layered geometries
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@@ -1,6 +1,6 @@
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import { autorun, makeAutoObservable, toJS } from "mobx";
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import { WorldFactory } from "../model/worldFactory";
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import { type ObjectInstance, type ObjectType, type World, type VoxelType, type RuntimeWorld } from "../types";
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import { type ObjectInstance, type ObjectType, type World, type VoxelType } from "../types";
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import { state } from "./rootState";
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import { DEFAULT_VOXEL_TYPES } from "../model/defaultVoxelTypes";
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import { wolf } from "../model/objectPrefabs/wolf";
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@@ -8,7 +8,7 @@ import { terrainXZ } from "../model/objectPrefabs/terrain";
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import { populateRuntimeWorld } from "../utils/runtime";
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export class WorldState {
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public data: RuntimeWorld = WorldFactory.create();
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public data: World = WorldFactory.create();
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private _buildSave(): World {
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const d = this.data;
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