layered geometries

This commit is contained in:
azykov@mail.ru
2026-06-21 15:38:41 +03:00
parent 98e387c490
commit a60e01e4d1
23 changed files with 322 additions and 187 deletions
+2
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@@ -0,0 +1,2 @@
export abstract class ViewItem {
}
+26
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@@ -0,0 +1,26 @@
import type { Pos3 } from "../../types";
import { state } from "../rootState";
import { ViewItem } from "./base";
export abstract class CameraViewItem extends ViewItem {
public abstract get camera(): Pos3;
public abstract set camera(value: Pos3);
}
export class ControlledCameraViewItem extends CameraViewItem {
constructor() {
super();
}
public get camera(): Pos3 {
return state.worldEditor.camera;
}
public set camera(value: Pos3) {
state.worldEditor.setCamera(value);
}
}
export abstract class ThirdPersonCameraViewItem extends CameraViewItem {
}
+4
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@@ -0,0 +1,4 @@
export * from './base';
export * from './objectTypeGeometry';
export * from './objectGeometry';
export * from './camera';
@@ -0,0 +1,16 @@
import type { ObjectInstance, ObjectInstanceRigidBody } from "../../types";
import { ViewItem } from "./base";
import type { ObjectTypeGeometryViewItem } from './objectTypeGeometry';
export class ObjectGeometryViewItem extends ViewItem {
public readonly object: ObjectInstance;
public readonly objectTypeGeometry: ObjectTypeGeometryViewItem;
public rb: (() => ObjectInstanceRigidBody | null) | undefined;
constructor(object: ObjectInstance, objectTypeGeometry: ObjectTypeGeometryViewItem) {
super();
this.object = object;
this.objectTypeGeometry = objectTypeGeometry;
}
}
@@ -0,0 +1,81 @@
import * as THREE from 'three';
import type { ObjectType, V3, Voxel, VoxelGroup } from "../../types";
import { ViewItem } from "./base";
import { action, makeObservable, observable, reaction, type IReactionDisposer } from 'mobx';
import { getObjectVoxelGroups } from '../../utils/graphics/voxelGroup';
import { buildVoxelGroupMesh } from '../../utils/graphics/voxelMesh';
import { state } from '../rootState';
import { buildObjectTrimesh } from '../../utils/graphics/mesh';
import { computeBoundingBox } from '../../utils/runtime';
export class ObjectTypeGeometryViewItem extends ViewItem {
public readonly objectType: ObjectType;
public voxelGroups: VoxelGroup[] | undefined;
public colliderMesh: [Float32Array, Uint32Array] | undefined;
public boundingBox: { min: V3; max: V3 } | undefined;
public meshes: THREE.InstancedMesh[] | undefined;
private readonly _disposeVoxelReaction: IReactionDisposer;
constructor(objectType: ObjectType) {
super();
this.objectType = objectType;
makeObservable(this, {
voxelGroups: observable.ref,
colliderMesh: observable.ref,
boundingBox: observable.ref,
meshes: observable.ref,
updateRuntimeData: action,
});
this._disposeVoxelReaction = reaction(
() => objectType.voxels.map(v => `${v.position}-${v.typeId}`).join('|'),
() => this.updateRuntimeData(),
);
this.updateRuntimeData();
}
public dispose(): void {
this._disposeVoxelReaction();
}
public addVoxel(voxel: Voxel): boolean {
const occupied = this.objectType.voxels.some(v =>
v.position[0] === voxel.position[0] &&
v.position[1] === voxel.position[1] &&
v.position[2] === voxel.position[2]
);
if (!occupied) {
this.objectType.voxels.push(voxel);
return true;
}
return false;
}
public removeVoxel(position: V3): Voxel | undefined {
const idx = this.objectType.voxels.findIndex(v =>
v.position[0] === position[0] &&
v.position[1] === position[1] &&
v.position[2] === position[2]
);
if (idx !== -1)
return this.objectType.voxels.splice(idx, 1)[0];
}
public updateRuntimeData(): void {
this.voxelGroups = getObjectVoxelGroups(this.objectType, state.world.data.voxelTypes);
this.meshes = [];
for (const vg of this.voxelGroups) {
const geo = buildVoxelGroupMesh(vg.positions);
const mat = new THREE.MeshStandardMaterial({
color: vg.color,
opacity: vg.opacity,
transparent: vg.opacity < 1,
});
const mesh = new THREE.InstancedMesh(geo, mat, 1000);
this.meshes.push(mesh);
}
this.colliderMesh = buildObjectTrimesh(this.objectType, state.world.data.voxelTypes);
this.boundingBox = computeBoundingBox(this.objectType);
}
}
+10 -97
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@@ -1,109 +1,21 @@
import * as THREE from 'three';
import { action, makeAutoObservable, makeObservable, observable, reaction, type IReactionDisposer } from "mobx";
import type { ObjectInstance, ObjectInstanceRigidBody, ObjectType, Scene, V3, Voxel, VoxelGroup } from "../types";
import { state } from "./rootState";
import { getObjectVoxelGroups } from "../utils/graphics/voxelGroup";
import { buildVoxelGroupMesh } from "../utils/graphics/voxelMesh";
import { buildObjectTrimesh } from '../utils/graphics/mesh';
import { computeBoundingBox } from '../utils/runtime';
import { makeAutoObservable } from "mobx";
import type { ObjectInstance, ObjectType } from "../types";
import { MobxReconcilerMap } from '../utils/reconciler';
export abstract class ViewItem {
}
export class ObjectTypeGeometryViewItem extends ViewItem {
public readonly objectType: ObjectType;
public voxelGroups: VoxelGroup[] | undefined;
public colliderMesh: [Float32Array, Uint32Array] | undefined;
public boundingBox: { min: V3; max: V3 } | undefined;
public meshes: THREE.InstancedMesh[] | undefined;
private readonly _disposeVoxelReaction: IReactionDisposer;
constructor(objectType: ObjectType) {
super();
this.objectType = objectType;
makeObservable(this, {
voxelGroups: observable.ref,
colliderMesh: observable.ref,
boundingBox: observable.ref,
meshes: observable.ref,
updateRuntimeData: action,
});
this._disposeVoxelReaction = reaction(
() => objectType.voxels.map(v => `${v.position}-${v.typeId}`).join('|'),
() => this.updateRuntimeData(),
);
this.updateRuntimeData();
}
public dispose(): void {
this._disposeVoxelReaction();
}
public addVoxel(voxel: Voxel): boolean {
const occupied = this.objectType.voxels.some(v =>
v.position[0] === voxel.position[0] &&
v.position[1] === voxel.position[1] &&
v.position[2] === voxel.position[2]
);
if (!occupied) {
this.objectType.voxels.push(voxel);
return true;
}
return false;
}
public removeVoxel(position: V3): Voxel | undefined {
const idx = this.objectType.voxels.findIndex(v =>
v.position[0] === position[0] &&
v.position[1] === position[1] &&
v.position[2] === position[2]
);
if (idx !== -1)
return this.objectType.voxels.splice(idx, 1)[0];
}
public updateRuntimeData(): void {
this.voxelGroups = getObjectVoxelGroups(this.objectType, state.world.data.voxelTypes);
this.meshes = [];
for (const vg of this.voxelGroups) {
const geo = buildVoxelGroupMesh(vg.positions);
const mat = new THREE.MeshStandardMaterial({
color: vg.color,
opacity: vg.opacity,
transparent: vg.opacity < 1,
});
const mesh = new THREE.InstancedMesh(geo, mat, 1000);
this.meshes.push(mesh);
}
this.colliderMesh = buildObjectTrimesh(this.objectType, state.world.data.voxelTypes);
this.boundingBox = computeBoundingBox(this.objectType);
}
}
export class ObjectGeometryViewItem extends ViewItem {
public readonly object: ObjectInstance;
public readonly objectTypeGeometry: ObjectTypeGeometryViewItem;
public rb: (() => ObjectInstanceRigidBody | null) | undefined;
constructor(object: ObjectInstance, objectTypeGeometry: ObjectTypeGeometryViewItem) {
super();
this.object = object;
this.objectTypeGeometry = objectTypeGeometry;
}
}
import { ObjectGeometryViewItem, ObjectTypeGeometryViewItem, ControlledCameraViewItem, ViewItem } from './viewLayers';
import type { WorldState } from "./worldState";
export class ViewState {
public objectTypeGeometries: MobxReconcilerMap<ObjectType, ObjectTypeGeometryViewItem>;
public objectGeometries: MobxReconcilerMap<ObjectInstance, ObjectGeometryViewItem>;
public camera?: ControlledCameraViewItem;
constructor(world: { data: { objectTypes: Record<string, ObjectType>; initialScene: Scene } }) {
constructor(world: WorldState) {
makeAutoObservable(
this,
);
this.camera = new ControlledCameraViewItem();
this.objectTypeGeometries = new MobxReconcilerMap<ObjectType, ObjectTypeGeometryViewItem>({
reaction: () => Object.values(world.data.objectTypes),
keyOf: (ot) => ot.id,
@@ -130,6 +42,7 @@ export class ViewState {
return [
...this.objectTypeGeometries,
...this.objectGeometries,
...[this.camera ? [this.camera] : []],
];
}
}
+2
View File
@@ -66,6 +66,8 @@ export class WorldEditorState {
}
public setCamera(value: Pos3): void {
if (JSON.stringify(value) === JSON.stringify(this.world.data.editorCamera))
return;
this.world.data.editorCamera = value;
}
+2 -2
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@@ -1,6 +1,6 @@
import { autorun, makeAutoObservable, toJS } from "mobx";
import { WorldFactory } from "../model/worldFactory";
import { type ObjectInstance, type ObjectType, type World, type VoxelType, type RuntimeWorld } from "../types";
import { type ObjectInstance, type ObjectType, type World, type VoxelType } from "../types";
import { state } from "./rootState";
import { DEFAULT_VOXEL_TYPES } from "../model/defaultVoxelTypes";
import { wolf } from "../model/objectPrefabs/wolf";
@@ -8,7 +8,7 @@ import { terrainXZ } from "../model/objectPrefabs/terrain";
import { populateRuntimeWorld } from "../utils/runtime";
export class WorldState {
public data: RuntimeWorld = WorldFactory.create();
public data: World = WorldFactory.create();
private _buildSave(): World {
const d = this.data;