цикл день-ночь, кролики, кровавая луна
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+36
-1
@@ -1,4 +1,13 @@
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export type UpgradeId = 'moveSpeed' | 'chopSpeed' | 'logValue' | 'twigValue' | 'pickupRadius' | 'coinSpeed';
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export type UpgradeId =
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| 'moveSpeed'
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| 'chopSpeed'
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| 'logValue'
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| 'twigValue'
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| 'pickupRadius'
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| 'coinSpeed'
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| 'daySpeed'
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| 'maxHealth'
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| 'attackDamage';
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export interface UpgradeDef {
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id: UpgradeId;
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@@ -61,6 +70,32 @@ export const UPGRADE_LIST: UpgradeDef[] = [
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effectAtLevel: (level) => 1 / Math.pow(1.15, level - 1),
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formatEffect: (v) => `${v.toFixed(2)} с/ресурс`,
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},
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{
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id: 'daySpeed',
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name: 'Скорость времени днём',
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baseCost: 6,
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costGrowth: 1.3,
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// Game-hours per real second during morning/day/evening (16 game-hours by default spread
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// over the default 10s day-phase of the 20s day-night cycle) — night has its own fixed speed.
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effectAtLevel: (level) => 1.6 * Math.pow(1.15, level - 1),
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formatEffect: (v) => `${v.toFixed(2)} ч/с`,
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},
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{
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id: 'maxHealth',
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name: 'Живучесть',
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baseCost: 10,
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costGrowth: 1.45,
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effectAtLevel: (level) => 4 + level,
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formatEffect: (v) => `${v} здоровья`,
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},
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{
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id: 'attackDamage',
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name: 'Сила удара по кролику',
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baseCost: 8,
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costGrowth: 1.4,
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effectAtLevel: (level) => level,
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formatEffect: (v) => `${v} урона/с`,
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},
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];
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export const UPGRADES: Record<UpgradeId, UpgradeDef> = Object.fromEntries(
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