import type { Voxel } from "../../types"; export function terrainXZ(width: number, length: number): Voxel[] { const vs = Array(width) .fill(0) .flatMap((_, x) => Array(length) .fill(0) .map((_, z) => ({ typeId: 'dirt', position: [x - Math.floor(width / 2), 0, z - Math.floor(length / 2)], color: 'green', } as Voxel)) ); return vs; }