";
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import { DEFAULT_VOXEL_TYPES } from "../model/defaultVoxelTypes";
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import { wolf } from "../model/objectPrefabs/wolf";
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import { terrainXZ } from "../model/objectPrefabs/terrain";
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import { populateRuntimeWorld } from "../utils/runtime";
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export class WorldState {
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public data: World = WorldFactory.create();
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@@ -58,7 +57,7 @@ export class WorldState {
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objects.map((obj) => [obj.id, obj]),
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) as Record<string, ObjectInstance>;
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this.data = populateRuntimeWorld({
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this.data = {
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objectTypes: {
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wolf: {
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id: 'wolf',
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@@ -97,7 +96,7 @@ export class WorldState {
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gameRules: {
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gravity: true,
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},
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});
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};
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console.log(objects);
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state.worldEditor.resetSelection();
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@@ -1,4 +1,4 @@
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import type { ObjectInstance, ObjectType, RuntimeGameObjectInstance, Scene, World } from "../model";
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import type { ObjectInstance, ObjectType, Scene, World } from "../model";
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import type { ScriptAction } from "./actions";
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export type ScriptCoroutine = Generator<ScriptAction, void, void>;
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@@ -9,15 +9,15 @@ export type NamedScriptCoroutine = {
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}
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export type ScriptCoroutineContext = {
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thisObject: RuntimeGameObjectInstance,
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thisObject: ObjectInstance,
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thisObjectType: ObjectType;
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};
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export type ScriptContext = ScriptCoroutineContext & {
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world: World;
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scene: Scene;
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object?: RuntimeGameObjectInstance;
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other?: RuntimeGameObjectInstance;
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object?: ObjectInstance;
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other?: ObjectInstance;
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}
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export type ScriptGameEventHandler = (context: ScriptContext) => ScriptCoroutine;
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@@ -10,5 +10,8 @@ export function createObjectInstance(id: string, typeId: string): ObjectInstance
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position: [0, 0, 0],
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rotation: [0, 0, 0],
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scale: [1, 1, 1],
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linearVelocity: [0, 0, 0],
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angularVelocity: [0, 0, 0],
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};
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}
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@@ -1,3 +1 @@
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export * from './world';
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export * from './scene';
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export * from './object';
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@@ -1,6 +1,4 @@
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import { getObjectVoxelGroups } from "../graphics/voxelGroup";
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import type { ObjectInstance, ObjectType, RuntimeObjectInstance, RuntimeObjectType, V3, World } from "../../types";
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import { buildObjectTrimesh } from "../graphics/mesh";
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import type { ObjectType, V3 } from "../../types";
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export function computeBoundingBox(objectType: ObjectType): { min: V3; max: V3 } {
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if (!objectType.voxels.length)
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@@ -17,35 +15,3 @@ export function computeBoundingBox(objectType: ObjectType): { min: V3; max: V3 }
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}
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return { min: [minX, minY, minZ], max: [maxX, maxY, maxZ] };
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}
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export function populateRuntimeObjectType(value: ObjectType, world: World): RuntimeObjectType {
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return {
|
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...value,
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runtime: {
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voxelGroups: getObjectVoxelGroups(value, world.voxelTypes),
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colliderMesh: buildObjectTrimesh(value, world.voxelTypes),
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boundingBox: computeBoundingBox(value),
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updatedAt: 0,
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||||
},
|
||||
};
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}
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export function populateRuntimeObject(value: ObjectInstance, _world: World): RuntimeObjectInstance {
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return {
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...value,
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runtime: {
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rb: () => null,
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},
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||||
};
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}
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export function depopulateRuntimeObjectType(value: RuntimeObjectType, _world: World): ObjectType {
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const { runtime: _, ...result } = value;
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return result;
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}
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||||
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||||
export function depopulateRuntimeObject(value: RuntimeObjectInstance, _world: World): ObjectInstance {
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const { runtime: _, ...result } = value;
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return result;
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}
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@@ -1,16 +0,0 @@
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import type { RuntimeScene, Scene, World } from "../../types";
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import { depopulateRuntimeObject, populateRuntimeObject } from "./object";
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||||
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||||
export function populateRuntimeScene(scene: Scene, world: World): RuntimeScene {
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return {
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||||
...scene,
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||||
objects: Object.fromEntries(Object.entries(scene.objects).map(([id, obj]) => [id, populateRuntimeObject(obj, world)])),
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};
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}
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||||
|
||||
export function depopulateRuntimeScene(scene: RuntimeScene, world: World): Scene {
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||||
return {
|
||||
...scene,
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||||
objects: Object.fromEntries(Object.entries(scene.objects).map(([id, obj]) => [id, depopulateRuntimeObject(obj, world)])),
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||||
};
|
||||
}
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||||
@@ -1,16 +0,0 @@
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||||
import type { RuntimeWorld, World } from "../../types";
|
||||
import { depopulateRuntimeScene, populateRuntimeScene } from "./scene";
|
||||
|
||||
export function populateRuntimeWorld(world: World): RuntimeWorld {
|
||||
return {
|
||||
...world,
|
||||
initialScene: populateRuntimeScene(world.initialScene, world),
|
||||
};
|
||||
}
|
||||
|
||||
export function depopulateRuntimeWorld(world: RuntimeWorld): World {
|
||||
return {
|
||||
...world,
|
||||
initialScene: depopulateRuntimeScene(world.initialScene, world),
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user