object rotation and scaling in editor

This commit is contained in:
azykov@mail.ru
2026-06-02 13:49:06 +03:00
parent 742e841ce0
commit bc9e8e8e4e
6 changed files with 79 additions and 20 deletions
+26 -5
View File
@@ -4,6 +4,7 @@ import { useEffect, useRef, type RefObject } from "react";
import type { Group, Mesh } from "three";
import { Edges, TransformControls } from "@react-three/drei";
import { state } from "../state";
import { nextSelectionEditMode } from "../state/worldEditor";
type ObjectViewProps = {
object: ObjectInstance;
@@ -18,6 +19,9 @@ export const ObjectView = observer(function ({ object }: ObjectViewProps) {
return null;
const isSelected = state.worldEditor.isEnabled &&
state.worldEditor.selectedObjectId === object.id;
const selectionMode = isSelected
? state.worldEditor.selectedObjectMode
: undefined;
useEffect(() => {
if (!isSelected)
@@ -38,7 +42,7 @@ export const ObjectView = observer(function ({ object }: ObjectViewProps) {
return;
e.stopPropagation();
state.worldEditor.setSelectedObjectId(object.id);
state.worldEditor.setSelectedObject(object.id, nextSelectionEditMode(selectionMode));
};
const handleObjectChange = () => {
@@ -46,13 +50,30 @@ export const ObjectView = observer(function ({ object }: ObjectViewProps) {
if (!group)
return;
const { x, y, z } = group.position;
state.worldEditor.setObjectPosition(object.id, [x, y, z]);
state.worldEditor.setObjectTransform(
object.id,
group.position.toArray(),
group.rotation.toArray().slice(0, 3), // chop EulerOrder off array
group.scale.toArray(),
);
};
return (<>
{(isSelected && groupRef.current) && <TransformControls object={groupRef as RefObject<Group>} onChange={handleObjectChange} mode="translate" />}
<group ref={groupRef} position={object.position} rotation={object.rotation} onClick={handleClick}>
{
(isSelected && (selectionMode !== undefined) && groupRef.current) &&
<TransformControls
object={groupRef as RefObject<Group>}
onChange={handleObjectChange}
mode={selectionMode}
/>
}
<group
ref={groupRef}
position={object.position}
rotation={object.rotation}
scale={object.scale}
onClick={handleClick}
>
{
objectType.voxels.map((v, idx) => {
const vt = state.world.getVoxelTypeById(v.typeId);
+1 -1
View File
@@ -8,7 +8,7 @@ export const ThreeView = observer(function () {
<div style={{ width: '800px', height: '600px', border: '1px solid #333', borderRadius: '8px', overflow: 'hidden' }}>
<Canvas
camera={state.world.character.camera}
onPointerMissed={() => state.worldEditor.setSelectedObjectId(undefined)}
onPointerMissed={() => state.worldEditor.resetSelectedObject()}
>
<WorldView />
</Canvas>