full generation and upgrade rules revamp
This commit is contained in:
@@ -1,42 +0,0 @@
|
||||
// #root {
|
||||
// max-width: 1280px;
|
||||
// margin: 0 auto;
|
||||
// padding: 2rem;
|
||||
// text-align: center;
|
||||
// }
|
||||
|
||||
// .logo {
|
||||
// height: 6em;
|
||||
// padding: 1.5em;
|
||||
// will-change: filter;
|
||||
// transition: filter 300ms;
|
||||
// }
|
||||
// .logo:hover {
|
||||
// filter: drop-shadow(0 0 2em #646cffaa);
|
||||
// }
|
||||
// .logo.react:hover {
|
||||
// filter: drop-shadow(0 0 2em #61dafbaa);
|
||||
// }
|
||||
|
||||
// @keyframes logo-spin {
|
||||
// from {
|
||||
// transform: rotate(0deg);
|
||||
// }
|
||||
// to {
|
||||
// transform: rotate(360deg);
|
||||
// }
|
||||
// }
|
||||
|
||||
// @media (prefers-reduced-motion: no-preference) {
|
||||
// a:nth-of-type(2) .logo {
|
||||
// animation: logo-spin infinite 20s linear;
|
||||
// }
|
||||
// }
|
||||
|
||||
// .card {
|
||||
// padding: 2em;
|
||||
// }
|
||||
|
||||
// .read-the-docs {
|
||||
// color: #888;
|
||||
// }
|
||||
+4
-12
@@ -3,21 +3,16 @@ import { observer } from 'mobx-react-lite';
|
||||
import { root } from './state/Root';
|
||||
import { Page } from './Page';
|
||||
|
||||
import './App.scss'
|
||||
import type { ChangeEvent } from 'react';
|
||||
import { now } from './tools/time';
|
||||
|
||||
function now(): number {
|
||||
return (performance.now() + performance.timeOrigin) / 1000;
|
||||
}
|
||||
|
||||
const gameLoop = function () {
|
||||
|
||||
let lastTime = now();
|
||||
|
||||
function loop() {
|
||||
const nowTime = now();
|
||||
const deltaTime = nowTime - lastTime;
|
||||
lastTime = now();
|
||||
const deltaTime = nowTime - root.lastGameTime;
|
||||
root.setLastGameTime(now());
|
||||
|
||||
// console.log('loop tick ' + deltaTime);
|
||||
root.tick(deltaTime);
|
||||
@@ -33,10 +28,6 @@ gameLoop();
|
||||
|
||||
export const App = observer(function () {
|
||||
|
||||
function handleTickClick(): void {
|
||||
root.tick(1 / 60);
|
||||
}
|
||||
|
||||
function handleNumberNotationChange(event: ChangeEvent<HTMLSelectElement, HTMLSelectElement>): void {
|
||||
root.setNumberNotationName(event.target.value);
|
||||
}
|
||||
@@ -47,6 +38,7 @@ export const App = observer(function () {
|
||||
|
||||
return (
|
||||
<>
|
||||
<div>{root.lastGameTime}</div>
|
||||
<div>Notation:
|
||||
<select onChange={handleNumberNotationChange} value={root.numberNotationName}>
|
||||
{root.availableNotationNames.map((n) => <option key={n} value={n}>{n}</option>)}
|
||||
|
||||
+12
-20
@@ -1,35 +1,27 @@
|
||||
import { type ResourceGenerator } from "@idle-economy/engine";
|
||||
import { observer } from "mobx-react-lite";
|
||||
import { root } from "./state/Root";
|
||||
import { ResourcesView } from "./ResourcesView";
|
||||
import { ResourceGeneratorView } from "./ResourceGeneratorView";
|
||||
import { ProgressView } from "./ProgressView";
|
||||
|
||||
export const Page = observer(function () {
|
||||
|
||||
|
||||
function handleGeneratorUpgradeClick(generator: ResourceGenerator): void {
|
||||
generator.upgrade();
|
||||
}
|
||||
|
||||
|
||||
return (<>
|
||||
<div>Resources: <ResourcesView resources={root.resources.toObject()} /></div>
|
||||
<div>
|
||||
<div className="generators">
|
||||
{
|
||||
root.generators.filter((gen) => gen.isVisible).map((gen) => (<button className={`generator ${gen.rule.name}`} key={gen.rule.name} disabled={!gen.isOpen} onClick={() => handleGeneratorUpgradeClick(gen)}>
|
||||
<div className="name">{gen.rule.name}</div>
|
||||
<div>LEVEL {gen.level}</div>
|
||||
<div>+<ResourcesView resources={gen.generation.toObject()} /></div>
|
||||
{/* <div>+<ResourcesView resources={gen.generation.toObject()} /> / {gen.period} sec</div> */}
|
||||
<div><ProgressView period={gen.period} progress={gen.progress} /></div>
|
||||
{
|
||||
true
|
||||
? <div>{gen.level} ⇒ {gen.level + 1} for <ResourcesView resources={gen.openPrice.toObject()} /></div>
|
||||
: <></>
|
||||
}
|
||||
</button>))
|
||||
root.generators
|
||||
// .filter((gen) => gen.isVisible)
|
||||
.map((gen) => <ResourceGeneratorView generator={gen} key={gen.rule.name} />)
|
||||
}
|
||||
</div>
|
||||
<div className="progresses">
|
||||
|
||||
{
|
||||
root.generators
|
||||
// .filter((gen) => gen.isVisible)
|
||||
.map((gen) => <ProgressView period={gen.getPeriod()} progress={gen.progress} name={gen.rule.name} />)
|
||||
}
|
||||
</div>
|
||||
</>)
|
||||
});
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import { observer } from "mobx-react-lite";
|
||||
|
||||
type Props = {
|
||||
name?: string,
|
||||
progress: number,
|
||||
period: number,
|
||||
}
|
||||
@@ -10,15 +11,10 @@ export const ProgressView = observer(function (props: Props) {
|
||||
<>
|
||||
{/* <div>{formatNumber(props.progress)} / {formatNumber(props.period)}</div> */}
|
||||
<div
|
||||
className="progressBar"
|
||||
className={`progressBar`}
|
||||
style={{
|
||||
backgroundColor: '#ffffff',
|
||||
backgroundColor: props.name ? props.name : '#ffffff',
|
||||
width: `${props.period === 0 ? 0 : props.progress / props.period * 100}%`,
|
||||
fontSize: '0.1px',
|
||||
margin: '8px 0px',
|
||||
minHeight: '0.25rem',
|
||||
borderRadius: '4px',
|
||||
boxSizing: 'border-box',
|
||||
}}
|
||||
> </div>
|
||||
</>
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
import { type ResourceGenerator } from "@idle-economy/engine";
|
||||
import { observer } from "mobx-react-lite";
|
||||
import { ResourcesView } from "./ResourcesView";
|
||||
import { root } from "./state/Root";
|
||||
|
||||
type Props = {
|
||||
generator: ResourceGenerator,
|
||||
}
|
||||
|
||||
export const ResourceGeneratorView = observer(function (props: Props) {
|
||||
|
||||
let gen = props.generator;
|
||||
let showName = gen.rule.name === 'prestige';
|
||||
|
||||
function handleGeneratorClick(): void {
|
||||
if (props.generator.rule.manualGeneration)
|
||||
props.generator.manualGenerate();
|
||||
}
|
||||
|
||||
function handleGeneratorUpgradeClick(): void {
|
||||
while (props.generator.isUpgradable)
|
||||
props.generator.upgrade();
|
||||
}
|
||||
|
||||
const upgradeLevelAvailable = gen.upgradableToLevel();
|
||||
|
||||
return (<>
|
||||
<div
|
||||
className={['generator', gen.rule.name].join(' ')}
|
||||
data-lasttime={root.lastGameTime}
|
||||
>
|
||||
<div
|
||||
className={['body', gen.rule.manualGeneration ? 'interactive' : ''].join(' ')}
|
||||
onClick={handleGeneratorClick}
|
||||
>
|
||||
<div className={`name ${showName ? '' : 'hidden'}`}>{gen.rule.name}</div>
|
||||
<div>LEVEL {gen.level}</div>
|
||||
<div>+<ResourcesView resources={gen.getGain().toObject()} /> / {gen.getPeriod()} sec</div>
|
||||
{/* <div><ProgressView period={gen.getPeriod()} progress={gen.progress} /></div> */}
|
||||
{/* <div>{gen.isVisible ? 'visible' : 'not visible'}</div>
|
||||
<div>{gen.isUpgradable ? 'upgradable' : 'not upgradable'}</div>
|
||||
<div>{gen.isFull ? 'full' : 'not full'}</div> */}
|
||||
</div>
|
||||
<button onClick={handleGeneratorUpgradeClick} disabled={!gen.isUpgradable} className="upgrade">
|
||||
<div>UPGRADE {gen.level} ⇒ {upgradeLevelAvailable}</div>
|
||||
<div>at: <ResourcesView resources={gen.getUpgradePrice(upgradeLevelAvailable).toObject()} /></div>
|
||||
<div>cost: </div>
|
||||
<div>+<ResourcesView resources={gen.getGain(upgradeLevelAvailable).toObject()} /> / {gen.getPeriod(upgradeLevelAvailable)} sec</div>
|
||||
</button>
|
||||
</div>
|
||||
</>)
|
||||
});
|
||||
+11
-11
@@ -6,15 +6,15 @@ type Props = {
|
||||
}
|
||||
|
||||
export const ResourcesView = function (props: Props) {
|
||||
return (
|
||||
<>
|
||||
<span className="resources">
|
||||
{
|
||||
Object.entries(props.resources).map(
|
||||
([res, value]) => <span key={res} style={{ color: res }}>{formatNumber(value)}</span>
|
||||
)
|
||||
}
|
||||
</span>
|
||||
</>
|
||||
);
|
||||
const list = Object.entries(props.resources);
|
||||
|
||||
return (<>
|
||||
<span className="resources">
|
||||
{
|
||||
list.length
|
||||
? list.map(([res, value]) => <span key={res} style={{ color: res }}>{res} {formatNumber(value)}</span>)
|
||||
: 'none'
|
||||
}
|
||||
</span>
|
||||
</>);
|
||||
};
|
||||
|
||||
+76
-9
@@ -14,6 +14,14 @@
|
||||
-moz-osx-font-smoothing: grayscale;
|
||||
}
|
||||
|
||||
* {
|
||||
-webkit-user-select: none;
|
||||
-webkit-touch-callout: none;
|
||||
-moz-user-select: none;
|
||||
-ms-user-select: none;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
/*
|
||||
a {
|
||||
font-weight: 500;
|
||||
@@ -69,24 +77,68 @@ button:focus-visible {
|
||||
}
|
||||
} */
|
||||
|
||||
.generator {
|
||||
margin: 1rem;
|
||||
padding: 0.5rem 1rem;
|
||||
background-color: #1a1a1a;
|
||||
border: 1px solid transparent;
|
||||
button,
|
||||
.interactive {
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.progresses {
|
||||
& .progressBar {
|
||||
min-height: 2rem;
|
||||
}
|
||||
}
|
||||
|
||||
.progressBar {
|
||||
background-color: white;
|
||||
font-size: 0.1px;
|
||||
margin: 8px 0px;
|
||||
min-height: 0.25rem;
|
||||
border-radius: 4px;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.generator {
|
||||
margin: 1em;
|
||||
padding: 0.5em;
|
||||
background-color: #ffffff40;
|
||||
border: 1px solid #ffffff60;
|
||||
color: white;
|
||||
border-radius: 4px;
|
||||
text-align: center;
|
||||
|
||||
&.interactive {
|
||||
|
||||
&:hover {
|
||||
box-shadow: 0px 0px 8px #ffffff40;
|
||||
}
|
||||
}
|
||||
|
||||
& .name {
|
||||
display: none;
|
||||
font-size: bold;
|
||||
|
||||
&.hidden {
|
||||
display: none;
|
||||
}
|
||||
}
|
||||
|
||||
&:disabled {
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
box-shadow: 0px 0px 8px #ffffff40;
|
||||
// border-width: 1px;
|
||||
& .upgrade {
|
||||
padding: 0.5em;
|
||||
background: transparent;
|
||||
border: 1px solid white;
|
||||
border-radius: 4px;
|
||||
color: white;
|
||||
|
||||
&:disabled {
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
box-shadow: 0px 0px 8px #ffffff40;
|
||||
}
|
||||
}
|
||||
|
||||
&.red {
|
||||
@@ -123,4 +175,19 @@ button:focus-visible {
|
||||
background-color: #ff00ff30;
|
||||
border-color: #ff00ff80;
|
||||
}
|
||||
}
|
||||
|
||||
.generators {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.resources>span {
|
||||
// min-width: 6em;
|
||||
display: inline-block;
|
||||
// border: 1px solid red;
|
||||
|
||||
&+span {
|
||||
margin-left: 1em;
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
import { makeGame, ResourceGenerator, ResourceSet } from "@idle-economy/engine";
|
||||
import { makeAutoObservable } from "mobx";
|
||||
import { Notation, Presets } from 'eternal_notations';
|
||||
import { now } from "../tools/time";
|
||||
|
||||
export class Root {
|
||||
|
||||
@@ -9,6 +10,8 @@ export class Root {
|
||||
public resources: ResourceSet = new ResourceSet();
|
||||
public generators: ResourceGenerator[] = [];
|
||||
|
||||
public lastGameTime = now();
|
||||
|
||||
public readonly availableNotationNames: string[] = Object.keys(Presets).filter((n: any) => !!(Presets as any)[n].name).sort();
|
||||
public numberNotationName: keyof typeof Presets = 'Standard';
|
||||
public numberNotation: Notation = Presets.Standard;
|
||||
@@ -19,6 +22,10 @@ export class Root {
|
||||
|
||||
makeAutoObservable(this);
|
||||
}
|
||||
|
||||
public setLastGameTime(value: number) {
|
||||
this.lastGameTime = value;
|
||||
}
|
||||
|
||||
public tick(deltaTime: number): void {
|
||||
Array.from(this.game.tick(deltaTime));
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import type Decimal from 'break_eternity.js';
|
||||
import { root } from '../state/Root';
|
||||
|
||||
export function formatNumber(value: Decimal): string {
|
||||
return root.numberNotation.format(value);
|
||||
export function formatNumber(value: Decimal | undefined): string {
|
||||
return root.numberNotation.format(value ?? 0);
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
export function now(): number {
|
||||
return (performance.now() + performance.timeOrigin) / 1000;
|
||||
}
|
||||
Reference in New Issue
Block a user