логика выделена в отдельный набор классов
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@@ -88,7 +88,7 @@ export const UPGRADE_LIST: UpgradeDef[] = [
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// Game-hours per real second during morning/day/evening (16 game-hours by default spread
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// over the default 10s day-phase of the 20s day-night cycle) — night has its own fixed speed.
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effectAtLevel: (level) => 16 * Math.pow(1.15, level - 1),
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formatEffect: (v, level) => `${v.toFixed(0)} с`,
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formatEffect: (v) => `${v.toFixed(0)} с`,
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},
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{
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id: 'maxHealth',
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