azykov@mail.ru
|
dee28ba5b2
|
object instance creation and deletion
|
2026-06-05 22:10:14 +03:00 |
azykov@mail.ru
|
93e127b2f7
|
player object script block
|
2026-06-05 21:53:42 +03:00 |
azykov@mail.ru
|
6c3e1ae64e
|
fixed pointerlock securityerror
|
2026-06-05 20:08:07 +03:00 |
azykov@mail.ru
|
b017beca2d
|
added and fixed many blocks
|
2026-06-05 17:29:26 +03:00 |
azykov@mail.ru
|
9dbd8d607c
|
object click event
|
2026-06-05 15:25:52 +03:00 |
azykov@mail.ru
|
3d518ce3f0
|
camera fix for large player models
|
2026-06-05 13:16:06 +03:00 |
azykov@mail.ru
|
fa459ba8ec
|
replaced characer with any object can be controlled by player
|
2026-06-05 11:51:30 +03:00 |
azykov@mail.ru
|
b3ed15fa30
|
game_start_event and console_log_action
|
2026-06-05 10:47:57 +03:00 |
azykov@mail.ru
|
4b00dbfc00
|
initial game scripting
|
2026-06-05 00:02:45 +03:00 |
azykov@mail.ru
|
53e68c2279
|
basic blockly script editor
|
2026-06-04 19:08:07 +03:00 |
azykov@mail.ru
|
06f885e284
|
fixed panel layout for mobile chrome
|
2026-06-04 17:06:49 +03:00 |
azykov@mail.ru
|
93f421eba4
|
object type panel
|
2026-06-04 17:00:08 +03:00 |
azykov@mail.ru
|
37e8f5ccd3
|
editor now allows object type selection
|
2026-06-04 16:44:46 +03:00 |
azykov@mail.ru
|
e08f80fc19
|
editor object selection menu in panel
|
2026-06-04 16:08:58 +03:00 |
azykov@mail.ru
|
a5733a4f4e
|
minor code cleanup
|
2026-06-04 15:10:52 +03:00 |
azykov@mail.ru
|
1210201802
|
fixed touchscreen controls stuck bug
|
2026-06-04 14:55:19 +03:00 |
azykov@mail.ru
|
c80b76e06e
|
touchscreen controls
|
2026-06-04 14:41:20 +03:00 |
azykov@mail.ru
|
8ef089c833
|
using rapier KinematicCharacterController
|
2026-06-04 13:52:36 +03:00 |
azykov@mail.ru
|
8ca8f894e4
|
editor nav menu in sidebar
|
2026-06-04 11:12:56 +03:00 |
azykov@mail.ru
|
90162d47cf
|
sidebar
|
2026-06-04 10:50:06 +03:00 |
azykov@mail.ru
|
8a23a49863
|
fullscreen and no pull to refresh
|
2026-06-04 09:52:58 +03:00 |
azykov@mail.ru
|
409664e67d
|
basic browser routing
|
2026-06-04 09:50:08 +03:00 |
azykov@mail.ru
|
d7b484e1be
|
isGrounded implementation for player
|
2026-06-03 22:27:24 +03:00 |
azykov@mail.ru
|
1011b7d3fc
|
player jumps implemented
|
2026-06-03 22:18:51 +03:00 |
azykov@mail.ru
|
da67932827
|
third person view for character
|
2026-06-03 22:13:16 +03:00 |
azykov@mail.ru
|
8daa62ad8e
|
player controls moved to CharacterView
|
2026-06-03 21:50:37 +03:00 |
azykov@mail.ru
|
9aacd70abc
|
minor CharacterView refactoring
|
2026-06-03 21:40:48 +03:00 |
azykov@mail.ru
|
63bd5e3715
|
GameObjectInstance.version solution to circular object rerenders
|
2026-06-03 20:54:03 +03:00 |
azykov@mail.ru
|
2dd3aff737
|
ernamed radialvelocity to angularvelocity
|
2026-06-03 20:53:00 +03:00 |
azykov@mail.ru
|
b5a9772248
|
ConvexHullCollider instead of TriMesh
|
2026-06-03 19:54:07 +03:00 |
azykov@mail.ru
|
50a553b24d
|
wolf head origin shift
|
2026-06-03 18:42:39 +03:00 |
azykov@mail.ru
|
8575327af8
|
faster selection in editor
|
2026-06-03 18:38:22 +03:00 |
azykov@mail.ru
|
4e7b44dc57
|
basic physics and code optimization
|
2026-06-03 16:56:06 +03:00 |
azykov@mail.ru
|
7b02a75d25
|
rapier physics
|
2026-06-03 15:35:21 +03:00 |
azykov@mail.ru
|
487a894fe5
|
better player indicator
better initial editor camera location
|
2026-06-02 23:27:23 +03:00 |
azykov@mail.ru
|
858b47e71b
|
fixed large voxelGroup rendering
added terrain object
|
2026-06-02 23:19:15 +03:00 |
azykov@mail.ru
|
32386ba70f
|
first-person game does not render character anymore
|
2026-06-02 23:02:33 +03:00 |
azykov@mail.ru
|
9b7cce5c79
|
player camera and controls during game
|
2026-06-02 23:00:19 +03:00 |
azykov@mail.ru
|
c52458391d
|
game state separated from world state
|
2026-06-02 21:31:01 +03:00 |
azykov@mail.ru
|
b3c7979f87
|
voxel groups for faster rendering
GL stats viewer
|
2026-06-02 20:56:34 +03:00 |
azykov@mail.ru
|
6fc89cd8c9
|
editor grid
|
2026-06-02 20:27:13 +03:00 |
azykov@mail.ru
|
8bc56a433d
|
autosave fixes
|
2026-06-02 20:07:42 +03:00 |
azykov@mail.ru
|
9145277681
|
world autosave on any edit/change
|
2026-06-02 19:07:30 +03:00 |
azykov@mail.ru
|
9217220505
|
observable world optimization
|
2026-06-02 18:36:13 +03:00 |
azykov@mail.ru
|
dabd120f10
|
FPS display
object transformations optimized
|
2026-06-02 18:25:45 +03:00 |
azykov@mail.ru
|
f8c8c3f5b7
|
box around selected objects in editor
|
2026-06-02 18:19:55 +03:00 |
azykov@mail.ru
|
e56f92a4ac
|
scss instead of css
floating play-pause buttons
character model simplification
|
2026-06-02 17:32:50 +03:00 |
azykov@mail.ru
|
45dbf7352c
|
renamed state files
|
2026-06-02 14:33:36 +03:00 |
azykov@mail.ru
|
e520eb07c5
|
three follows world camera now
|
2026-06-02 14:31:37 +03:00 |
azykov@mail.ru
|
765412f9a9
|
SceneView code refactoring,
simple mock object
|
2026-06-02 14:30:05 +03:00 |