initial commit

This commit is contained in:
azykov@mail.ru
2026-02-13 14:31:24 +03:00
commit 03d4948f64
47 changed files with 6326 additions and 0 deletions
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{
"name": "@idle-economy/engine",
"version": "1.0.0",
"description": "",
"main": "src/index.ts",
"scripts": {},
"keywords": [],
"author": "",
"license": "ISC",
"type": "commonjs",
"dependencies": {
"break_eternity.js": "^2.1.3"
}
}
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import { GameSnapshot } from '../types';
export abstract class Action {
public time: number = 0;
public gameAfter: GameSnapshot = { resources: { RED: 0 }, generators: [] };
constructor(
public readonly name: string
) {
}
public toString(): string {
return `${this.name} (${this.toStringDescription()})`;
}
protected abstract toStringDescription(): string;
}
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import { Action } from "./Action";
export abstract class GameAction extends Action {
constructor(
name: string,
) {
super(name);
}
}
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export * from './Action';
export * from './GameAction';
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import { Action, GameAction } from "../actions";
import { type GameRules } from "../rules";
import { ResourceGenerator } from "./ResourceGenerator";
import { ResourceSet } from "./ResourceSet";
export class Game {
public readonly rules: GameRules;
public readonly resources = new ResourceSet();
public readonly generators: ResourceGenerator[] = [];
constructor(
rules: GameRules,
) {
this.rules = rules;
this.initGenerators();
}
private initGenerators(): void {
this.generators.splice(0);
this.generators.push(...this.rules.generators.map((rule) => new ResourceGenerator(this, rule)));
}
public *tick(time: number): Generator<Action, void, unknown> {
yield* this.runResourceGenerators(time);
}
private *runResourceGenerators(time: number): Generator<GameAction, void, unknown> {
for (const gen of this.generators)
gen.tick(time);
}
}
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import type { ResourceGeneratorRule } from "../rules";
import type { ResourceGeneratorSnapshot } from "../types";
import { Game } from "./Game";
import { ResourceSet } from "./ResourceSet";
export class ResourceGenerator {
private _level: number;
private _progress: number;
public readonly game: Game;
public readonly rule: ResourceGeneratorRule;
public get level() { return this._level };
public get progress() { return this._progress };
constructor(
game: Game,
rule: ResourceGeneratorRule,
) {
this.game = game;
this.rule = rule;
this._level = this.rule.startingLevel;
this._progress = 0;
}
public tick(time: number): void {
if (this.period === 0) {
this._progress = 0;
return;
}
this._progress = (this._progress + time) % this.period;
this.game.resources.add(this.generation.times(time / this.period));
}
public upgrade(): boolean {
if (this.isOpen && this.canAffordUpgrade) {
this.game.resources.remove(this.upgradePrice);
this.increaseLevel();
if (this.rule.resetProgressOnUpgrade)
this._progress = 0;
return true;
}
return false;
}
private increaseLevel() {
this._level++;
}
public get period(): number {
return this.rule.period(this.level);
}
public get generation(): ResourceSet {
return ResourceSet.from(this.rule.generation(this.level));
}
public get visibilityPrice(): ResourceSet {
return ResourceSet.from(this.rule.visibilityPrice(this.level));
}
public get openPrice(): ResourceSet {
return ResourceSet.from(this.rule.openPrice(this.level));
}
public get upgradePrice(): ResourceSet {
return ResourceSet.from(this.rule.upgradePrice(this.level));
}
public get isVisible(): boolean {
return this.game.resources.gte(this.visibilityPrice);
}
public get isOpen(): boolean {
return this.game.resources.gte(this.openPrice);
}
public get canAffordUpgrade(): boolean {
return this.game.resources.gte(this.upgradePrice);
}
public snapshot(): ResourceGeneratorSnapshot {
return {
name: this.rule.name,
level: this.level,
}
}
}
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import { ResourceNames, type PartialResources, type Resource } from "../types";
export class ResourceSet {
private items = new Map<Resource, number>();
public static from(source: PartialResources): ResourceSet {
const inst = new ResourceSet();
inst.items = new Map<Resource, number>(Object.entries(source) as [Resource, number][]);
return inst;
}
public clone(): ResourceSet {
return ResourceSet.from(this.toObject());
}
public get(key: Resource): number {
return this.items.get(key) ?? 0;
}
public set(key: Resource, value: number): void {
this.items.set(key, value);
}
public predicate(predicate: (res: Resource) => boolean): boolean {
return ResourceNames.every((res) => predicate(res));
}
public gte(arg: ResourceSet): boolean {
return this.predicate((res) => this.get(res) >= arg.get(res));
}
public static transform(target: ResourceSet, predicate: (res: Resource) => number): void {
for (const res of ResourceNames)
target.set(res, predicate(res));
}
public sum(arg: ResourceSet): ResourceSet {
const inst = new ResourceSet();
ResourceSet.transform(inst, (res) => this.get(res) + arg.get(res));
return inst;
}
public add(arg: ResourceSet): void {
ResourceSet.transform(this, (res) => this.get(res) + arg.get(res));
}
public remove(arg: ResourceSet): void {
ResourceSet.transform(this, (res) => this.get(res) - arg.get(res));
}
public times(factor: number): ResourceSet {
const inst = new ResourceSet();
ResourceSet.transform(inst, (res) => this.get(res) * factor);
return inst;
}
public toString(): string {
return Array.from(this.items).map(([k, v]) => `${v} ${k}`).join(', ');
}
public toObject(): PartialResources {
return Object.fromEntries(this.items) as PartialResources;
}
}
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export * from './ResourceSet';
export * from './Game';
export * from './ResourceGenerator';
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import { Game } from './game';
import type { ResourceGeneratorRule } from './rules';
import type { PartialResources, Resource } from './types';
export * from './types';
export * from './rules';
export * from './game';
export * from './actions';
type ResourceGenParams = {
offset?: number,
power?: number,
factor?: number,
}
type SimpleResGenParams = {
name: string,
startingLevel?: number,
period: number,
generation: Partial<Record<Resource, ResourceGenParams>>,
visibilityPrice?: Partial<Record<Resource, ResourceGenParams>>,
openPrice: Partial<Record<Resource, ResourceGenParams>>,
upgradePrice?: Partial<Record<Resource, ResourceGenParams>>,
}
function simpleResGen(params: SimpleResGenParams): ResourceGeneratorRule {
function resourceGen(p?: Partial<Record<Resource, ResourceGenParams>>): (lvl: number) => PartialResources {
if (!p)
return () => ({});
return (lvl) => Object.fromEntries(
Object.entries(p)
.map(([res, rp]) => [
res,
(rp.offset ?? 0) + Math.pow(lvl, rp.power ?? 1) * (rp.factor ?? 0),
])
);
}
return {
name: params.name,
startingLevel: params.startingLevel ?? 0,
resetProgressOnUpgrade: true,
period: (level) => level ? params.period : 0,
generation: resourceGen(params.generation),
visibilityPrice: resourceGen(params.visibilityPrice),
openPrice: resourceGen(params.openPrice),
upgradePrice: resourceGen(params.upgradePrice),
}
}
export function makeGame(): Game {
return new Game({
generators: [
simpleResGen({
name: 'red',
startingLevel: 1,
period: 1,
generation: { RED: { offset: 3, power: 1.5, factor: 1 } },
openPrice: { RED: { offset: 10, power: 2.1, factor: 10 } }
}),
...['orange', 'yellow', 'green', 'cyan', 'blue', 'violet', ...Array(20)]
.map((color, idx) => simpleResGen({
name: color,
period: idx + 2,
generation: { RED: { power: 1.5, factor: (idx + 2) ** 2 } },
// visibilityPrice: { RED: { offset: 5 * 10 ** (idx + 1) } },
openPrice: { RED: { offset: 10 ** (idx + 2), power: 2.1, factor: 10 * 5 ** (idx + 1) } }
})),
// simpleResGen({
// name: 'blue',
// period: 2,
// generation: { RED: { factor: 4 } },
// visibilityPrice: { RED: { offset: 50 } },
// openPrice: { RED: { offset: 100, power: 2.1, factor: 50 } }
// }),
// simpleResGen({
// name: 'green',
// period: 3,
// generation: { RED: { factor: 9 } },
// visibilityPrice: { RED: { offset: 500 } },
// openPrice: { RED: { offset: 1000, power: 2.1, factor: 250 } }
// }),
// {
// name: "red",
// startingLevel: 1,
// period: (level) => level ? 1 : 0,
// resetProgressOnUpgrade: true,
// generation: (level) => {
// return { RED: level + 3 };
// },
// visibilityPrice: (level) => { return {} },
// openPrice: (level) => {
// return { RED: 10 + Math.pow(level, 2.1) * 10 };
// },
// upgradePrice: (level) => {
// return {};
// },
// },
// {
// name: "blue",
// startingLevel: 0,
// period: (level) => level ? 2 : 0,
// resetProgressOnUpgrade: true,
// generation: (level) => {
// return { RED: level * 4 };
// },
// visibilityPrice: (level) => { return { RED: 50 } },
// openPrice: (level) => {
// return { RED: 100 + Math.pow(level, 2.1) * 50 };
// },
// upgradePrice: (level) => {
// return {};
// },
// },
// {
// name: "green",
// startingLevel: 0,
// period: (level) => level ? 3 : 0,
// resetProgressOnUpgrade: true,
// generation: (level) => {
// return { RED: level * 9 };
// },
// visibilityPrice: (level) => { return { RED: 500 } },
// openPrice: (level) => {
// return { RED: 1000 + Math.pow(level, 2.1) * 250 };
// },
// upgradePrice: (level) => {
// return {};
// },
// },
],
})
};
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import type { ResourceGeneratorRule } from "./ResourceGeneratorRule";
export type GameRules = {
generators: ResourceGeneratorRule[],
}
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import type { PartialResources } from "../types";
export type ResourceGeneratorRule = {
name: string,
startingLevel: number, // usually zero
period: (level: number) => number,
generation: (level: number) => PartialResources, // per period
visibilityPrice: (level: number) => PartialResources;
openPrice: (level: number) => PartialResources;
upgradePrice: (level: number) => PartialResources;
resetProgressOnUpgrade: boolean;
};
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export * from './GameRules';
export * from './ResourceGeneratorRule';
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export const ResourceNames = ['RED'] as const;
export type Resource = (typeof ResourceNames)[number];
export type Resources = Record<Resource, number>;
export type PartialResources = Partial<Record<Resource, number>>;
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export * from './Resource';
export * from './snapshots';
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import { Resources } from '../Resource';
import { ResourceGeneratorSnapshot } from './ResourceGeneratorSnapshot';
export type GameSnapshot = {
resources: Partial<Resources>;
generators: ResourceGeneratorSnapshot[];
};
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export type ResourceGeneratorSnapshot = {
name: string;
level: number;
};
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export * from './GameSnapshot';
export * from './ResourceGeneratorSnapshot';