azykov@mail.ru
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88b36988ff
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linting
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2026-06-11 11:34:12 +03:00 |
azykov@mail.ru
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3bdde094f8
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waitable blockly scripts. new waitForSeconds block
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2026-06-11 11:05:31 +03:00 |
azykov@mail.ru
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9dbd8d607c
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object click event
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2026-06-05 15:25:52 +03:00 |
azykov@mail.ru
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fa459ba8ec
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replaced characer with any object can be controlled by player
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2026-06-05 11:51:30 +03:00 |
azykov@mail.ru
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b3ed15fa30
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game_start_event and console_log_action
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2026-06-05 10:47:57 +03:00 |
azykov@mail.ru
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4b00dbfc00
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initial game scripting
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2026-06-05 00:02:45 +03:00 |
azykov@mail.ru
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2dd3aff737
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ernamed radialvelocity to angularvelocity
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2026-06-03 20:53:00 +03:00 |
azykov@mail.ru
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b5a9772248
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ConvexHullCollider instead of TriMesh
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2026-06-03 19:54:07 +03:00 |
azykov@mail.ru
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4e7b44dc57
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basic physics and code optimization
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2026-06-03 16:56:06 +03:00 |
azykov@mail.ru
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7b02a75d25
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rapier physics
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2026-06-03 15:35:21 +03:00 |
azykov@mail.ru
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9b7cce5c79
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player camera and controls during game
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2026-06-02 23:00:19 +03:00 |
azykov@mail.ru
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c52458391d
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game state separated from world state
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2026-06-02 21:31:01 +03:00 |
azykov@mail.ru
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9217220505
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observable world optimization
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2026-06-02 18:36:13 +03:00 |
azykov@mail.ru
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dabd120f10
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FPS display
object transformations optimized
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2026-06-02 18:25:45 +03:00 |
azykov@mail.ru
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f8c8c3f5b7
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box around selected objects in editor
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2026-06-02 18:19:55 +03:00 |
azykov@mail.ru
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e56f92a4ac
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scss instead of css
floating play-pause buttons
character model simplification
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2026-06-02 17:32:50 +03:00 |