player controls moved to CharacterView

This commit is contained in:
azykov@mail.ru 2026-06-03 21:50:37 +03:00
parent 9aacd70abc
commit 8daa62ad8e
No known key found for this signature in database
4 changed files with 63 additions and 50 deletions

View File

@ -2,12 +2,54 @@ import { observer } from "mobx-react-lite";
import type { Character } from "../types";
import { SyncRigidBody } from "./SyncRigidBody";
import { state } from "../state";
import { useRef } from "react";
import { Vector3 } from "three";
import { useFrame } from "@react-three/fiber";
import { PointerLockControls, useKeyboardControls } from "@react-three/drei";
import type { RapierRigidBody } from "@react-three/rapier";
export const CharacterView = observer(function ({ character }: { character: Character }) {
const SPEED = 5;
const _fwd = new Vector3();
type CharacterViewProps = {
character: Character;
editMode?: boolean;
}
export const CharacterView = observer(function ({ character, editMode }: CharacterViewProps) {
const pos = character.transform.position;
return (
const rbRef = useRef<RapierRigidBody>(null);
const [, get] = useKeyboardControls();
useFrame(({ camera }) => {
if (state.game?.isPaused || !rbRef.current)
return;
if (!editMode) {
const { forward, backward, left, right } = get();
camera.getWorldDirection(_fwd);
_fwd.y = 0;
_fwd.normalize();
const fx = _fwd.x, fz = _fwd.z;
const fwdScale = (forward ? 1 : 0) - (backward ? 1 : 0);
const rightScale = (right ? 1 : 0) - (left ? 1 : 0);
const vx = (fx * fwdScale - fz * rightScale) * SPEED;
const vz = (fz * fwdScale + fx * rightScale) * SPEED;
const cur = rbRef.current.linvel();
rbRef.current.setLinvel({ x: vx, y: cur.y, z: vz }, true);
}
});
return (<>
{!editMode && <PointerLockControls />}
<SyncRigidBody
ref={rbRef}
colliders="cuboid"
position={[pos[0] + 0.5, pos[1] + 0.5, pos[2] + 0.5]}
rotation={character.transform.look}
@ -18,17 +60,16 @@ export const CharacterView = observer(function ({ character }: { character: Char
look: character.transform.look,
},
data.linearVelocity,
undefined, // do not change radial velocity
undefined,
);
}}
>
<group>
<mesh position={[0, 0, 0]} rotation={[-Math.PI / 2, -Math.PI / 4, 0]}>
<mesh rotation={[-Math.PI / 2, -Math.PI / 4, 0]}>
<coneGeometry args={[0.55, 0.8, 4]} />
<meshStandardMaterial color="yellow" />
</mesh>
{/* <ConvexHullCollider args={[object.cache.colliderMesh[0]]} /> */}
</group>
</SyncRigidBody>
);
</>);
});

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@ -2,41 +2,9 @@ import { observer } from "mobx-react-lite";
import { SceneView } from "./SceneView";
import { state } from "../state";
import { useFrame, useThree } from "@react-three/fiber";
import { PointerLockControls, useKeyboardControls } from "@react-three/drei";
import { Suspense, useRef } from "react";
import { Suspense } from "react";
import { Physics } from "@react-three/rapier";
function PlayerMovement() {
const [, get] = useKeyboardControls();
const dirty = useRef(false);
useFrame(({ camera }, dt) => {
if (state.game?.isPaused)
return;
const { forward, backward, left, right } = get();
const speed = 5 * dt;
if (forward) { camera.translateZ(-speed); dirty.current = true; }
if (backward) { camera.translateZ(speed); dirty.current = true; }
if (left) { camera.translateX(-speed); dirty.current = true; }
if (right) { camera.translateX(speed); dirty.current = true; }
if (!dirty.current) return;
dirty.current = false;
const [rx, ry, rz] = camera.rotation.toArray();
state.game?.setCharacterTransform(
{
position: camera.position.toArray(),
look: [rx, ry, rz],
},
// do not change velocities
);
});
return <PointerLockControls onChange={() => { dirty.current = true; }} />;
}
export const GameView = observer(function () {
const game = state.game;
const { camera } = useThree();
@ -44,7 +12,8 @@ export const GameView = observer(function () {
useFrame((_, delta) => {
state.game?.tick(delta);
if (!game) return;
if (!game)
return;
const { position, look } = game.camera;
camera.position.set(position[0], position[1], position[2]);
camera.rotation.set(look[0], look[1], look[2]);
@ -55,7 +24,6 @@ export const GameView = observer(function () {
return (<>
<Suspense>
<PlayerMovement />
<Physics paused={game.isPaused} debug>
<SceneView scene={game.scene} />
</Physics>

View File

@ -34,6 +34,6 @@ export const SceneView = observer(function (props: SceneViewProps) {
))
}
{/* {props.editMode && <CharacterView character={props.scene.character} />} */}
{<CharacterView character={props.scene.character} />}
{<CharacterView character={props.scene.character} editMode={props.editMode} />}
</>);
});

View File

@ -1,6 +1,6 @@
import { RigidBody, type RigidBodyProps, type RapierRigidBody } from "@react-three/rapier";
import { useFrame } from "@react-three/fiber";
import { useRef } from "react";
import { useImperativeHandle, useRef, type Ref } from "react";
import { Euler, Quaternion } from "three";
import type { R3, V3 } from "../types";
@ -15,6 +15,7 @@ export type SyncRigidBodyOnSyncFunction = (data: SyncRigidBodyData) => void;
type SyncRigidBodyProps = RigidBodyProps & {
onSync: SyncRigidBodyOnSyncFunction;
ref?: Ref<RapierRigidBody | null>;
};
const _q = new Quaternion();
@ -38,8 +39,11 @@ function compareTwoFloatArrays(a: Float64Array, b: Float64Array, epsilon: number
return false;
}
export function SyncRigidBody({ onSync, children, ...props }: SyncRigidBodyProps) {
export function SyncRigidBody({ onSync, ref, children, ...props }: SyncRigidBodyProps) {
const rbRef = useRef<RapierRigidBody>(null);
useImperativeHandle(ref, () => rbRef.current!);
const prevData = useRef<Float64Array>(PREV_INIT.slice());
const currentData = useRef<Float64Array>(PREV_INIT.slice());