object transform in editor

This commit is contained in:
azykov@mail.ru
2026-06-22 15:30:58 +03:00
parent 21c48e44ee
commit bf7f803a99
6 changed files with 97 additions and 29 deletions
@@ -5,6 +5,7 @@ import { SceneEditorCameraLayer } from "./SceneEditor/SceneEditorGameraLayer";
import { SceneEditorObjectSelectionLayer } from "./SceneEditor/SceneEditorObjectSelectionLayer"; import { SceneEditorObjectSelectionLayer } from "./SceneEditor/SceneEditorObjectSelectionLayer";
import { LightsLayer } from "./LighsLayer"; import { LightsLayer } from "./LighsLayer";
import { StatsLayer } from './StatsLayer'; import { StatsLayer } from './StatsLayer';
import { SceneEditorObjectGizmosLayer } from "./SceneEditor/SceneEditorObjectGizmosLayer";
export const LayeredThreeView = observer(function () { export const LayeredThreeView = observer(function () {
@@ -15,6 +16,7 @@ export const LayeredThreeView = observer(function () {
<SceneEditorCameraLayer /> <SceneEditorCameraLayer />
<ObjectGeometriesLayer> <ObjectGeometriesLayer>
<SceneEditorObjectSelectionLayer /> <SceneEditorObjectSelectionLayer />
<SceneEditorObjectGizmosLayer />
</ObjectGeometriesLayer> </ObjectGeometriesLayer>
<StatsLayer /> <StatsLayer />
</Canvas> </Canvas>
@@ -0,0 +1,42 @@
import { useCallback } from "react";
import * as THREE from "three";
import { TransformControls } from "@react-three/drei";
import { state } from "../../../state";
import { observer } from "mobx-react-lite";
import { measuredRenderTime } from "../../../utils/layerTimings";
import type { V3, R3 } from "../../../types";
export const SceneEditorObjectGizmosLayer = observer(measuredRenderTime(
"ObjectGizmos",
function () {
const selection = state.view.selectedObject;
const onObjectChange = useCallback((e?: THREE.Event) => {
if (!selection || !e)
return;
const controlled = (e.target as { object?: THREE.Object3D }).object;
if (!controlled)
return;
selection.geometry.setObjectTransform(
controlled.position.toArray() as V3,
controlled.rotation.toArray().slice(0, 3) as R3,
controlled.scale.toArray() as V3,
);
}, [selection]);
if (!selection)
return null;
const obj = selection.geometry.object;
return <TransformControls
mode={selection.mode}
position={obj.position}
rotation={obj.rotation}
scale={obj.scale}
onObjectChange={onObjectChange}
/>;
},
));
@@ -1,37 +1,52 @@
import { useEffect, useCallback } from "react"; import { useEffect, useCallback, useRef } from "react";
import { useThree } from "@react-three/fiber"; import { useThree } from "@react-three/fiber";
import * as THREE from "three"; import * as THREE from "three";
import { state } from "../../../state"; import { state } from "../../../state";
import { nextObjectEditMode } from "../../../state/worldEditorState";
import { observer } from "mobx-react-lite"; import { observer } from "mobx-react-lite";
import { SelectionBoundingBox } from "./SelectionBoundingBox"; import { SelectionBoundingBox } from "./SelectionBoundingBox";
import { measuredRenderTime } from "../../../utils/layerTimings"; import { measuredRenderTime } from "../../../utils/layerTimings";
import { useObjectGeometryList } from "../ObjectGeometriesLayer"; import { useObjectGeometryList } from "../ObjectGeometriesLayer";
const DRAG_THRESHOLD = 4;
const raycaster = new THREE.Raycaster(); const raycaster = new THREE.Raycaster();
const pointer = new THREE.Vector2(); const pointer = new THREE.Vector2();
export const SceneEditorObjectSelectionLayer = observer(measuredRenderTime( export const SceneEditorObjectSelectionLayer = observer(measuredRenderTime(
"ObjectSelection", "ObjectSelection",
function () { function () {
const selection = state.view.selectedObject;
const camera = useThree(s => s.camera);
const scene = useThree(s => s.scene);
const gl = useThree(s => s.gl);
const size = useThree(s => s.size);
const geometryListRef = useObjectGeometryList(); const geometryListRef = useObjectGeometryList();
const selection = state.view.selectedObject;
const { camera, gl, size } = useThree();
const pointerDownPos = useRef<{ x: number; y: number } | null>(null);
const handlePointerDown = useCallback((e: PointerEvent) => { const handlePointerDown = useCallback((e: PointerEvent) => {
if (e.button !== 0) if (e.button !== 0)
return; return;
pointerDownPos.current = { x: e.offsetX, y: e.offsetY };
}, []);
const handlePointerUp = useCallback((e: PointerEvent) => {
if (e.button !== 0)
return;
const down = pointerDownPos.current;
pointerDownPos.current = null;
if (!down)
return;
const dx = e.offsetX - down.x;
const dy = e.offsetY - down.y;
if (dx * dx + dy * dy > DRAG_THRESHOLD * DRAG_THRESHOLD)
return;
pointer.x = (e.offsetX / size.width) * 2 - 1; pointer.x = (e.offsetX / size.width) * 2 - 1;
pointer.y = -(e.offsetY / size.height) * 2 + 1; pointer.y = -(e.offsetY / size.height) * 2 + 1;
raycaster.setFromCamera(pointer, camera); raycaster.setFromCamera(pointer, camera);
const instancedMeshes = scene.children.filter( const instancedMeshes = state.view.objectTypeGeometries.values.filter((ot) => ot.meshes?.length).flatMap((ot) => ot.meshes!);
(child): child is THREE.InstancedMesh => child instanceof THREE.InstancedMesh,
);
const intersections = raycaster.intersectObjects(instancedMeshes, false); const intersections = raycaster.intersectObjects(instancedMeshes, false);
@@ -41,9 +56,8 @@ export const SceneEditorObjectSelectionLayer = observer(measuredRenderTime(
} }
const hit = intersections[0]; const hit = intersections[0];
const mesh = hit.object as THREE.InstancedMesh;
const instanceId = hit.instanceId;
const instanceId = hit.instanceId;
if (instanceId === undefined) { if (instanceId === undefined) {
state.worldEditor.resetSelection(); state.worldEditor.resetSelection();
return; return;
@@ -53,21 +67,28 @@ export const SceneEditorObjectSelectionLayer = observer(measuredRenderTime(
if (!geometryList) if (!geometryList)
return; return;
const objectId = geometryList.getObjectIdByMesh(mesh, instanceId); const mesh = hit.object as THREE.InstancedMesh;
if (objectId) { const instanceGeometry = geometryList.getObjectGeometryByMesh(mesh, instanceId);
state.worldEditor.setSelectedObject({ id: objectId, editMode: "translate" }); if (instanceGeometry) {
const sel = state.worldEditor.selection;
const editMode = sel?.type === 'object' && sel.id === instanceGeometry.object.id
? nextObjectEditMode(sel.editMode)
: 'translate';
state.worldEditor.setSelectedObject({ id: instanceGeometry.object.id, editMode });
} else { } else {
state.worldEditor.resetSelection(); state.worldEditor.resetSelection();
} }
}, [camera, scene, size, geometryListRef]); }, [camera, size, geometryListRef]);
useEffect(() => { useEffect(() => {
const domElement = gl.domElement; const domElement = gl.domElement;
domElement.addEventListener("pointerdown", handlePointerDown); domElement.addEventListener("pointerdown", handlePointerDown);
domElement.addEventListener("pointerup", handlePointerUp);
return () => { return () => {
domElement.removeEventListener("pointerdown", handlePointerDown); domElement.removeEventListener("pointerdown", handlePointerDown);
domElement.removeEventListener("pointerup", handlePointerUp);
}; };
}, [gl, handlePointerDown]); }, [gl, handlePointerDown, handlePointerUp]);
return <> return <>
{selection && {selection &&
@@ -1,8 +1,9 @@
import { useMemo } from "react"; import { useMemo } from "react";
import * as THREE from "three"; import * as THREE from "three";
import { observer } from "mobx-react-lite";
import type { ObjectGeometryViewItem } from "../../../state/viewLayers"; import type { ObjectGeometryViewItem } from "../../../state/viewLayers";
export const SelectionBoundingBox = function({ item }: { item: ObjectGeometryViewItem }) { export const SelectionBoundingBox = observer(function({ item }: { item: ObjectGeometryViewItem }) {
const obj = item.object; const obj = item.object;
const bb = item.objectTypeGeometry.boundingBox; const bb = item.objectTypeGeometry.boundingBox;
@@ -41,4 +42,4 @@ export const SelectionBoundingBox = function({ item }: { item: ObjectGeometryVie
<lineBasicMaterial color="#ffff00" /> <lineBasicMaterial color="#ffff00" />
</lineSegments> </lineSegments>
</mesh>; </mesh>;
}; });
+7 -10
View File
@@ -1,17 +1,17 @@
import * as THREE from 'three'; import * as THREE from 'three';
import { MobxReconcilerMap, type ReconcilerMap } from '../utils/reconciler'; import { MobxReconcilerMap, type ReconcilerMap } from '../utils/reconciler';
import type { ObjectTypeGeometryViewItem } from '../state/viewLayers'; import type { ObjectGeometryViewItem, ObjectTypeGeometryViewItem } from '../state/viewLayers';
export class ObjectGeometryList { export class ObjectGeometryList {
private items: ReconcilerMap<ObjectTypeGeometryViewItem>; private items: ReconcilerMap<ObjectTypeGeometryViewItem>;
private readonly instancesByMesh = new Map<THREE.InstancedMesh, ObjectGeometryViewItem[]>();
private readonly matrixObj = new THREE.Object3D(); private readonly matrixObj = new THREE.Object3D();
private readonly _p = new THREE.Vector3(); private readonly _p = new THREE.Vector3();
private readonly _e = new THREE.Euler(); private readonly _e = new THREE.Euler();
private readonly _q = new THREE.Quaternion(); private readonly _q = new THREE.Quaternion();
private readonly _meshToObjectIds = new Map<THREE.InstancedMesh, string[]>();
constructor(scene: THREE.Scene, typeGeometries: Iterable<ObjectTypeGeometryViewItem>) { constructor(scene: THREE.Scene, typeGeometries: Iterable<ObjectTypeGeometryViewItem>) {
this.items = new MobxReconcilerMap<ObjectTypeGeometryViewItem>({ this.items = new MobxReconcilerMap<ObjectTypeGeometryViewItem>({
reaction: () => typeGeometries, reaction: () => typeGeometries,
@@ -31,17 +31,16 @@ export class ObjectGeometryList {
this.items?.dispose(); this.items?.dispose();
} }
getObjectIdByMesh(mesh: THREE.InstancedMesh, instanceId: number): string | undefined { getObjectGeometryByMesh(mesh: THREE.InstancedMesh, instanceId: number): ObjectGeometryViewItem | undefined {
return this._meshToObjectIds.get(mesh)?.[instanceId]; return this.instancesByMesh.get(mesh)?.[instanceId];
} }
tick(): void { tick(): void {
this._meshToObjectIds.clear(); this.instancesByMesh.clear();
this.items.values.forEach((typeGeometry) => { this.items.values.forEach((typeGeometry) => {
const instances = typeGeometry.instances; const instances = typeGeometry.instances;
const meshes = typeGeometry.meshes ?? []; const meshes = typeGeometry.meshes ?? [];
const objectIds: string[] = [];
instances.forEach((item, instanceIdx) => { instances.forEach((item, instanceIdx) => {
const obj = item.object; const obj = item.object;
@@ -54,14 +53,12 @@ export class ObjectGeometryList {
this.matrixObj.scale.set(...obj.scale); this.matrixObj.scale.set(...obj.scale);
this.matrixObj.updateMatrix(); this.matrixObj.updateMatrix();
objectIds[instanceIdx] = obj.id;
for (const mesh of meshes) for (const mesh of meshes)
mesh.setMatrixAt(instanceIdx, this.matrixObj.matrix); mesh.setMatrixAt(instanceIdx, this.matrixObj.matrix);
}); });
for (const mesh of meshes) { for (const mesh of meshes) {
this._meshToObjectIds.set(mesh, objectIds); this.instancesByMesh.set(mesh, typeGeometry.instances);
mesh.count = instances.length; mesh.count = instances.length;
mesh.instanceMatrix.needsUpdate = true; mesh.instanceMatrix.needsUpdate = true;
} }
@@ -1,4 +1,5 @@
import type { ObjectInstance, ObjectInstanceRigidBody } from "../../types"; import type { ObjectInstance, ObjectInstanceRigidBody, V3 } from "../../types";
import { state } from "../rootState";
import { ViewItem } from "./base"; import { ViewItem } from "./base";
import type { ObjectTypeGeometryViewItem } from './objectTypeGeometry'; import type { ObjectTypeGeometryViewItem } from './objectTypeGeometry';
@@ -13,4 +14,8 @@ export class ObjectGeometryViewItem extends ViewItem {
this.object = object; this.object = object;
this.objectTypeGeometry = objectTypeGeometry; this.objectTypeGeometry = objectTypeGeometry;
} }
setObjectTransform(position: V3, rotation: V3, scale: V3) {
state.worldEditor.setObjectTransform(this.object.id, position, rotation, scale);
}
} }