azykov@mail.ru
|
63bd5e3715
|
GameObjectInstance.version solution to circular object rerenders
|
2026-06-03 20:54:03 +03:00 |
azykov@mail.ru
|
4e7b44dc57
|
basic physics and code optimization
|
2026-06-03 16:56:06 +03:00 |
azykov@mail.ru
|
7b02a75d25
|
rapier physics
|
2026-06-03 15:35:21 +03:00 |
azykov@mail.ru
|
487a894fe5
|
better player indicator
better initial editor camera location
|
2026-06-02 23:27:23 +03:00 |
azykov@mail.ru
|
858b47e71b
|
fixed large voxelGroup rendering
added terrain object
|
2026-06-02 23:19:15 +03:00 |
azykov@mail.ru
|
9b7cce5c79
|
player camera and controls during game
|
2026-06-02 23:00:19 +03:00 |
azykov@mail.ru
|
c52458391d
|
game state separated from world state
|
2026-06-02 21:31:01 +03:00 |
azykov@mail.ru
|
b3c7979f87
|
voxel groups for faster rendering
GL stats viewer
|
2026-06-02 20:56:34 +03:00 |
azykov@mail.ru
|
8bc56a433d
|
autosave fixes
|
2026-06-02 20:07:42 +03:00 |
azykov@mail.ru
|
9145277681
|
world autosave on any edit/change
|
2026-06-02 19:07:30 +03:00 |
azykov@mail.ru
|
9217220505
|
observable world optimization
|
2026-06-02 18:36:13 +03:00 |
azykov@mail.ru
|
e56f92a4ac
|
scss instead of css
floating play-pause buttons
character model simplification
|
2026-06-02 17:32:50 +03:00 |
azykov@mail.ru
|
45dbf7352c
|
renamed state files
|
2026-06-02 14:33:36 +03:00 |