object transform in editor
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@@ -5,6 +5,7 @@ import { SceneEditorCameraLayer } from "./SceneEditor/SceneEditorGameraLayer";
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import { SceneEditorObjectSelectionLayer } from "./SceneEditor/SceneEditorObjectSelectionLayer";
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import { LightsLayer } from "./LighsLayer";
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import { StatsLayer } from './StatsLayer';
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import { SceneEditorObjectGizmosLayer } from "./SceneEditor/SceneEditorObjectGizmosLayer";
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export const LayeredThreeView = observer(function () {
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@@ -15,6 +16,7 @@ export const LayeredThreeView = observer(function () {
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<SceneEditorCameraLayer />
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<ObjectGeometriesLayer>
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<SceneEditorObjectSelectionLayer />
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<SceneEditorObjectGizmosLayer />
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</ObjectGeometriesLayer>
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<StatsLayer />
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</Canvas>
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@@ -0,0 +1,42 @@
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import { useCallback } from "react";
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import * as THREE from "three";
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import { TransformControls } from "@react-three/drei";
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import { state } from "../../../state";
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import { observer } from "mobx-react-lite";
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import { measuredRenderTime } from "../../../utils/layerTimings";
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import type { V3, R3 } from "../../../types";
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export const SceneEditorObjectGizmosLayer = observer(measuredRenderTime(
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"ObjectGizmos",
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function () {
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const selection = state.view.selectedObject;
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const onObjectChange = useCallback((e?: THREE.Event) => {
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if (!selection || !e)
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return;
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const controlled = (e.target as { object?: THREE.Object3D }).object;
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if (!controlled)
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return;
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selection.geometry.setObjectTransform(
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controlled.position.toArray() as V3,
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controlled.rotation.toArray().slice(0, 3) as R3,
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controlled.scale.toArray() as V3,
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);
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}, [selection]);
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if (!selection)
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return null;
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const obj = selection.geometry.object;
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return <TransformControls
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mode={selection.mode}
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position={obj.position}
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rotation={obj.rotation}
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scale={obj.scale}
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onObjectChange={onObjectChange}
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/>;
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},
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));
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@@ -1,37 +1,52 @@
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import { useEffect, useCallback } from "react";
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import { useEffect, useCallback, useRef } from "react";
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import { useThree } from "@react-three/fiber";
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import * as THREE from "three";
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import { state } from "../../../state";
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import { nextObjectEditMode } from "../../../state/worldEditorState";
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import { observer } from "mobx-react-lite";
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import { SelectionBoundingBox } from "./SelectionBoundingBox";
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import { measuredRenderTime } from "../../../utils/layerTimings";
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import { useObjectGeometryList } from "../ObjectGeometriesLayer";
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const DRAG_THRESHOLD = 4;
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const raycaster = new THREE.Raycaster();
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const pointer = new THREE.Vector2();
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export const SceneEditorObjectSelectionLayer = observer(measuredRenderTime(
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"ObjectSelection",
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function () {
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const selection = state.view.selectedObject;
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const camera = useThree(s => s.camera);
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const scene = useThree(s => s.scene);
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const gl = useThree(s => s.gl);
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const size = useThree(s => s.size);
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const geometryListRef = useObjectGeometryList();
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const selection = state.view.selectedObject;
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const { camera, gl, size } = useThree();
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const pointerDownPos = useRef<{ x: number; y: number } | null>(null);
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const handlePointerDown = useCallback((e: PointerEvent) => {
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if (e.button !== 0)
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return;
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pointerDownPos.current = { x: e.offsetX, y: e.offsetY };
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}, []);
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const handlePointerUp = useCallback((e: PointerEvent) => {
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if (e.button !== 0)
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return;
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const down = pointerDownPos.current;
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pointerDownPos.current = null;
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if (!down)
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return;
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const dx = e.offsetX - down.x;
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const dy = e.offsetY - down.y;
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if (dx * dx + dy * dy > DRAG_THRESHOLD * DRAG_THRESHOLD)
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return;
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pointer.x = (e.offsetX / size.width) * 2 - 1;
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pointer.y = -(e.offsetY / size.height) * 2 + 1;
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raycaster.setFromCamera(pointer, camera);
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const instancedMeshes = scene.children.filter(
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(child): child is THREE.InstancedMesh => child instanceof THREE.InstancedMesh,
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);
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const instancedMeshes = state.view.objectTypeGeometries.values.filter((ot) => ot.meshes?.length).flatMap((ot) => ot.meshes!);
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const intersections = raycaster.intersectObjects(instancedMeshes, false);
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@@ -41,9 +56,8 @@ export const SceneEditorObjectSelectionLayer = observer(measuredRenderTime(
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}
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const hit = intersections[0];
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const mesh = hit.object as THREE.InstancedMesh;
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const instanceId = hit.instanceId;
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const instanceId = hit.instanceId;
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if (instanceId === undefined) {
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state.worldEditor.resetSelection();
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return;
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@@ -53,21 +67,28 @@ export const SceneEditorObjectSelectionLayer = observer(measuredRenderTime(
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if (!geometryList)
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return;
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const objectId = geometryList.getObjectIdByMesh(mesh, instanceId);
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if (objectId) {
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state.worldEditor.setSelectedObject({ id: objectId, editMode: "translate" });
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const mesh = hit.object as THREE.InstancedMesh;
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const instanceGeometry = geometryList.getObjectGeometryByMesh(mesh, instanceId);
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if (instanceGeometry) {
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const sel = state.worldEditor.selection;
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const editMode = sel?.type === 'object' && sel.id === instanceGeometry.object.id
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? nextObjectEditMode(sel.editMode)
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: 'translate';
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state.worldEditor.setSelectedObject({ id: instanceGeometry.object.id, editMode });
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} else {
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state.worldEditor.resetSelection();
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}
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}, [camera, scene, size, geometryListRef]);
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}, [camera, size, geometryListRef]);
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useEffect(() => {
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const domElement = gl.domElement;
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domElement.addEventListener("pointerdown", handlePointerDown);
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domElement.addEventListener("pointerup", handlePointerUp);
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return () => {
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domElement.removeEventListener("pointerdown", handlePointerDown);
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domElement.removeEventListener("pointerup", handlePointerUp);
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};
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}, [gl, handlePointerDown]);
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}, [gl, handlePointerDown, handlePointerUp]);
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return <>
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{selection &&
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@@ -1,8 +1,9 @@
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import { useMemo } from "react";
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import * as THREE from "three";
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import { observer } from "mobx-react-lite";
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import type { ObjectGeometryViewItem } from "../../../state/viewLayers";
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export const SelectionBoundingBox = function({ item }: { item: ObjectGeometryViewItem }) {
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export const SelectionBoundingBox = observer(function({ item }: { item: ObjectGeometryViewItem }) {
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const obj = item.object;
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const bb = item.objectTypeGeometry.boundingBox;
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@@ -41,4 +42,4 @@ export const SelectionBoundingBox = function({ item }: { item: ObjectGeometryVie
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<lineBasicMaterial color="#ffff00" />
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</lineSegments>
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</mesh>;
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};
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});
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