level upgrade step
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@@ -89,20 +89,27 @@ export class ResourceGenerator {
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return this.rule.upgradePrice(level ?? this.level, this.game);
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}
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public upgradableToLevel(limit: number = 100000): number {
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public upgradeLevelsAvailable(step: number | 'max' = 1): number {
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for (let idx = 0; idx < limit; idx++) {
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const level = this.level + idx;
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if (!this.rule.isUpgradable(level, this.game, this.getUpgradePrice(level)))
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return level;
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if (step === 'max') {
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for (let idx = 0; idx < 1000; idx++) {
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const level = this.level + idx;
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if (!this.rule.isUpgradable(level, this.game, this.getUpgradePrice(level)))
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return idx;
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}
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}
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else {
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const level = this.level + step - 1;
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if (this.rule.isUpgradable(level, this.game, this.getUpgradePrice(level)))
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return step;
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}
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return -1;
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return 0;
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}
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public get isUpgradable(): boolean {
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return this.rule.isUpgradable(this.level, this.game, this.getUpgradePrice());
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}
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// public get isUpgradable(): boolean {
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// return this.rule.isUpgradable(this.level, this.game, this.getUpgradePrice());
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// }
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public getGain(level?: number): ResourceSet {
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return this.rule.generationGain(level ?? this.level, this.game);
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