layered geometries

This commit is contained in:
azykov@mail.ru
2026-06-21 15:38:41 +03:00
parent 98e387c490
commit a60e01e4d1
23 changed files with 322 additions and 187 deletions
+1 -1
View File
@@ -1,5 +1,5 @@
.overlay-panels {
z-index: 15000;
z-index: 9000;
position: fixed;
top: 0;
left: 0;
+5 -23
View File
@@ -5,48 +5,31 @@ import { observer } from 'mobx-react-lite';
import { state } from '../state';
import { SceneView } from './SceneView';
import { MOUSE, type OrthographicCamera, type PerspectiveCamera } from 'three';
import { CameraSync } from './tools/CameraSync';
import { useSyncCamera } from '../utils/hooks/useSyncCamera';
import { Physics } from '@react-three/rapier';
export const SceneEditorView = observer(function () {
const controlsRef = useRef<React.ComponentRef<typeof OrbitControls>>(null);
const cameraAtStart = useRef<string>('');
function cameraSnapshot(camera: OrthographicCamera | PerspectiveCamera): string {
return JSON.stringify({
position: camera.position,
rotation: camera.rotation,
});
}
const handleStart = () => {
const controls = controlsRef.current;
if (!controls)
return;
cameraAtStart.current = cameraSnapshot(controls.object);
};
useSyncCamera(() => state.view.camera.camera);
const handleEnd = () => {
const controls = controlsRef.current;
if (!controls)
return;
const snapshot = cameraSnapshot(controls.object);
if (snapshot === cameraAtStart.current)
return;
const [x, y, z] = controls.object.rotation.toArray();
state.worldEditor.setCamera({
state.view.camera.camera = {
position: controls.object.position.toArray(),
look: [x, y, z],
});
};
};
return (<>
<Suspense>
<OrbitControls
ref={controlsRef}
onStart={handleStart}
onEnd={handleEnd}
makeDefault
mouseButtons={{
@@ -57,7 +40,6 @@ export const SceneEditorView = observer(function () {
rotateSpeed={0.2}
enableDamping={false}
/>
<CameraSync camera={state.worldEditor.camera} />
{/* <Grid
sectionThickness={0.5}
cellThickness={0}
@@ -1,27 +0,0 @@
import { useFrame } from "@react-three/fiber";
import type { Pos3 } from "../../types";
import { Euler, Quaternion, Vector3 } from "three";
const _q = new Quaternion();
const _e = new Euler(0, 0, 0, 'YXZ');
const _offset = new Vector3();
const _charPos = new Vector3();
const _lookAt = new Vector3();
type Props = {
camera: Pos3;
};
export function CameraLayer({ camera: cameraPos }: Props) {
useFrame(({ camera }) => {
// const t = rb.translation();
// _charPos.set(t.x, t.y, t.z);
// _offset.copy(shoulderOffset).applyEuler(_e.set(pitchRef.current, yawRef.current, 0, 'YXZ'));
// camera.position.copy(_charPos).add(_offset);
// _lookAt.set(t.x, t.y + lookAtY, t.z);
camera.lookAt(_lookAt);
});
return null;
}
@@ -1,23 +1,19 @@
import { observer } from "mobx-react-lite";
import { ObjectGeometriesLayer } from "./ObjectGeometriesLayer";
import { Canvas } from "@react-three/fiber";
import { Perf } from "r3f-perf";
import { state } from "../../state";
import { CameraLayer } from "./GameraLayer";
import { SceneEditorCameraLayer } from "./SceneEditorGameraLayer";
import { LightsLayer } from "./LighsLayer";
import { StatsLayer } from './StatsLayer';
export const LayeredThreeView = observer(function () {
return <>
<Canvas
// camera={state.world.character.camera}
>
<ambientLight intensity={0.5} />
<directionalLight position={[5, 5, 5]} intensity={1} />
<Perf position="bottom-right" />
<CameraLayer camera={state.worldEditor.camera} />
<Canvas>
<LightsLayer />
{/* <Perf position="bottom-right" /> */}
<SceneEditorCameraLayer />
<ObjectGeometriesLayer />
<StatsLayer />
</Canvas>
</>;
});
@@ -0,0 +1,8 @@
import { observer } from "mobx-react-lite";
export const LightsLayer = observer(function () {
return <>
<ambientLight intensity={0.5} />
<directionalLight position={[5, 5, 5]} intensity={1} />
</>;
});
@@ -1,8 +1,9 @@
import { useEffect, useRef } from "react";
import { useThree, useFrame } from "@react-three/fiber";
import { useThree } from "@react-three/fiber";
import { ObjectGeometryList } from "../../rendering/ObjectGeometryList";
import { observer } from "mobx-react-lite";
import { state } from "../../state";
import { useLayerFrame } from "../../utils/hooks/useLayerFrame";
export const ObjectGeometriesLayer = observer(function () {
@@ -20,7 +21,7 @@ export const ObjectGeometriesLayer = observer(function () {
};
}, [threeScene, geometries]);
useFrame(() => list.current?.tick());
useLayerFrame("ObjectGeometries", () => list.current?.tick());
return null;
});
@@ -0,0 +1,41 @@
import { OrbitControls } from "@react-three/drei";
import { state } from "../../state";
import { useRef } from "react";
import { useSyncCamera } from "../../utils/hooks/useSyncCamera";
import { MOUSE } from "three";
import { observer } from "mobx-react-lite";
import type { V3 } from "../../types";
export const SceneEditorCameraLayer = observer(function () {
const controlsRef = useRef<React.ComponentRef<typeof OrbitControls>>(null);
useSyncCamera(() => state.view.camera?.camera);
const handleEnd = () => {
const controls = controlsRef.current;
const camera = state.view.camera;
if (!controls || !camera)
return;
camera.camera = {
position: controls.object.position.toArray(),
look: controls.object.rotation.toArray().slice(0, 3) as V3,
};
};
if (!state.view.camera)
return null;
return <OrbitControls
ref={controlsRef}
onEnd={handleEnd}
makeDefault
mouseButtons={{
LEFT: MOUSE.ROTATE,
MIDDLE: MOUSE.PAN,
RIGHT: MOUSE.PAN,
}}
rotateSpeed={0.2}
enableDamping={false}
/>;
});
@@ -0,0 +1,71 @@
import { useEffect, useRef } from "react";
import { useFrame } from "@react-three/fiber";
import { layerTimings } from "../../utils/layerTimings";
export const StatsLayer = function () {
const divRef = useRef<HTMLDivElement | null>(null);
const fpsFrames = useRef(0);
const fpsLastTime = useRef(0);
const renderAcc = useRef(0);
useEffect(() => {
fpsLastTime.current = performance.now();
const div = document.createElement("div");
Object.assign(div.style, {
position: "absolute",
bottom: "8px",
right: "8px",
color: "#0f0",
fontSize: "14px",
fontFamily: "monospace",
zIndex: "9999",
pointerEvents: "none",
whiteSpace: "pre",
});
document.body.appendChild(div);
divRef.current = div;
return () => {
document.body.removeChild(div);
};
}, []);
useFrame(({ gl, scene, camera }) => {
const renderStart = performance.now();
gl.render(scene, camera);
renderAcc.current += performance.now() - renderStart;
fpsFrames.current++;
const now = performance.now();
const elapsed = now - fpsLastTime.current;
if (elapsed >= 1000) {
const frames = fpsFrames.current;
const fps = Math.round(frames * 1000 / elapsed);
const renderAvg = (renderAcc.current / frames).toFixed(3);
const lines: string[] = [
`${fps} FPS gl.render ${renderAvg} ms`,
];
for (const [name, entry] of Object.entries(layerTimings)) {
if (entry.frames > 0) {
const avg = (entry.acc / entry.frames).toFixed(3);
lines.push(`${name} ${avg} ms`);
}
entry.acc = 0;
entry.frames = 0;
}
if (divRef.current) {
divRef.current.textContent = lines.join("\n");
}
fpsFrames.current = 0;
renderAcc.current = 0;
fpsLastTime.current = now;
}
}, 1);
return null;
};
@@ -1,16 +0,0 @@
import { useThree } from "@react-three/fiber";
import type { Pos3 } from "../../types";
import { useLayoutEffect } from "react";
import { observer } from "mobx-react-lite";
export const CameraSync = observer(function ({ camera }: { camera: Pos3 }) {
const { camera: threeCamera } = useThree();
useLayoutEffect(() => {
threeCamera.position.set(camera.position[0], camera.position[1], camera.position[2]);
threeCamera.rotation.set(camera.look[0], camera.look[1], camera.look[2]);
threeCamera.updateProjectionMatrix();
});
return null;
});