layered geometries

This commit is contained in:
azykov@mail.ru
2026-06-21 15:38:41 +03:00
parent 98e387c490
commit a60e01e4d1
23 changed files with 322 additions and 187 deletions
+5
View File
@@ -1,3 +1,8 @@
.editor-layout {
width: 100vw;
height: 100vh;
}
.counter {
font-size: 16px;
padding: 5px 10px;
+2 -2
View File
@@ -92,11 +92,11 @@ function HomePage() {
function EditorLayout() {
return (
<>
<div className="editor-layout">
<Outlet />
<LayeredThreeView />
<Panels />
</>
</div>
);
}
+1 -1
View File
@@ -1,5 +1,5 @@
.overlay-panels {
z-index: 15000;
z-index: 9000;
position: fixed;
top: 0;
left: 0;
+5 -23
View File
@@ -5,48 +5,31 @@ import { observer } from 'mobx-react-lite';
import { state } from '../state';
import { SceneView } from './SceneView';
import { MOUSE, type OrthographicCamera, type PerspectiveCamera } from 'three';
import { CameraSync } from './tools/CameraSync';
import { useSyncCamera } from '../utils/hooks/useSyncCamera';
import { Physics } from '@react-three/rapier';
export const SceneEditorView = observer(function () {
const controlsRef = useRef<React.ComponentRef<typeof OrbitControls>>(null);
const cameraAtStart = useRef<string>('');
function cameraSnapshot(camera: OrthographicCamera | PerspectiveCamera): string {
return JSON.stringify({
position: camera.position,
rotation: camera.rotation,
});
}
const handleStart = () => {
const controls = controlsRef.current;
if (!controls)
return;
cameraAtStart.current = cameraSnapshot(controls.object);
};
useSyncCamera(() => state.view.camera.camera);
const handleEnd = () => {
const controls = controlsRef.current;
if (!controls)
return;
const snapshot = cameraSnapshot(controls.object);
if (snapshot === cameraAtStart.current)
return;
const [x, y, z] = controls.object.rotation.toArray();
state.worldEditor.setCamera({
state.view.camera.camera = {
position: controls.object.position.toArray(),
look: [x, y, z],
});
};
};
return (<>
<Suspense>
<OrbitControls
ref={controlsRef}
onStart={handleStart}
onEnd={handleEnd}
makeDefault
mouseButtons={{
@@ -57,7 +40,6 @@ export const SceneEditorView = observer(function () {
rotateSpeed={0.2}
enableDamping={false}
/>
<CameraSync camera={state.worldEditor.camera} />
{/* <Grid
sectionThickness={0.5}
cellThickness={0}
@@ -1,27 +0,0 @@
import { useFrame } from "@react-three/fiber";
import type { Pos3 } from "../../types";
import { Euler, Quaternion, Vector3 } from "three";
const _q = new Quaternion();
const _e = new Euler(0, 0, 0, 'YXZ');
const _offset = new Vector3();
const _charPos = new Vector3();
const _lookAt = new Vector3();
type Props = {
camera: Pos3;
};
export function CameraLayer({ camera: cameraPos }: Props) {
useFrame(({ camera }) => {
// const t = rb.translation();
// _charPos.set(t.x, t.y, t.z);
// _offset.copy(shoulderOffset).applyEuler(_e.set(pitchRef.current, yawRef.current, 0, 'YXZ'));
// camera.position.copy(_charPos).add(_offset);
// _lookAt.set(t.x, t.y + lookAtY, t.z);
camera.lookAt(_lookAt);
});
return null;
}
@@ -1,23 +1,19 @@
import { observer } from "mobx-react-lite";
import { ObjectGeometriesLayer } from "./ObjectGeometriesLayer";
import { Canvas } from "@react-three/fiber";
import { Perf } from "r3f-perf";
import { state } from "../../state";
import { CameraLayer } from "./GameraLayer";
import { SceneEditorCameraLayer } from "./SceneEditorGameraLayer";
import { LightsLayer } from "./LighsLayer";
import { StatsLayer } from './StatsLayer';
export const LayeredThreeView = observer(function () {
return <>
<Canvas
// camera={state.world.character.camera}
>
<ambientLight intensity={0.5} />
<directionalLight position={[5, 5, 5]} intensity={1} />
<Perf position="bottom-right" />
<CameraLayer camera={state.worldEditor.camera} />
<Canvas>
<LightsLayer />
{/* <Perf position="bottom-right" /> */}
<SceneEditorCameraLayer />
<ObjectGeometriesLayer />
<StatsLayer />
</Canvas>
</>;
});
@@ -0,0 +1,8 @@
import { observer } from "mobx-react-lite";
export const LightsLayer = observer(function () {
return <>
<ambientLight intensity={0.5} />
<directionalLight position={[5, 5, 5]} intensity={1} />
</>;
});
@@ -1,8 +1,9 @@
import { useEffect, useRef } from "react";
import { useThree, useFrame } from "@react-three/fiber";
import { useThree } from "@react-three/fiber";
import { ObjectGeometryList } from "../../rendering/ObjectGeometryList";
import { observer } from "mobx-react-lite";
import { state } from "../../state";
import { useLayerFrame } from "../../utils/hooks/useLayerFrame";
export const ObjectGeometriesLayer = observer(function () {
@@ -20,7 +21,7 @@ export const ObjectGeometriesLayer = observer(function () {
};
}, [threeScene, geometries]);
useFrame(() => list.current?.tick());
useLayerFrame("ObjectGeometries", () => list.current?.tick());
return null;
});
@@ -0,0 +1,41 @@
import { OrbitControls } from "@react-three/drei";
import { state } from "../../state";
import { useRef } from "react";
import { useSyncCamera } from "../../utils/hooks/useSyncCamera";
import { MOUSE } from "three";
import { observer } from "mobx-react-lite";
import type { V3 } from "../../types";
export const SceneEditorCameraLayer = observer(function () {
const controlsRef = useRef<React.ComponentRef<typeof OrbitControls>>(null);
useSyncCamera(() => state.view.camera?.camera);
const handleEnd = () => {
const controls = controlsRef.current;
const camera = state.view.camera;
if (!controls || !camera)
return;
camera.camera = {
position: controls.object.position.toArray(),
look: controls.object.rotation.toArray().slice(0, 3) as V3,
};
};
if (!state.view.camera)
return null;
return <OrbitControls
ref={controlsRef}
onEnd={handleEnd}
makeDefault
mouseButtons={{
LEFT: MOUSE.ROTATE,
MIDDLE: MOUSE.PAN,
RIGHT: MOUSE.PAN,
}}
rotateSpeed={0.2}
enableDamping={false}
/>;
});
@@ -0,0 +1,71 @@
import { useEffect, useRef } from "react";
import { useFrame } from "@react-three/fiber";
import { layerTimings } from "../../utils/layerTimings";
export const StatsLayer = function () {
const divRef = useRef<HTMLDivElement | null>(null);
const fpsFrames = useRef(0);
const fpsLastTime = useRef(0);
const renderAcc = useRef(0);
useEffect(() => {
fpsLastTime.current = performance.now();
const div = document.createElement("div");
Object.assign(div.style, {
position: "absolute",
bottom: "8px",
right: "8px",
color: "#0f0",
fontSize: "14px",
fontFamily: "monospace",
zIndex: "9999",
pointerEvents: "none",
whiteSpace: "pre",
});
document.body.appendChild(div);
divRef.current = div;
return () => {
document.body.removeChild(div);
};
}, []);
useFrame(({ gl, scene, camera }) => {
const renderStart = performance.now();
gl.render(scene, camera);
renderAcc.current += performance.now() - renderStart;
fpsFrames.current++;
const now = performance.now();
const elapsed = now - fpsLastTime.current;
if (elapsed >= 1000) {
const frames = fpsFrames.current;
const fps = Math.round(frames * 1000 / elapsed);
const renderAvg = (renderAcc.current / frames).toFixed(3);
const lines: string[] = [
`${fps} FPS gl.render ${renderAvg} ms`,
];
for (const [name, entry] of Object.entries(layerTimings)) {
if (entry.frames > 0) {
const avg = (entry.acc / entry.frames).toFixed(3);
lines.push(`${name} ${avg} ms`);
}
entry.acc = 0;
entry.frames = 0;
}
if (divRef.current) {
divRef.current.textContent = lines.join("\n");
}
fpsFrames.current = 0;
renderAcc.current = 0;
fpsLastTime.current = now;
}
}, 1);
return null;
};
@@ -1,16 +0,0 @@
import { useThree } from "@react-three/fiber";
import type { Pos3 } from "../../types";
import { useLayoutEffect } from "react";
import { observer } from "mobx-react-lite";
export const CameraSync = observer(function ({ camera }: { camera: Pos3 }) {
const { camera: threeCamera } = useThree();
useLayoutEffect(() => {
threeCamera.position.set(camera.position[0], camera.position[1], camera.position[2]);
threeCamera.rotation.set(camera.look[0], camera.look[1], camera.look[2]);
threeCamera.updateProjectionMatrix();
});
return null;
});
+2
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@@ -0,0 +1,2 @@
export abstract class ViewItem {
}
+26
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@@ -0,0 +1,26 @@
import type { Pos3 } from "../../types";
import { state } from "../rootState";
import { ViewItem } from "./base";
export abstract class CameraViewItem extends ViewItem {
public abstract get camera(): Pos3;
public abstract set camera(value: Pos3);
}
export class ControlledCameraViewItem extends CameraViewItem {
constructor() {
super();
}
public get camera(): Pos3 {
return state.worldEditor.camera;
}
public set camera(value: Pos3) {
state.worldEditor.setCamera(value);
}
}
export abstract class ThirdPersonCameraViewItem extends CameraViewItem {
}
+4
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@@ -0,0 +1,4 @@
export * from './base';
export * from './objectTypeGeometry';
export * from './objectGeometry';
export * from './camera';
@@ -0,0 +1,16 @@
import type { ObjectInstance, ObjectInstanceRigidBody } from "../../types";
import { ViewItem } from "./base";
import type { ObjectTypeGeometryViewItem } from './objectTypeGeometry';
export class ObjectGeometryViewItem extends ViewItem {
public readonly object: ObjectInstance;
public readonly objectTypeGeometry: ObjectTypeGeometryViewItem;
public rb: (() => ObjectInstanceRigidBody | null) | undefined;
constructor(object: ObjectInstance, objectTypeGeometry: ObjectTypeGeometryViewItem) {
super();
this.object = object;
this.objectTypeGeometry = objectTypeGeometry;
}
}
@@ -0,0 +1,81 @@
import * as THREE from 'three';
import type { ObjectType, V3, Voxel, VoxelGroup } from "../../types";
import { ViewItem } from "./base";
import { action, makeObservable, observable, reaction, type IReactionDisposer } from 'mobx';
import { getObjectVoxelGroups } from '../../utils/graphics/voxelGroup';
import { buildVoxelGroupMesh } from '../../utils/graphics/voxelMesh';
import { state } from '../rootState';
import { buildObjectTrimesh } from '../../utils/graphics/mesh';
import { computeBoundingBox } from '../../utils/runtime';
export class ObjectTypeGeometryViewItem extends ViewItem {
public readonly objectType: ObjectType;
public voxelGroups: VoxelGroup[] | undefined;
public colliderMesh: [Float32Array, Uint32Array] | undefined;
public boundingBox: { min: V3; max: V3 } | undefined;
public meshes: THREE.InstancedMesh[] | undefined;
private readonly _disposeVoxelReaction: IReactionDisposer;
constructor(objectType: ObjectType) {
super();
this.objectType = objectType;
makeObservable(this, {
voxelGroups: observable.ref,
colliderMesh: observable.ref,
boundingBox: observable.ref,
meshes: observable.ref,
updateRuntimeData: action,
});
this._disposeVoxelReaction = reaction(
() => objectType.voxels.map(v => `${v.position}-${v.typeId}`).join('|'),
() => this.updateRuntimeData(),
);
this.updateRuntimeData();
}
public dispose(): void {
this._disposeVoxelReaction();
}
public addVoxel(voxel: Voxel): boolean {
const occupied = this.objectType.voxels.some(v =>
v.position[0] === voxel.position[0] &&
v.position[1] === voxel.position[1] &&
v.position[2] === voxel.position[2]
);
if (!occupied) {
this.objectType.voxels.push(voxel);
return true;
}
return false;
}
public removeVoxel(position: V3): Voxel | undefined {
const idx = this.objectType.voxels.findIndex(v =>
v.position[0] === position[0] &&
v.position[1] === position[1] &&
v.position[2] === position[2]
);
if (idx !== -1)
return this.objectType.voxels.splice(idx, 1)[0];
}
public updateRuntimeData(): void {
this.voxelGroups = getObjectVoxelGroups(this.objectType, state.world.data.voxelTypes);
this.meshes = [];
for (const vg of this.voxelGroups) {
const geo = buildVoxelGroupMesh(vg.positions);
const mat = new THREE.MeshStandardMaterial({
color: vg.color,
opacity: vg.opacity,
transparent: vg.opacity < 1,
});
const mesh = new THREE.InstancedMesh(geo, mat, 1000);
this.meshes.push(mesh);
}
this.colliderMesh = buildObjectTrimesh(this.objectType, state.world.data.voxelTypes);
this.boundingBox = computeBoundingBox(this.objectType);
}
}
+10 -97
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@@ -1,109 +1,21 @@
import * as THREE from 'three';
import { action, makeAutoObservable, makeObservable, observable, reaction, type IReactionDisposer } from "mobx";
import type { ObjectInstance, ObjectInstanceRigidBody, ObjectType, Scene, V3, Voxel, VoxelGroup } from "../types";
import { state } from "./rootState";
import { getObjectVoxelGroups } from "../utils/graphics/voxelGroup";
import { buildVoxelGroupMesh } from "../utils/graphics/voxelMesh";
import { buildObjectTrimesh } from '../utils/graphics/mesh';
import { computeBoundingBox } from '../utils/runtime';
import { makeAutoObservable } from "mobx";
import type { ObjectInstance, ObjectType } from "../types";
import { MobxReconcilerMap } from '../utils/reconciler';
export abstract class ViewItem {
}
export class ObjectTypeGeometryViewItem extends ViewItem {
public readonly objectType: ObjectType;
public voxelGroups: VoxelGroup[] | undefined;
public colliderMesh: [Float32Array, Uint32Array] | undefined;
public boundingBox: { min: V3; max: V3 } | undefined;
public meshes: THREE.InstancedMesh[] | undefined;
private readonly _disposeVoxelReaction: IReactionDisposer;
constructor(objectType: ObjectType) {
super();
this.objectType = objectType;
makeObservable(this, {
voxelGroups: observable.ref,
colliderMesh: observable.ref,
boundingBox: observable.ref,
meshes: observable.ref,
updateRuntimeData: action,
});
this._disposeVoxelReaction = reaction(
() => objectType.voxels.map(v => `${v.position}-${v.typeId}`).join('|'),
() => this.updateRuntimeData(),
);
this.updateRuntimeData();
}
public dispose(): void {
this._disposeVoxelReaction();
}
public addVoxel(voxel: Voxel): boolean {
const occupied = this.objectType.voxels.some(v =>
v.position[0] === voxel.position[0] &&
v.position[1] === voxel.position[1] &&
v.position[2] === voxel.position[2]
);
if (!occupied) {
this.objectType.voxels.push(voxel);
return true;
}
return false;
}
public removeVoxel(position: V3): Voxel | undefined {
const idx = this.objectType.voxels.findIndex(v =>
v.position[0] === position[0] &&
v.position[1] === position[1] &&
v.position[2] === position[2]
);
if (idx !== -1)
return this.objectType.voxels.splice(idx, 1)[0];
}
public updateRuntimeData(): void {
this.voxelGroups = getObjectVoxelGroups(this.objectType, state.world.data.voxelTypes);
this.meshes = [];
for (const vg of this.voxelGroups) {
const geo = buildVoxelGroupMesh(vg.positions);
const mat = new THREE.MeshStandardMaterial({
color: vg.color,
opacity: vg.opacity,
transparent: vg.opacity < 1,
});
const mesh = new THREE.InstancedMesh(geo, mat, 1000);
this.meshes.push(mesh);
}
this.colliderMesh = buildObjectTrimesh(this.objectType, state.world.data.voxelTypes);
this.boundingBox = computeBoundingBox(this.objectType);
}
}
export class ObjectGeometryViewItem extends ViewItem {
public readonly object: ObjectInstance;
public readonly objectTypeGeometry: ObjectTypeGeometryViewItem;
public rb: (() => ObjectInstanceRigidBody | null) | undefined;
constructor(object: ObjectInstance, objectTypeGeometry: ObjectTypeGeometryViewItem) {
super();
this.object = object;
this.objectTypeGeometry = objectTypeGeometry;
}
}
import { ObjectGeometryViewItem, ObjectTypeGeometryViewItem, ControlledCameraViewItem, ViewItem } from './viewLayers';
import type { WorldState } from "./worldState";
export class ViewState {
public objectTypeGeometries: MobxReconcilerMap<ObjectType, ObjectTypeGeometryViewItem>;
public objectGeometries: MobxReconcilerMap<ObjectInstance, ObjectGeometryViewItem>;
public camera?: ControlledCameraViewItem;
constructor(world: { data: { objectTypes: Record<string, ObjectType>; initialScene: Scene } }) {
constructor(world: WorldState) {
makeAutoObservable(
this,
);
this.camera = new ControlledCameraViewItem();
this.objectTypeGeometries = new MobxReconcilerMap<ObjectType, ObjectTypeGeometryViewItem>({
reaction: () => Object.values(world.data.objectTypes),
keyOf: (ot) => ot.id,
@@ -130,6 +42,7 @@ export class ViewState {
return [
...this.objectTypeGeometries,
...this.objectGeometries,
...[this.camera ? [this.camera] : []],
];
}
}
+2
View File
@@ -66,6 +66,8 @@ export class WorldEditorState {
}
public setCamera(value: Pos3): void {
if (JSON.stringify(value) === JSON.stringify(this.world.data.editorCamera))
return;
this.world.data.editorCamera = value;
}
+2 -2
View File
@@ -1,6 +1,6 @@
import { autorun, makeAutoObservable, toJS } from "mobx";
import { WorldFactory } from "../model/worldFactory";
import { type ObjectInstance, type ObjectType, type World, type VoxelType, type RuntimeWorld } from "../types";
import { type ObjectInstance, type ObjectType, type World, type VoxelType } from "../types";
import { state } from "./rootState";
import { DEFAULT_VOXEL_TYPES } from "../model/defaultVoxelTypes";
import { wolf } from "../model/objectPrefabs/wolf";
@@ -8,7 +8,7 @@ import { terrainXZ } from "../model/objectPrefabs/terrain";
import { populateRuntimeWorld } from "../utils/runtime";
export class WorldState {
public data: RuntimeWorld = WorldFactory.create();
public data: World = WorldFactory.create();
private _buildSave(): World {
const d = this.data;
+1 -5
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@@ -1,6 +1,6 @@
import type { GameRules } from "./gameRules";
import type { ObjectType } from "./object";
import type { RuntimeScene, Scene } from "./scene";
import type { Scene } from "./scene";
import type { Pos3 } from "../3d";
import type { VoxelType } from "./voxel";
@@ -11,7 +11,3 @@ export type World = {
initialScene: Scene;
gameRules: GameRules;
}
export type RuntimeWorld = World & {
initialScene: RuntimeScene;
}
@@ -0,0 +1,16 @@
import { useFrame, type RootState } from "@react-three/fiber";
import { layerTimings } from "../layerTimings";
export function useLayerFrame(
name: string,
callback: (state: RootState, delta: number) => void,
priority?: number,
) {
useFrame((state, delta) => {
const start = performance.now();
callback(state, delta);
const entry = layerTimings[name] ??= { acc: 0, frames: 0 };
entry.acc += performance.now() - start;
entry.frames++;
}, priority);
}
@@ -0,0 +1,17 @@
import { useThree } from "@react-three/fiber";
import type { Pos3 } from "../../types";
import { useLayoutEffect } from "react";
import { autorun } from "mobx";
export function useSyncCamera(getCamera: () => Pos3 | undefined) {
const { camera: threeCamera } = useThree();
useLayoutEffect(() => autorun(() => {
const camera = getCamera();
if (camera) {
threeCamera.position.set(camera.position[0], camera.position[1], camera.position[2]);
threeCamera.rotation.set(camera.look[0], camera.look[1], camera.look[2]);
threeCamera.updateProjectionMatrix();
}
}), [getCamera, threeCamera]);
}
+1
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@@ -0,0 +1 @@
export const layerTimings: Record<string, { acc: number; frames: number }> = {};