баланс здоровья и охоты на кроликов
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+6
-5
@@ -4,10 +4,10 @@ export function rabbitsForDay(day: number): number {
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}
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/** How long a jump or strike action takes to play out. */
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export const RABBIT_ACTION_DURATION = 1;
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export const RABBIT_ACTION_DURATION = 0.5;
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/** How long a rabbit pauses between actions (this is also when it decides its next one). */
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export const RABBIT_PAUSE_DURATION = 1;
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export const RABBIT_PAUSE_DURATION = 0.5;
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/** Max distance covered by a single jump. */
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export const RABBIT_JUMP_DISTANCE = 80;
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@@ -36,8 +36,9 @@ export const RABBIT_STRIKE_DAMAGE = 1;
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* "roughly toward" the character rather than a perfect beeline. */
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export const RABBIT_NIGHT_JUMP_SPREAD_DEGREES = 30;
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/** Coins a piece of meat is worth (fixed — unlike logs/twigs, there's no upgrade for it). */
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export const MEAT_VALUE = 5;
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/** Rabbits (and their strike/hit ranges) are this much bigger during a blood moon. */
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export const BLOOD_MOON_SIZE_MULTIPLIER = 2;
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/** Seconds per hp of rabbit health regen (fixed — unlike the character's own regen, there's no
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* upgrade for it). */
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export const RABBIT_HEALTH_REGEN_INTERVAL = 3;
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