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No commits in common. "bc9e8e8e4e439d0b4878496b3a7e31e62ca430ef" and "7ebccba19927c5a770145b3c769eebccbda9312d" have entirely different histories.

7 changed files with 29 additions and 102 deletions

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@ -4,7 +4,6 @@ import { useEffect, useRef, type RefObject } from "react";
import type { Group, Mesh } from "three";
import { Edges, TransformControls } from "@react-three/drei";
import { state } from "../state";
import { nextSelectionEditMode } from "../state/worldEditor";
type ObjectViewProps = {
object: ObjectInstance;
@ -19,9 +18,6 @@ export const ObjectView = observer(function ({ object }: ObjectViewProps) {
return null;
const isSelected = state.worldEditor.isEnabled &&
state.worldEditor.selectedObjectId === object.id;
const selectionMode = isSelected
? state.worldEditor.selectedObjectMode
: undefined;
useEffect(() => {
if (!isSelected)
@ -42,7 +38,7 @@ export const ObjectView = observer(function ({ object }: ObjectViewProps) {
return;
e.stopPropagation();
state.worldEditor.setSelectedObject(object.id, nextSelectionEditMode(selectionMode));
state.worldEditor.setSelectedObjectId(object.id);
};
const handleObjectChange = () => {
@ -50,43 +46,20 @@ export const ObjectView = observer(function ({ object }: ObjectViewProps) {
if (!group)
return;
state.worldEditor.setObjectTransform(
object.id,
group.position.toArray(),
group.rotation.toArray().slice(0, 3), // chop EulerOrder off array
group.scale.toArray(),
);
const { x, y, z } = group.position;
state.worldEditor.setObjectPosition(object.id, [x, y, z]);
};
return (<>
{
(isSelected && (selectionMode !== undefined) && groupRef.current) &&
<TransformControls
object={groupRef as RefObject<Group>}
onChange={handleObjectChange}
mode={selectionMode}
/>
}
<group
ref={groupRef}
position={object.position}
rotation={object.rotation}
scale={object.scale}
onClick={handleClick}
>
{(isSelected && groupRef.current) && <TransformControls object={groupRef as RefObject<Group>} onChange={handleObjectChange} mode="translate" />}
<group ref={groupRef} position={object.position} rotation={object.rotation} onClick={handleClick}>
{
objectType.voxels.map((v, idx) => {
const vt = state.world.getVoxelTypeById(v.typeId);
const color = (v.color ?? vt?.color) ?? 'white';
const opacity = (v.opacity ?? vt?.opacity) ?? 1;
return (
<mesh key={idx} position={v.position}>
<boxGeometry args={[1, 1, 1]} />
<meshStandardMaterial
color={color}
opacity={opacity}
transparent={opacity < 1}
/>
<meshStandardMaterial color={(v.color ?? vt?.color) ?? 'white'} opacity={(v.opacity ?? vt?.opacity) ?? 1} />
{isSelected && <Edges color="white" lineWidth={3} stencilWrite={false} />}
</mesh>
);

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@ -8,7 +8,7 @@ export const ThreeView = observer(function () {
<div style={{ width: '800px', height: '600px', border: '1px solid #333', borderRadius: '8px', overflow: 'hidden' }}>
<Canvas
camera={state.world.character.camera}
onPointerMissed={() => state.worldEditor.resetSelectedObject()}
onPointerMissed={() => state.worldEditor.setSelectedObjectId(undefined)}
>
<WorldView />
</Canvas>

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@ -13,7 +13,7 @@ const dirt: VoxelType = {
name: 'Dirt',
opacity: 1,
collidable: true,
color: '#302520',
color: '302520',
};
const water: VoxelType = {
@ -21,15 +21,15 @@ const water: VoxelType = {
name: 'Stone',
opacity: 0.7,
collidable: false,
color: '#80a0f0',
color: 'c0d0ff',
};
const glass: VoxelType = {
id: 'glass',
name: 'Glass',
opacity: 0.3,
opacity: 0.4,
collidable: true,
color: '#b0d8e8',
color: 'f0f8ff',
};
export const DEFAULT_VOXEL_TYPES = {

View File

@ -19,5 +19,3 @@ export class RootState {
}
export const state = new RootState();
state.world.load();

View File

@ -2,8 +2,8 @@ import { makeAutoObservable } from "mobx";
import { WorldFactory } from "../model/worldFactory";
import type { ObjectType, RunningGameState, Scene, World } from "../types";
import { CharacterState } from "./character";
import type { Pos3 } from "../types/3d";
import { clone } from "../utils";
import type { Pos3, V3 } from "../types/3d";
import { clone, randomId } from "../utils";
import type { VoxelType } from "../types/voxel";
import { state } from "./root";
import { DEFAULT_VOXEL_TYPES } from "../model/defaultVoxelTypes";
@ -14,19 +14,19 @@ export class WorldState {
public character = new CharacterState(this);
constructor() {
this.load();
makeAutoObservable(this);
}
public reset() {
state.worldEditor.resetSelectedObject();
this.data = WorldFactory.create();
}
public loadMock() {
const objTypeId = 'test1';
const voxelTypeId = 'glass';
const objectId1 = 'object1';
const objectId2 = 'object2';
const voxelTypeId = 'water';
const objectId = 'object1';
this.data = {
objectTypes: {
@ -52,19 +52,11 @@ export class WorldState {
look: [0, 0, 0],
},
objects: {
[objectId1]: {
id: objectId1,
[objectId]: {
id: objectId,
typeId: objTypeId,
position: [0, 0, 0],
rotation: [0, 0, 0],
scale: [1, 1, 1],
},
[objectId2]: {
id: objectId2,
typeId: objTypeId,
position: [1, 0, 0],
rotation: [0, 0, 0],
scale: [1, 1, 1],
},
},
},
@ -75,13 +67,10 @@ export class WorldState {
playing: false,
},
};
state.worldEditor.resetSelectedObject();
this.save();
}
public load() {
this.data = WorldFactory.load() ?? WorldFactory.create();
state.worldEditor.resetSelectedObject();
}
public save(): void {
@ -125,7 +114,8 @@ export class WorldState {
scene: clone(this.data.initialScene),
}
}
state.worldEditor.resetSelectedObject();
state.worldEditor.setSelectedObjectId(undefined);
}
public pause(): void {

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@ -3,29 +3,12 @@ import type { WorldState } from "./world";
import type { ObjectInstance, Scene, World } from "../types";
import { createObjectInstance } from "../utils/object";
import { randomId } from "../utils";
import type { Pos3, R3, V3 } from "../types/3d";
export const SelectionEditModeEnum = [
'translate',
'rotate',
'scale',
] as const;
type SelectionEditModeTuple = typeof SelectionEditModeEnum;
export type SelectionEditMode = SelectionEditModeTuple[number];
export function nextSelectionEditMode(mode: SelectionEditMode | undefined): SelectionEditMode {
if (mode === undefined)
return 'translate';
const idx = SelectionEditModeEnum.indexOf(mode);
return SelectionEditModeEnum[(idx + 1) % SelectionEditModeEnum.length];
}
import type { Pos3, V3 } from "../types/3d";
export class WorldEditorState {
private readonly world: WorldState;
public selectedObjectId: string | undefined;
public selectedObjectMode: SelectionEditMode | undefined;
public isDragging: boolean = false;
constructor(world: WorldState) {
@ -42,14 +25,8 @@ export class WorldEditorState {
this.world.save();
}
public setSelectedObject(id: string, mode: SelectionEditMode): void {
this.selectedObjectId = id;
this.selectedObjectMode = mode;
}
public resetSelectedObject(): void {
this.selectedObjectId = undefined;
this.selectedObjectMode = undefined;
public setSelectedObjectId(value: string | undefined): void {
this.selectedObjectId = value;
}
public setIsDragging(value: boolean): void {
@ -90,22 +67,13 @@ export class WorldEditorState {
});
}
public setObjectTransform(
id: string,
position: V3,
rotation: R3,
scale: V3,
): void {
public setObjectPosition(id: string, pos: V3): void {
const obj = this.scene.objects[id];
if (!obj)
return;
this.mutateObject({
...obj,
position,
rotation,
scale,
});
obj.position = pos;
this.mutateObject(obj);
}
public addObjectCloneAtRandomPosition(typeId: string): ObjectInstance {

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@ -1,4 +1,3 @@
import type { R3, V3 } from "./3d";
import type { Voxel } from "./voxel";
export type ObjectType = {
@ -10,7 +9,6 @@ export type ObjectType = {
export type ObjectInstance = {
id: string;
typeId: string;
position: V3;
rotation: R3;
scale: V3;
position: [number, number, number];
rotation: [number, number, number];
}