anaytics
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@@ -29,6 +29,9 @@ export interface SaveData {
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/** Cumulative coins earned from converting resources — unlike inventory.coins, this never goes
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* down when coins are spent on upgrades. */
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totalCoinsEarned?: number;
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/** Real seconds elapsed this life (ticked deltaTime, not in-game clock time) — stops
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* accumulating once dead, same as the other life stats above. */
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playTimeSeconds?: number;
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}
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function isValidSave(value: unknown): value is SaveData {
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