баланс здоровья и охоты на кроликов

This commit is contained in:
azykov@mail.ru
2026-09-04 21:45:01 +03:00
parent 396a604671
commit dbc0094986
12 changed files with 196 additions and 62 deletions
+6 -5
View File
@@ -4,10 +4,10 @@ export function rabbitsForDay(day: number): number {
}
/** How long a jump or strike action takes to play out. */
export const RABBIT_ACTION_DURATION = 1;
export const RABBIT_ACTION_DURATION = 0.5;
/** How long a rabbit pauses between actions (this is also when it decides its next one). */
export const RABBIT_PAUSE_DURATION = 1;
export const RABBIT_PAUSE_DURATION = 0.5;
/** Max distance covered by a single jump. */
export const RABBIT_JUMP_DISTANCE = 80;
@@ -36,8 +36,9 @@ export const RABBIT_STRIKE_DAMAGE = 1;
* "roughly toward" the character rather than a perfect beeline. */
export const RABBIT_NIGHT_JUMP_SPREAD_DEGREES = 30;
/** Coins a piece of meat is worth (fixed — unlike logs/twigs, there's no upgrade for it). */
export const MEAT_VALUE = 5;
/** Rabbits (and their strike/hit ranges) are this much bigger during a blood moon. */
export const BLOOD_MOON_SIZE_MULTIPLIER = 2;
/** Seconds per hp of rabbit health regen (fixed — unlike the character's own regen, there's no
* upgrade for it). */
export const RABBIT_HEALTH_REGEN_INTERVAL = 3;