pixel-perfect rendering, all sprites have same 1:1 scale
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+5
-5
@@ -10,20 +10,20 @@ export const RABBIT_ACTION_DURATION = 0.5;
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export const RABBIT_PAUSE_DURATION = 0.5;
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/** Max distance covered by a single jump. */
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export const RABBIT_JUMP_DISTANCE = 80;
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export const RABBIT_JUMP_DISTANCE = 27;
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/** Peak height (px) of a jump's parabolic arc — same idea as a resource drop's arc when it flies
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* off a chopped tree. */
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export const RABBIT_JUMP_ARC_HEIGHT = 30;
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export const RABBIT_JUMP_ARC_HEIGHT = 10;
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/** By day, a rabbit won't choose a jump target closer than this to the character. */
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export const RABBIT_MIN_DISTANCE_FROM_CHARACTER = 130;
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export const RABBIT_MIN_DISTANCE_FROM_CHARACTER = 43;
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/** How close the character must be, by night, for a rabbit to strike instead of jumping toward them. */
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export const RABBIT_STRIKE_RANGE = 28;
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export const RABBIT_STRIKE_RANGE = 9;
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/** How close the character must get to hit a rabbit. */
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export const RABBIT_HIT_RADIUS = 40;
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export const RABBIT_HIT_RADIUS = 13;
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/** A rabbit's max HP (fixed — unlike the character's, there's no upgrade for it). */
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export const RABBIT_MAX_HP = 3;
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