/** Number of rabbits present on the map by a given day. */ export function rabbitsForDay(day: number): number { return Math.max(0, 1 + Math.floor(day / 3)); } /** How long a jump or strike action takes to play out. */ export const RABBIT_ACTION_DURATION = 0.5; /** How long a rabbit pauses between actions (this is also when it decides its next one). */ export const RABBIT_PAUSE_DURATION = 0.5; /** Max distance covered by a single jump. */ export const RABBIT_JUMP_DISTANCE = 27; /** Peak height (px) of a jump's parabolic arc — same idea as a resource drop's arc when it flies * off a chopped tree. */ export const RABBIT_JUMP_ARC_HEIGHT = 10; /** By day, a rabbit won't choose a jump target closer than this to the character. */ export const RABBIT_MIN_DISTANCE_FROM_CHARACTER = 43; /** How close the character must be, by night, for a rabbit to strike instead of jumping toward them. */ export const RABBIT_STRIKE_RANGE = 9; /** How close the character must get to hit a rabbit. */ export const RABBIT_HIT_RADIUS = 13; /** A rabbit's max HP (fixed — unlike the character's, there's no upgrade for it). */ export const RABBIT_MAX_HP = 3; /** Damage dealt by a single completed strike (fixed — unlike the character's own attack damage, * there's no upgrade for it). Multiple rabbits striking independently each deal this. */ export const RABBIT_STRIKE_DAMAGE = 1; /** Random deviation (degrees, either side) from a direct line to the character for a night jump — * "roughly toward" the character rather than a perfect beeline. */ export const RABBIT_NIGHT_JUMP_SPREAD_DEGREES = 30; /** Rabbits (and their strike/hit ranges) are this much bigger during a blood moon. */ export const BLOOD_MOON_SIZE_MULTIPLIER = 2; /** Rabbits deal this much more strike damage and have this much more max hp during a blood moon — * a bigger jump than their (purely visual/reach) size multiplier above. */ export const BLOOD_MOON_COMBAT_MULTIPLIER = 3; /** Seconds per hp of rabbit health regen (fixed — unlike the character's own regen, there's no * upgrade for it). */ export const RABBIT_HEALTH_REGEN_INTERVAL = 3;