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2 Commits

Author SHA1 Message Date
azykov@mail.ru 71459972c1 simulator web view 2026-02-19 22:19:16 +03:00
azykov@mail.ru d07f2043e7 parametric game fules. minor simulator refactoring 2026-02-19 22:19:05 +03:00
41 changed files with 4996 additions and 181 deletions

View File

@ -14,7 +14,10 @@ export class Game {
rules: GameRules, rules: GameRules,
) { ) {
this.rules = rules; this.rules = rules;
this.reset();
}
public reset() {
this.initResources(); this.initResources();
this.initGenerators(); this.initGenerators();
} }

View File

@ -112,7 +112,7 @@ export class ResourceGenerator {
// } // }
public getGain(level?: number): ResourceSet { public getGain(level?: number): ResourceSet {
return this.rule.generationGain(level ?? this.level, this.game); return this.rule.generationGain(level ?? this.level, this.game).mul(this.getPeriod(level));
} }
public snapshot(): ResourceGeneratorSnapshot { public snapshot(): ResourceGeneratorSnapshot {

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@ -79,8 +79,14 @@ export class ResourceSet {
return inst; return inst;
} }
public div(factor: number): ResourceSet {
const inst = new ResourceSet();
ResourceSet.transform(this.keys(), inst, (res) => this.get(res).divide(factor));
return inst;
}
public toString(): string { public toString(): string {
return Array.from(this.items).map(([k, v]) => `${v} ${k}`).join(', '); return Array.from(this.items).map(([k, v]) => `${formatNumber(v)} ${k}`).join(', ');
} }
public toObject(): PartialResources { public toObject(): PartialResources {

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@ -5,8 +5,8 @@ export * from './rules';
export * from './game'; export * from './game';
export * from './actions'; export * from './actions';
import { rules } from './rulesets/rules'; import { rules, type GameRulesOptions } from './rulesets/rules';
export function makeGame(): Game { export function makeGame(options: GameRulesOptions): Game {
return new Game(rules) return new Game(rules(options))
}; };

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@ -0,0 +1,65 @@
import Decimal from "break_eternity.js";
import type { GameRules } from "../rules/GameRules";
import { simpleResGen, resourceGen } from './utils';
import { ResourceSet } from "../game";
export const rules: GameRules = {
startResources: { prestigeMul: new Decimal(1) },
generators: [
{
name: 'white',
startingLevel: 1,
resetProgressOnUpgrade: true,
manualGeneration: true,
period: (level) => level ? 3 : 0,
isVisible: () => true,
upgradePrice: () => ResourceSet.zero,
isUpgradable: () => false,
generationGain: (level, game) => resourceGen({ RED: { offset: 14, power: 2, factor: 1 } }, level),
onGenerate: (level, game, gain) => game.resources.add(gain),
},
// simpleResGen({
// name: 'red',
// startingLevel: 1,
// period: (level) => level === 0 ? 0 : Math.pow(0.95, level - 1),
// upgradePrice: { RED: { offset: 3, power: 2.1, factor: 10 } },
// generatesResources: { RED: { offset: 3, power: 1.5, factor: 1 } },
// }),
// ...['red', 'orange', 'yellow', 'green', 'cyan', 'blue', 'violet']
...['red', 'orange', 'yellow']
.map((color, idx) => simpleResGen({
name: color,
startingLevel: idx === 0 ? 1 : 0,
period: (level) => level === 0 ? 0 : Math.pow(0.95, level) + 0.05,
generatesResources: { RED: { offset: 2 * 15 ** idx, power: 1, factor: 1 * 15 ** idx } },
// visibilityPrice: { RED: { offset: 5 * 10 ** (idx + 1) } },
upgradePrice: { RED: { offset: 2 * 20 ** idx, power: 2.6, factor: 3 * 15 ** idx } }
})),
// {
// name: 'prestige',
// startingLevel: 0,
// period: () => 0,
// // generation: resourceGen({ prestigeMul: { offset: 0, power: 0.2, factor: 1 } }),
// openPrice: (level) => ({ RED: new Decimal(50) }),
// upgradePrice: () => ({}),
// visibilityPrice: () => ({}),
// manualProgressReset: true,
// resetProgressOnUpgrade: true,
// generation: (level, game, dryRun) => {
// if (!dryRun) {
// console.log('prestige ' + level);
// game.generators.filter((gen) => gen.rule.name !== 'prestige').forEach((gen) => gen.reset());
// ResourceSet.transform(
// game.resources.keys().filter((res) => res != 'prestigeMul'),
// game.resources,
// () => Decimal.dZero,
// );
// }
// return resourceGen({ prestigeMul: { offset: 0, power: 1, factor: 1 } })(level, game);
// // game.resources.clear();
// }
// }
],
}

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@ -1,37 +1,52 @@
import Decimal from "break_eternity.js"; import Decimal from "break_eternity.js";
import type { GameRules } from "../rules/GameRules"; import type { GameRules } from "../rules/GameRules";
import { simpleResGen, resourceGen } from './utils'; import { resourceGen, classicResGen } from './utils';
import { ResourceSet } from "../game"; import { ResourceSet } from "../game";
export const rules: GameRules = { export type GameRulesOptions = {
startResources: { prestigeMul: new Decimal(1) }, startingResources: number,
upgradeBasePrice: number,
generationBasePrice: number,
upgradeFactor: number,
generationPower: number,
}
export const defaultGameRulesOptions: GameRulesOptions = {
startingResources: 100,
generationBasePrice: 0.2,
generationPower: 0.3,
upgradeBasePrice: 100,
upgradeFactor: 1.01,
}
export const rules: (options: GameRulesOptions) => GameRules = (options) => ({
startResources: { RED: new Decimal(options.startingResources), prestigeMul: new Decimal(1) },
generators: [ generators: [
{ // {
name: 'white', // name: 'white',
startingLevel: 1, // startingLevel: 1,
resetProgressOnUpgrade: true, // resetProgressOnUpgrade: true,
manualGeneration: true, // manualGeneration: true,
period: (level) => level ? 3 : 0, // period: (level) => level ? 3 : 0,
isVisible: () => true, // isVisible: () => true,
upgradePrice: () => ResourceSet.zero, // upgradePrice: () => ResourceSet.zero,
isUpgradable: () => false, // isUpgradable: () => false,
generationGain: (level, game) => resourceGen({ RED: { offset: 14, power: 2, factor: 1 } }, level), // generationGain: (level, game) => resourceGen({ RED: { offset: 14, power: 2, factor: 1 } }, level),
onGenerate: (level, game, gain) => game.resources.add(gain), // onGenerate: (level, game, gain) => game.resources.add(gain),
}, // },
simpleResGen({
name: 'red', // simpleResGen({
startingLevel: 1, // name: 'red',
period: 1, // startingLevel: 1,
upgradePrice: { RED: { offset: 3, power: 2.1, factor: 10 } }, // period: (level) => level === 0 ? 0 : Math.pow(0.95, level - 1),
generatesResources: { RED: { offset: 3, power: 1.5, factor: 1 } }, // upgradePrice: { RED: { offset: 3, power: 2.1, factor: 10 } },
}), // generatesResources: { RED: { offset: 3, power: 1.5, factor: 1 } },
...['orange', 'yellow', 'green', 'cyan', 'blue', 'violet'] // }),
.map((color, idx) => simpleResGen({ // ...['red', 'orange', 'yellow', 'green', 'cyan', 'blue', 'violet']
...['red']
.map((color, idx) => classicResGen(options, {
name: color, name: color,
period: idx + 2, startingLevel: 1,
generatesResources: { RED: { power: 1.5, factor: (idx + 2) ** 2 } },
// visibilityPrice: { RED: { offset: 5 * 10 ** (idx + 1) } },
upgradePrice: { RED: { offset: 10 ** (idx + 2), power: 2.1, factor: 10 * 5 ** (idx + 1) } }
})), })),
// { // {
// name: 'prestige', // name: 'prestige',
@ -60,4 +75,4 @@ export const rules: GameRules = {
// } // }
// } // }
], ],
} });

View File

@ -1,7 +1,7 @@
import Decimal from "break_eternity.js"; import Decimal from "break_eternity.js";
import type { PartialResources, Resources } from "../types";
import type { ResourceGeneratorRule } from "../rules/ResourceGeneratorRule"; import type { ResourceGeneratorRule } from "../rules/ResourceGeneratorRule";
import { ResourceSet, type Game } from "../game"; import { ResourceSet, type Game } from "../game";
import type { GameRulesOptions } from "./rules";
type ResourceGenParams = { type ResourceGenParams = {
offset?: number, offset?: number,
@ -12,7 +12,7 @@ type ResourceGenParams = {
type SimpleResGenParams = { type SimpleResGenParams = {
name: string, name: string,
startingLevel?: number, startingLevel?: number,
period: number, period: (level: number, game: Game) => number,
visibilityPrice?: Partial<Record<string, ResourceGenParams>>, visibilityPrice?: Partial<Record<string, ResourceGenParams>>,
// openPrice: Partial<Record<string, ResourceGenParams>>, // openPrice: Partial<Record<string, ResourceGenParams>>,
upgradePrice: Partial<Record<string, ResourceGenParams>>, upgradePrice: Partial<Record<string, ResourceGenParams>>,
@ -65,7 +65,7 @@ export function simpleResGen(params: SimpleResGenParams): ResourceGeneratorRule
startingLevel: params.startingLevel ?? 0, startingLevel: params.startingLevel ?? 0,
resetProgressOnUpgrade: true, resetProgressOnUpgrade: true,
manualGeneration: false, manualGeneration: false,
period: (level) => level ? params.period : 0, period: params.period,
isVisible: (level, game) => game.resources.gte(resourceGen(params.visibilityPrice, level)), isVisible: (level, game) => game.resources.gte(resourceGen(params.visibilityPrice, level)),
upgradePrice: (level, game) => resourceGen(params.upgradePrice, level), upgradePrice: (level, game) => resourceGen(params.upgradePrice, level),
isUpgradable: (level, game, upgradePrice) => game.resources.gte(upgradePrice), isUpgradable: (level, game, upgradePrice) => game.resources.gte(upgradePrice),
@ -73,3 +73,23 @@ export function simpleResGen(params: SimpleResGenParams): ResourceGeneratorRule
onGenerate: (level, game, gain) => game.resources.add(gain), onGenerate: (level, game, gain) => game.resources.add(gain),
} }
} }
type ClassicResGenParams = {
name: string,
startingLevel: number,
}
export function classicResGen(options: GameRulesOptions, params: ClassicResGenParams): ResourceGeneratorRule {
return {
name: params.name,
startingLevel: params.startingLevel ?? 0,
resetProgressOnUpgrade: true,
manualGeneration: false,
period: () => 1,
isVisible: (level, game) => true,
upgradePrice: (level, game) => ResourceSet.from({ RED: new Decimal(options.upgradeBasePrice * options.upgradeFactor ** level) }),
isUpgradable: (level, game, upgradePrice) => game.resources.gte(upgradePrice),
generationGain: (level, game) => ResourceSet.from({ RED: new Decimal(options.generationBasePrice * level ** options.generationPower) }),
onGenerate: (level, game, gain) => game.resources.add(gain),
};
}

722
package-lock.json generated
View File

@ -8,7 +8,8 @@
"workspaces": [ "workspaces": [
"engine", "engine",
"web", "web",
"simulator" "simulator",
"simulator-web"
], ],
"dependencies": { "dependencies": {
"break_eternity.js": "^2.1.3" "break_eternity.js": "^2.1.3"
@ -1002,6 +1003,10 @@
"resolved": "simulator", "resolved": "simulator",
"link": true "link": true
}, },
"node_modules/@idle-economy/simulator-web": {
"resolved": "simulator-web",
"link": true
},
"node_modules/@idle-economy/web": { "node_modules/@idle-economy/web": {
"resolved": "web", "resolved": "web",
"link": true "link": true
@ -1056,6 +1061,12 @@
"@jridgewell/sourcemap-codec": "^1.4.14" "@jridgewell/sourcemap-codec": "^1.4.14"
} }
}, },
"node_modules/@kurkle/color": {
"version": "0.3.4",
"resolved": "https://registry.npmjs.org/@kurkle/color/-/color-0.3.4.tgz",
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},
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@ -1093,6 +1104,289 @@
"url": "https://github.com/sponsors/Boshen" "url": "https://github.com/sponsors/Boshen"
} }
}, },
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"license": "BSD-3-Clause",
"engines": {
"node": ">=0.10.0"
}
},
"node_modules/source-map-js": { "node_modules/source-map-js": {
"version": "1.2.1", "version": "1.2.1",
"resolved": "https://registry.npmjs.org/source-map-js/-/source-map-js-1.2.1.tgz", "resolved": "https://registry.npmjs.org/source-map-js/-/source-map-js-1.2.1.tgz",
@ -4088,6 +4760,17 @@
"node": ">=0.10.0" "node": ">=0.10.0"
} }
}, },
"node_modules/source-map-support": {
"version": "0.5.21",
"resolved": "https://registry.npmjs.org/source-map-support/-/source-map-support-0.5.21.tgz",
"integrity": "sha512-uBHU3L3czsIyYXKX88fdrGovxdSCoTGDRZ6SYXtSRxLZUzHg5P/66Ht6uoUlHu9EZod+inXhKo3qQgwXUT/y1w==",
"dev": true,
"license": "MIT",
"dependencies": {
"buffer-from": "^1.0.0",
"source-map": "^0.6.0"
}
},
"node_modules/strip-json-comments": { "node_modules/strip-json-comments": {
"version": "3.1.1", "version": "3.1.1",
"resolved": "https://registry.npmjs.org/strip-json-comments/-/strip-json-comments-3.1.1.tgz", "resolved": "https://registry.npmjs.org/strip-json-comments/-/strip-json-comments-3.1.1.tgz",
@ -4442,12 +5125,43 @@
"dependencies": { "dependencies": {
"@formatjs/intl-durationformat": "^0.10.1", "@formatjs/intl-durationformat": "^0.10.1",
"@idle-economy/engine": "*", "@idle-economy/engine": "*",
"command-line-args": "^6.0.1" "command-line-args": "^6.0.1",
"json5": "^2.2.3",
"moment": "^2.30.1"
}, },
"devDependencies": { "devDependencies": {
"@swc-node/register": "^1.11.1",
"@swc/core": "^1.15.11",
"@types/command-line-args": "^5.2.3" "@types/command-line-args": "^5.2.3"
} }
}, },
"simulator-web": {
"name": "@idle-economy/simulator-web",
"version": "0.0.0",
"dependencies": {
"@idle-economy/engine": "*",
"@idle-economy/simulator": "*",
"chart.js": "^4.5.1",
"react": "^19.2.0",
"react-chartjs-2": "^5.3.1",
"react-dom": "^19.2.0",
"sass": "^1.97.3"
},
"devDependencies": {
"@eslint/js": "^9.39.1",
"@types/node": "^24.10.1",
"@types/react": "^19.2.7",
"@types/react-dom": "^19.2.3",
"@vitejs/plugin-react": "^5.1.1",
"eslint": "^9.39.1",
"eslint-plugin-react-hooks": "^7.0.1",
"eslint-plugin-react-refresh": "^0.4.24",
"globals": "^16.5.0",
"typescript": "~5.9.3",
"typescript-eslint": "^8.48.0",
"vite": "^7.3.1"
}
},
"simulator/node_modules/@formatjs/ecma402-abstract": { "simulator/node_modules/@formatjs/ecma402-abstract": {
"version": "3.1.1", "version": "3.1.1",
"license": "MIT", "license": "MIT",

View File

@ -3,7 +3,8 @@
"workspaces": [ "workspaces": [
"engine", "engine",
"web", "web",
"simulator" "simulator",
"simulator-web"
], ],
"devDependencies": { "devDependencies": {
"@types/node": "^24.10.0", "@types/node": "^24.10.0",

24
simulator-web/.gitignore vendored Normal file
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@ -0,0 +1,24 @@
# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*
node_modules
dist
dist-ssr
*.local
# Editor directories and files
.vscode/*
!.vscode/extensions.json
.idea
.DS_Store
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?

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simulator-web/README.md Normal file
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@ -0,0 +1,73 @@
# React + TypeScript + Vite
This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules.
Currently, two official plugins are available:
- [@vitejs/plugin-react](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react) uses [Babel](https://babeljs.io/) (or [oxc](https://oxc.rs) when used in [rolldown-vite](https://vite.dev/guide/rolldown)) for Fast Refresh
- [@vitejs/plugin-react-swc](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react-swc) uses [SWC](https://swc.rs/) for Fast Refresh
## React Compiler
The React Compiler is not enabled on this template because of its impact on dev & build performances. To add it, see [this documentation](https://react.dev/learn/react-compiler/installation).
## Expanding the ESLint configuration
If you are developing a production application, we recommend updating the configuration to enable type-aware lint rules:
```js
export default defineConfig([
globalIgnores(['dist']),
{
files: ['**/*.{ts,tsx}'],
extends: [
// Other configs...
// Remove tseslint.configs.recommended and replace with this
tseslint.configs.recommendedTypeChecked,
// Alternatively, use this for stricter rules
tseslint.configs.strictTypeChecked,
// Optionally, add this for stylistic rules
tseslint.configs.stylisticTypeChecked,
// Other configs...
],
languageOptions: {
parserOptions: {
project: ['./tsconfig.node.json', './tsconfig.app.json'],
tsconfigRootDir: import.meta.dirname,
},
// other options...
},
},
])
```
You can also install [eslint-plugin-react-x](https://github.com/Rel1cx/eslint-react/tree/main/packages/plugins/eslint-plugin-react-x) and [eslint-plugin-react-dom](https://github.com/Rel1cx/eslint-react/tree/main/packages/plugins/eslint-plugin-react-dom) for React-specific lint rules:
```js
// eslint.config.js
import reactX from 'eslint-plugin-react-x'
import reactDom from 'eslint-plugin-react-dom'
export default defineConfig([
globalIgnores(['dist']),
{
files: ['**/*.{ts,tsx}'],
extends: [
// Other configs...
// Enable lint rules for React
reactX.configs['recommended-typescript'],
// Enable lint rules for React DOM
reactDom.configs.recommended,
],
languageOptions: {
parserOptions: {
project: ['./tsconfig.node.json', './tsconfig.app.json'],
tsconfigRootDir: import.meta.dirname,
},
// other options...
},
},
])
```

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@ -0,0 +1,23 @@
import js from '@eslint/js'
import globals from 'globals'
import reactHooks from 'eslint-plugin-react-hooks'
import reactRefresh from 'eslint-plugin-react-refresh'
import tseslint from 'typescript-eslint'
import { defineConfig, globalIgnores } from 'eslint/config'
export default defineConfig([
globalIgnores(['dist']),
{
files: ['**/*.{ts,tsx}'],
extends: [
js.configs.recommended,
tseslint.configs.recommended,
reactHooks.configs.flat.recommended,
reactRefresh.configs.vite,
],
languageOptions: {
ecmaVersion: 2020,
globals: globals.browser,
},
},
])

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simulator-web/index.html Normal file
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@ -0,0 +1,13 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>simulator-web</title>
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/main.tsx"></script>
</body>
</html>

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@ -0,0 +1,35 @@
{
"name": "@idle-economy/simulator-web",
"private": true,
"version": "0.0.0",
"type": "module",
"scripts": {
"dev": "vite --host 0.0.0.0 --port 5200",
"build": "tsc -b && vite build",
"lint": "eslint .",
"preview": "vite preview"
},
"dependencies": {
"@idle-economy/engine": "*",
"@idle-economy/simulator": "*",
"chart.js": "^4.5.1",
"react": "^19.2.0",
"react-chartjs-2": "^5.3.1",
"react-dom": "^19.2.0",
"sass": "^1.97.3"
},
"devDependencies": {
"@eslint/js": "^9.39.1",
"@types/node": "^24.10.1",
"@types/react": "^19.2.7",
"@types/react-dom": "^19.2.3",
"@vitejs/plugin-react": "^5.1.1",
"eslint": "^9.39.1",
"eslint-plugin-react-hooks": "^7.0.1",
"eslint-plugin-react-refresh": "^0.4.24",
"globals": "^16.5.0",
"typescript": "~5.9.3",
"typescript-eslint": "^8.48.0",
"vite": "^7.3.1"
}
}

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@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="31.88" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 257"><defs><linearGradient id="IconifyId1813088fe1fbc01fb466" x1="-.828%" x2="57.636%" y1="7.652%" y2="78.411%"><stop offset="0%" stop-color="#41D1FF"></stop><stop offset="100%" stop-color="#BD34FE"></stop></linearGradient><linearGradient id="IconifyId1813088fe1fbc01fb467" x1="43.376%" x2="50.316%" y1="2.242%" y2="89.03%"><stop offset="0%" stop-color="#FFEA83"></stop><stop offset="8.333%" stop-color="#FFDD35"></stop><stop offset="100%" stop-color="#FFA800"></stop></linearGradient></defs><path fill="url(#IconifyId1813088fe1fbc01fb466)" d="M255.153 37.938L134.897 252.976c-2.483 4.44-8.862 4.466-11.382.048L.875 37.958c-2.746-4.814 1.371-10.646 6.827-9.67l120.385 21.517a6.537 6.537 0 0 0 2.322-.004l117.867-21.483c5.438-.991 9.574 4.796 6.877 9.62Z"></path><path fill="url(#IconifyId1813088fe1fbc01fb467)" d="M185.432.063L96.44 17.501a3.268 3.268 0 0 0-2.634 3.014l-5.474 92.456a3.268 3.268 0 0 0 3.997 3.378l24.777-5.718c2.318-.535 4.413 1.507 3.936 3.838l-7.361 36.047c-.495 2.426 1.782 4.5 4.151 3.78l15.304-4.649c2.372-.72 4.652 1.36 4.15 3.788l-11.698 56.621c-.732 3.542 3.979 5.473 5.943 2.437l1.313-2.028l72.516-144.72c1.215-2.423-.88-5.186-3.54-4.672l-25.505 4.922c-2.396.462-4.435-1.77-3.759-4.114l16.646-57.705c.677-2.35-1.37-4.583-3.769-4.113Z"></path></svg>

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@ -0,0 +1,80 @@
import { Action, ResourceSet } from "@idle-economy/engine";
import type { ResourceGeneratorUpgradeAction } from "@idle-economy/simulator";
import { Scatter } from "react-chartjs-2";
import { formatNumber, formatTime } from "./utils/format";
type Props = {
actions: Action[],
lastActions: Action[],
}
function resourceSetToString(res: ResourceSet): string {
return Array.from(res.keys()).map((k) => `${formatNumber(res.get(k))} ${k}`).join(', ');
}
export const ActionChart = function ({ actions, lastActions }: Props) {
const options = {
responsive: true,
plugins: {
legend: false,
// {
// position: 'top' as const,
// }, options: {
tooltip: {
enabled: true,
callbacks: {
label: function (context: any) {
const { y, data: action } = context.raw as { y: number, data: ResourceGeneratorUpgradeAction };
return `${action.generator.name} ${action.generator.level - 1} => ${action.generator.level}, wait time: ${formatTime(y)}, res after: ${resourceSetToString(ResourceSet.from(action.gameAfter.resources))}`;
}
}
}
},
animations: false,
// maintainAspectRatio: false,
scales: {
x: {
// grid: {
// display: false
// },
beginAtZero: true
},
y: {
// type: 'logarithmic',
// grid: {
// display: false
// },
ticks: {
callback: (value: number) => formatTime(value)
},
beginAtZero: true
}
},
};
let points = Array.from(actions)
.map((a, idx) => {
return {
x: (a as any).generator.level - 1,
y: idx > 0 ? a.time - actions[idx - 1]?.time : a.time,
data: a,
};
});
const data = {
// labels: actions.map((a) => a.toString()),
datasets: [
{
label: 'Actions',
data: points,
backgroundColor: 'rgba(255, 99, 132, 0.5)',
},
],
};
return (<>
<Scatter options={options} data={data} width={1200} height={500} />;
</>);
}

14
simulator-web/src/App.tsx Normal file
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@ -0,0 +1,14 @@
import { ActionChart } from './ActionChart'
import { Runner } from './Runner'
import { root } from './state/root'
import { observer } from 'mobx-react-lite';
export const App = observer(function () {
return (
<>
<Runner />
<ActionChart actions={root.stats?.actions ?? []} lastActions={root.lastResetStats?.actions ?? []} />
</>
)
});

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@ -0,0 +1,70 @@
import { observer } from 'mobx-react-lite';
import { root } from './state/root';
import type { GameRulesOptions } from '@idle-economy/engine/src/rulesets/rules';
import type { ChangeEvent } from 'react';
export const Runner = observer(function () {
function handleResetClick(): void {
root.reset();
}
function handleRunClick(time: number): void {
root.simulation.run(time);
}
function handleGameRulesOptionsChange(options: Partial<GameRulesOptions>) {
root.setGameOptions({ ...root.gameOptions, ...options });
}
function handleStartingResourcesChange(event: ChangeEvent<HTMLInputElement, HTMLInputElement>): void {
handleGameRulesOptionsChange({ startingResources: Number(event.target.value) });
}
function handleGenerationPowerChange(event: ChangeEvent<HTMLInputElement, HTMLInputElement>): void {
handleGameRulesOptionsChange({ generationPower: Number(event.target.value) });
}
function handleGenerationBasePriceChange(event: ChangeEvent<HTMLInputElement, HTMLInputElement>): void {
handleGameRulesOptionsChange({ generationBasePrice: Number(event.target.value) });
}
function handleUpgradeFactorChange(event: ChangeEvent<HTMLInputElement, HTMLInputElement>): void {
handleGameRulesOptionsChange({ upgradeFactor: Number(event.target.value) });
}
function handleUpgradeBasePriceChange(event: ChangeEvent<HTMLInputElement, HTMLInputElement>): void {
handleGameRulesOptionsChange({ upgradeBasePrice: Number(event.target.value) });
}
return (<>
<div>
<div>
<span>Start res <input type="number" value={root.gameOptions.startingResources} onChange={handleStartingResourcesChange} /></span>
</div>
<br/>
<div>
<div>generated res = base * LEVEL<sup>power</sup></div>
<span>Base <input type="number" value={root.gameOptions.generationBasePrice} onChange={handleGenerationBasePriceChange} /></span>
<span>Power <input type="number" value={root.gameOptions.generationPower} onChange={handleGenerationPowerChange} /></span>
</div>
<br/>
<div>
<div>upgrade price = base * factor<sup>LEVEL</sup></div>
<span>Base <input type="number" value={root.gameOptions.upgradeBasePrice} onChange={handleUpgradeBasePriceChange} /></span>
<span>Factor <input type="number" value={root.gameOptions.upgradeFactor} onChange={handleUpgradeFactorChange} /></span>
</div>
<br/>
</div>
<button onClick={handleResetClick}>reset</button>
<button onClick={() => handleRunClick(60)}>run for 1m</button>
<button onClick={() => handleRunClick(600)}>run for 10m</button>
<button onClick={() => handleRunClick(3600)}>run for 1h</button>
<div>{root.simulationTime}</div>
{/* <div>
{
root.stats?.actions.map((action) => <div>{action.time}</div>)
}
</div> */}
</>);
});

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@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="35.93" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 228"><path fill="#00D8FF" d="M210.483 73.824a171.49 171.49 0 0 0-8.24-2.597c.465-1.9.893-3.777 1.273-5.621c6.238-30.281 2.16-54.676-11.769-62.708c-13.355-7.7-35.196.329-57.254 19.526a171.23 171.23 0 0 0-6.375 5.848a155.866 155.866 0 0 0-4.241-3.917C100.759 3.829 77.587-4.822 63.673 3.233C50.33 10.957 46.379 33.89 51.995 62.588a170.974 170.974 0 0 0 1.892 8.48c-3.28.932-6.445 1.924-9.474 2.98C17.309 83.498 0 98.307 0 113.668c0 15.865 18.582 31.778 46.812 41.427a145.52 145.52 0 0 0 6.921 2.165a167.467 167.467 0 0 0-2.01 9.138c-5.354 28.2-1.173 50.591 12.134 58.266c13.744 7.926 36.812-.22 59.273-19.855a145.567 145.567 0 0 0 5.342-4.923a168.064 168.064 0 0 0 6.92 6.314c21.758 18.722 43.246 26.282 56.54 18.586c13.731-7.949 18.194-32.003 12.4-61.268a145.016 145.016 0 0 0-1.535-6.842c1.62-.48 3.21-.974 4.76-1.488c29.348-9.723 48.443-25.443 48.443-41.52c0-15.417-17.868-30.326-45.517-39.844Zm-6.365 70.984c-1.4.463-2.836.91-4.3 1.345c-3.24-10.257-7.612-21.163-12.963-32.432c5.106-11 9.31-21.767 12.459-31.957c2.619.758 5.16 1.557 7.61 2.4c23.69 8.156 38.14 20.213 38.14 29.504c0 9.896-15.606 22.743-40.946 31.14Zm-10.514 20.834c2.562 12.94 2.927 24.64 1.23 33.787c-1.524 8.219-4.59 13.698-8.382 15.893c-8.067 4.67-25.32-1.4-43.927-17.412a156.726 156.726 0 0 1-6.437-5.87c7.214-7.889 14.423-17.06 21.459-27.246c12.376-1.098 24.068-2.894 34.671-5.345a134.17 134.17 0 0 1 1.386 6.193ZM87.276 214.515c-7.882 2.783-14.16 2.863-17.955.675c-8.075-4.657-11.432-22.636-6.853-46.752a156.923 156.923 0 0 1 1.869-8.499c10.486 2.32 22.093 3.988 34.498 4.994c7.084 9.967 14.501 19.128 21.976 27.15a134.668 134.668 0 0 1-4.877 4.492c-9.933 8.682-19.886 14.842-28.658 17.94ZM50.35 144.747c-12.483-4.267-22.792-9.812-29.858-15.863c-6.35-5.437-9.555-10.836-9.555-15.216c0-9.322 13.897-21.212 37.076-29.293c2.813-.98 5.757-1.905 8.812-2.773c3.204 10.42 7.406 21.315 12.477 32.332c-5.137 11.18-9.399 22.249-12.634 32.792a134.718 134.718 0 0 1-6.318-1.979Zm12.378-84.26c-4.811-24.587-1.616-43.134 6.425-47.789c8.564-4.958 27.502 2.111 47.463 19.835a144.318 144.318 0 0 1 3.841 3.545c-7.438 7.987-14.787 17.08-21.808 26.988c-12.04 1.116-23.565 2.908-34.161 5.309a160.342 160.342 0 0 1-1.76-7.887Zm110.427 27.268a347.8 347.8 0 0 0-7.785-12.803c8.168 1.033 15.994 2.404 23.343 4.08c-2.206 7.072-4.956 14.465-8.193 22.045a381.151 381.151 0 0 0-7.365-13.322Zm-45.032-43.861c5.044 5.465 10.096 11.566 15.065 18.186a322.04 322.04 0 0 0-30.257-.006c4.974-6.559 10.069-12.652 15.192-18.18ZM82.802 87.83a323.167 323.167 0 0 0-7.227 13.238c-3.184-7.553-5.909-14.98-8.134-22.152c7.304-1.634 15.093-2.97 23.209-3.984a321.524 321.524 0 0 0-7.848 12.897Zm8.081 65.352c-8.385-.936-16.291-2.203-23.593-3.793c2.26-7.3 5.045-14.885 8.298-22.6a321.187 321.187 0 0 0 7.257 13.246c2.594 4.48 5.28 8.868 8.038 13.147Zm37.542 31.03c-5.184-5.592-10.354-11.779-15.403-18.433c4.902.192 9.899.29 14.978.29c5.218 0 10.376-.117 15.453-.343c-4.985 6.774-10.018 12.97-15.028 18.486Zm52.198-57.817c3.422 7.8 6.306 15.345 8.596 22.52c-7.422 1.694-15.436 3.058-23.88 4.071a382.417 382.417 0 0 0 7.859-13.026a347.403 347.403 0 0 0 7.425-13.565Zm-16.898 8.101a358.557 358.557 0 0 1-12.281 19.815a329.4 329.4 0 0 1-23.444.823c-7.967 0-15.716-.248-23.178-.732a310.202 310.202 0 0 1-12.513-19.846h.001a307.41 307.41 0 0 1-10.923-20.627a310.278 310.278 0 0 1 10.89-20.637l-.001.001a307.318 307.318 0 0 1 12.413-19.761c7.613-.576 15.42-.876 23.31-.876H128c7.926 0 15.743.303 23.354.883a329.357 329.357 0 0 1 12.335 19.695a358.489 358.489 0 0 1 11.036 20.54a329.472 329.472 0 0 1-11 20.722Zm22.56-122.124c8.572 4.944 11.906 24.881 6.52 51.026c-.344 1.668-.73 3.367-1.15 5.09c-10.622-2.452-22.155-4.275-34.23-5.408c-7.034-10.017-14.323-19.124-21.64-27.008a160.789 160.789 0 0 1 5.888-5.4c18.9-16.447 36.564-22.941 44.612-18.3ZM128 90.808c12.625 0 22.86 10.235 22.86 22.86s-10.235 22.86-22.86 22.86s-22.86-10.235-22.86-22.86s10.235-22.86 22.86-22.86Z"></path></svg>

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:root {
font-family: system-ui, Avenir, Helvetica, Arial, sans-serif;
line-height: 1.5;
font-weight: 400;
color-scheme: light dark;
color: rgba(255, 255, 255, 0.87);
background-color: #242424;
font-synthesis: none;
text-rendering: optimizeLegibility;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
a {
font-weight: 500;
color: #646cff;
text-decoration: inherit;
}
a:hover {
color: #535bf2;
}
body {
margin: 0;
display: flex;
place-items: center;
min-width: 320px;
min-height: 100vh;
}
h1 {
font-size: 3.2em;
line-height: 1.1;
}
button {
border-radius: 8px;
border: 1px solid transparent;
padding: 0.6em 1.2em;
font-size: 1em;
font-weight: 500;
font-family: inherit;
background-color: #1a1a1a;
cursor: pointer;
transition: border-color 0.25s;
}
button:hover {
border-color: #646cff;
}
button:focus,
button:focus-visible {
outline: 4px auto -webkit-focus-ring-color;
}
@media (prefers-color-scheme: light) {
:root {
color: #213547;
background-color: #ffffff;
}
a:hover {
color: #747bff;
}
button {
background-color: #f9f9f9;
}
}

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@ -0,0 +1,14 @@
import { StrictMode } from 'react'
import { createRoot } from 'react-dom/client'
import { Chart as ChartJS, ArcElement, Tooltip, Legend, CategoryScale, LinearScale, BarElement, PointElement, LogarithmicScale } from "chart.js";
import { App } from './App.tsx'
import './index.scss'
ChartJS.register(ArcElement, Tooltip, Legend, CategoryScale, LinearScale, BarElement, PointElement, LogarithmicScale);
createRoot(document.getElementById('root')!).render(
<StrictMode>
<App />
</StrictMode>,
)

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@ -0,0 +1,53 @@
import { Action } from '@idle-economy/engine';
import { defaultGameRulesOptions, type GameRulesOptions } from '@idle-economy/engine/src/rulesets/rules';
import { Simulation, type SimulationStats } from '@idle-economy/simulator';
import { makeAutoObservable, runInAction } from 'mobx';
export class Root {
public readonly simulation: Simulation;
public simulationTime: number = 0;
public stats: SimulationStats | undefined;
public lastResetStats: SimulationStats | undefined;
public gameOptions: GameRulesOptions = defaultGameRulesOptions;
constructor() {
this.simulation = new Simulation(
{
onAction: this.handleSimulatorAction.bind(this),
onStats: this.handleSimulatorStats.bind(this),
},
);
this.reset();
makeAutoObservable(this);
}
public reset() {
this.lastResetStats = this.stats;
this.simulation.initialize(this.gameOptions);
}
public setGameOptions(value: GameRulesOptions) {
this.gameOptions = value;
this.reset();
}
private handleSimulatorAction(action: Action): void {
// console.dir(action);
}
private handleSimulatorStats(stats: SimulationStats): void {
runInAction(() => {
if (stats.actions.length > 0) {
this.stats = { ...stats, actions: [...stats.actions] };
}
this.simulationTime = this.simulation.time;
});
}
}
export const root = new Root();

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@ -0,0 +1,20 @@
import Decimal, { type DecimalSource } from 'break_eternity.js';
import { Presets } from 'eternal_notations';
import moment from 'moment';
export function formatNumber(value: DecimalSource | undefined): string {
const v = new Decimal(value ?? 0);
if (v.lt(1))
return Presets.Default.format(v)
else
return Presets.Scientific.format(v);
}
export function formatTime(time: number, format: 'full' | 'short' = 'full'): string {
if (format === 'short')
return moment.utc(Math.round(time * 1000)).format('HH:mm:ss.SSS');
else
return moment.utc(Math.round(time * 1000)).format('HH:mm:ss');
// return moment.utc(time * 1000).format('HH:mm:ss.SSS');
// return durationFormat.format({ seconds: Math.round(time * 1000) });
}

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@ -0,0 +1,28 @@
{
"compilerOptions": {
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.app.tsbuildinfo",
"target": "ES2022",
"useDefineForClassFields": true,
"lib": ["ES2022", "DOM", "DOM.Iterable"],
"module": "ESNext",
"types": ["vite/client"],
"skipLibCheck": true,
/* Bundler mode */
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"verbatimModuleSyntax": true,
"moduleDetection": "force",
"noEmit": true,
"jsx": "react-jsx",
/* Linting */
"strict": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"erasableSyntaxOnly": true,
"noFallthroughCasesInSwitch": true,
"noUncheckedSideEffectImports": true
},
"include": ["src"]
}

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@ -0,0 +1,7 @@
{
"files": [],
"references": [
{ "path": "./tsconfig.app.json" },
{ "path": "./tsconfig.node.json" }
]
}

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@ -0,0 +1,26 @@
{
"compilerOptions": {
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.node.tsbuildinfo",
"target": "ES2023",
"lib": ["ES2023"],
"module": "ESNext",
"types": ["node"],
"skipLibCheck": true,
/* Bundler mode */
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"verbatimModuleSyntax": true,
"moduleDetection": "force",
"noEmit": true,
/* Linting */
"strict": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"erasableSyntaxOnly": true,
"noFallthroughCasesInSwitch": true,
"noUncheckedSideEffectImports": true
},
"include": ["vite.config.ts"]
}

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@ -0,0 +1,7 @@
import { defineConfig } from 'vite'
import react from '@vitejs/plugin-react'
// https://vite.dev/config/
export default defineConfig({
plugins: [react()],
})

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@ -2,10 +2,10 @@
"name": "@idle-economy/simulator", "name": "@idle-economy/simulator",
"version": "1.0.0", "version": "1.0.0",
"description": "", "description": "",
"main": "dist/index.js", "main": "src/index.js",
"scripts": { "scripts": {
"start": "tsx ./src/index.ts", "start": "tsx ./src/run.ts",
"dev": "tsx watch --include './src/**/*' --include '../engine/src/**/*' ./src/index.ts" "dev": "tsx watch --include './src/**/*' --include '../engine/src/**/*' ./src/run.ts"
}, },
"keywords": [], "keywords": [],
"author": "", "author": "",
@ -14,9 +14,13 @@
"dependencies": { "dependencies": {
"@formatjs/intl-durationformat": "^0.10.1", "@formatjs/intl-durationformat": "^0.10.1",
"@idle-economy/engine": "*", "@idle-economy/engine": "*",
"command-line-args": "^6.0.1" "command-line-args": "^6.0.1",
"json5": "^2.2.3",
"moment": "^2.30.1"
}, },
"devDependencies": { "devDependencies": {
"@swc-node/register": "^1.11.1",
"@swc/core": "^1.15.11",
"@types/command-line-args": "^5.2.3" "@types/command-line-args": "^5.2.3"
} }
} }

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@ -0,0 +1,69 @@
import { DurationFormat } from '@formatjs/intl-durationformat'
import { Action, Game, ResourceSet, GameSnapshot, makeGame } from '@idle-economy/engine';
import { formatTime, now } from '../utils/time';
import { RealtimeStats, Simulation, SimulationOptions, SimulationStats } from './Simulation';
const durationFormat = new DurationFormat(
'en',
{
style: 'long',
hours: 'numeric',
minutes: 'numeric',
seconds: 'numeric',
},
);
export class ConsoleSimulator {
public readonly simulation: Simulation;
constructor(
options: Omit<SimulationOptions, 'onAction' | 'onStats'>,
) {
this.simulation = new Simulation({
...options,
onAction: this.handleSimulationAction.bind(this),
onStats: this.handleSimulationStats.bind(this),
});
}
private handleSimulationAction(action: Action) {
// this.logAction(action, 0);
}
private handleSimulationStats(stats: SimulationStats) {
const rt = stats.realtime[stats.realtime.length - 1];
if (rt)
this.logRealtime(rt);
this.logStats(stats);
}
private log(time: number, data: string): void {
console.log(`${formatTime(time)}: ${data}`);
}
private logRealtime(rtStats: RealtimeStats) {
this.log(rtStats.time, `Simulation speed: ${formatTime(rtStats.timeDelta)} / second`);
}
private logStats(stats: SimulationStats): void {
let lastTime = 0;
let maxDeltaTime = 0;
for (const action of stats.actions) {
const deltaTime = action.time - lastTime;
this.logAction(action, deltaTime);
lastTime = action.time;
maxDeltaTime = Math.max(maxDeltaTime, deltaTime);
}
this.log(stats.finalTime, `max action wait fime is ${formatTime(maxDeltaTime, 'short')}`)
this.log(stats.finalTime, `final data: ${JSON.stringify(stats.finalSnapshot, undefined, 2)}`);
}
private logResources(time: number, resources: ResourceSet): void {
this.log(time, `RESOURCES ${resources.toString()} `);
}
private logAction(action: Action, deltaTime: number): void {
this.log(action.time, `ACTION ${action.toString()}, time since last action: ${formatTime(deltaTime, 'short')} `);
}
}

142
simulator/src/Simulation.ts Normal file
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@ -0,0 +1,142 @@
import { Action, Game, GameSnapshot, makeGame } from '@idle-economy/engine';
import { Player } from './player/Player';
import { formatTime, now } from '../utils/time';
import { defaultGameRulesOptions, GameRulesOptions } from '@idle-economy/engine/src/rulesets/rules';
export type RealtimeStats = {
realtime: number,
time: number,
timeDelta: number,
}
export type SimulationStats = {
realtime: RealtimeStats[],
actions: Action[],
finalTime: number;
finalSnapshot: GameSnapshot,
}
export type SimulationOptions = {
onAction?: (action: Action) => void,
onStats?: (stats: SimulationStats) => void,
}
const emptyStats: SimulationStats = {
realtime: [],
actions: [],
finalTime: 0,
finalSnapshot: { resources: {}, generators: [] },
};
export class Simulation {
public time: number = 0;
public game: Game;
public player: Player;
public stats: SimulationStats;
private gameRulesOptions: GameRulesOptions = defaultGameRulesOptions;
constructor(
private readonly options: SimulationOptions,
) {
}
public initialize(gameRulesOptions: Partial<GameRulesOptions>) {
this.gameRulesOptions = { ...this.gameRulesOptions, ...gameRulesOptions };
this.game = makeGame(this.gameRulesOptions);
this.player = new Player(this.game);
this.reset();
}
public reset() {
this.time = 0;
this.game.reset();
this.stats = JSON.parse(JSON.stringify(emptyStats));
this.emitStats();
}
private emitAction(action: Action) {
this.options.onAction?.(action);
}
private emitStats() {
this.options.onStats?.(this.stats);
}
public async run(duration: number) {
const finishTime = this.time + duration;
const start = now();
let lastSecond = -1;
let lastSecondTime = -1;
let timePassed = 0;
this.emitStats();
while (this.time < finishTime) {
const deltaTime = 1.0 / 60;
timePassed = now() - start;
const second = Math.floor(timePassed);
if (second != lastSecond) {
if (lastSecond != -1) {
const rtStats = {
realtime: timePassed,
time: this.time,
timeDelta: this.time - lastSecondTime,
} as RealtimeStats;
this.stats.realtime.push(rtStats);
this.emitStats();
}
lastSecond = second;
lastSecondTime = this.time;
}
const tickActions = Array.from(this.tick(deltaTime));
if (tickActions.length) {
tickActions.forEach((action) => {
action.time = this.time;
action.gameAfter = this.makeGameSnapshot();
});
this.stats.actions.push(...tickActions);
for (let action of tickActions)
this.emitAction(action);
}
this.time += deltaTime;
}
this.time = finishTime;
const rtStats = {
realtime: timePassed,
time: this.time,
timeDelta: this.time - lastSecondTime,
} as RealtimeStats;
this.stats.realtime.push(rtStats);
this.stats.finalTime = this.time;
this.stats.finalSnapshot = this.makeGameSnapshot();
this.emitStats();
}
private makeGameSnapshot(): GameSnapshot {
return {
resources: this.game.resources.toObject(),
generators: this.game.generators.map((gen) => gen.snapshot()),
}
}
private *tick(time: number): Generator<Action, void, unknown> {
yield* this.game.tick(time);
yield* this.player.tick(time);
}
}

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@ -1,103 +0,0 @@
import { DurationFormat } from '@formatjs/intl-durationformat'
import { Action, Game, ResourceSet, GameSnapshot } from '@idle-economy/engine';
import { Player } from './player/Player';
const durationFormat = new DurationFormat("en", { style: "short" });
export type SimulationStats = {
actions: Action[],
finalTime: number;
finalSnapshot: GameSnapshot,
}
export class Simulator {
constructor(
public readonly player: Player,
) {
}
public get game(): Game {
return this.player.game;
}
public simulate(duration: number) {
const stats: SimulationStats = {
actions: [],
finalTime: 0,
finalSnapshot: { resources: {}, generators: [] },
};
let time = 0;
let lastSecond = -1;
this.log(time, "start");
while (time < duration) {
const deltaTime = 1 / 60;
const tickActions = Array.from(this.tick(deltaTime));
if (tickActions.length) {
const snapshot: GameSnapshot = this.makeGameSnapshot();
tickActions.forEach((action) => {
action.time = time;
action.gameAfter = snapshot;
});
stats.actions.push(...tickActions);
}
// for (const tickAction of tickActions)
// this.logAction(time, tickAction);
// this.logResources(time, this.game.resources);
time += deltaTime;
}
stats.finalTime = time;
stats.finalSnapshot = this.makeGameSnapshot();
this.log(time, "done");
this.logStats(stats);
}
private makeGameSnapshot(): GameSnapshot {
return {
resources: this.game.resources.toObject(),
generators: this.game.generators.map((gen) => gen.snapshot()),
}
}
private *tick(time: number): Generator<Action, void, unknown> {
yield* this.player.tick(time);
yield* this.game.tick(time);
}
private log(time: number, data: string): void {
console.log(`${Simulator.formatTime(time)}: ${data}`);
}
private logStats(stats: SimulationStats): void {
let lastTime = 0;
let maxDeltaTime = 0;
for (const action of stats.actions) {
const deltaTime = action.time - lastTime;
this.logAction(action, deltaTime);
lastTime = action.time;
maxDeltaTime = Math.max(maxDeltaTime, deltaTime);
}
this.log(stats.finalTime, `max action wait fime is ${maxDeltaTime}`)
this.log(stats.finalTime, `final data: ${JSON.stringify(stats.finalSnapshot, undefined, 2)}`);
}
private logResources(time: number, resources: ResourceSet): void {
this.log(time, `RESOURCES ${resources.toString()} `);
}
private logAction(action: Action, deltaTime: number): void {
this.log(action.time, `ACTION ${action.toString()}, time since last action: ${Simulator.formatTime(deltaTime)} `);
}
private static formatTime(time: number): string {
return durationFormat.format({ milliseconds: Math.round(time * 1000) });
}
}

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@ -0,0 +1,2 @@
export * from './PlayerAction';
export * from './ResourceGeneratorUpgradeAction';

View File

@ -1,21 +1,3 @@
import { makeGame } from '@idle-economy/engine'; export * from './player/Player';
import { Simulator } from './Simulator' export * from './Simulation';
import { Player } from './player/Player'; export * from './actions';
import commandLineArgs from 'command-line-args'
process.on('SIGTERM', () => {
// Clean up resources and exit
process.exit(0);
});
const optionDefinitions: commandLineArgs.OptionDefinition[] = [
{ name: 'time', alias: 't', type: Number, defaultValue: 60 },
];
const options = commandLineArgs(optionDefinitions);
const game = makeGame();
const player = new Player(game);
const simulator = new Simulator(player);
simulator.simulate(options.time);

View File

@ -19,7 +19,10 @@ export class Player {
} }
private *tryUpgradeResourceGenerator(generator: ResourceGenerator): Generator<ResourceGeneratorUpgradeAction, void, unknown> { private *tryUpgradeResourceGenerator(generator: ResourceGenerator): Generator<ResourceGeneratorUpgradeAction, void, unknown> {
if (generator.upgrade()) { // const upgradeLevelsAvailable = generator.upgradeLevelsAvailable('max');
const upgradeLevelsAvailable = generator.upgradeLevelsAvailable(1);
for (let i = 0; i < upgradeLevelsAvailable; i++) {
generator.upgrade();
yield new ResourceGeneratorUpgradeAction(generator.snapshot()); yield new ResourceGeneratorUpgradeAction(generator.snapshot());
} }
} }

21
simulator/src/run.ts Normal file
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@ -0,0 +1,21 @@
import { defaultGameRulesOptions } from '@idle-economy/engine/src/rulesets/rules';
import { ConsoleSimulator } from './ConsoleSimulator';
import commandLineArgs from 'command-line-args';
import json5 from 'json5';
process.on('SIGTERM', () => {
// Clean up resources and exit
process.exit(0);
});
const optionDefinitions: commandLineArgs.OptionDefinition[] = [
{ name: 'time', alias: 't', type: Number, defaultValue: 60 },
{ name: 'rules', alias: 'r', type: String, defaultValue: JSON.stringify(defaultGameRulesOptions) },
];
const options = commandLineArgs(optionDefinitions);
(async () => {
const simulator = new ConsoleSimulator({});
simulator.simulation.initialize(json5.parse(options.rules));
await simulator.simulation.run(options.time);
})();

8
simulator/tsconfig.json Normal file
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@ -0,0 +1,8 @@
{
"compilerOptions": {
"target": "es2020",
"module": "nodenext",
"moduleResolution": "nodenext",
"skipLibCheck": true
}
}

14
simulator/utils/time.ts Normal file
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@ -0,0 +1,14 @@
import moment from "moment";
export function now(): number {
return (performance.now() + performance.timeOrigin) / 1000;
}
export function formatTime(time: number, format: 'full' | 'short' = 'full'): string {
if (format === 'short')
return moment.utc(time * 1000).format('HH:mm:ss.SSS');
else
return moment.utc(time * 1000).format('HH:mm:ss');
// return moment.utc(time * 1000).format('HH:mm:ss.SSS');
// return durationFormat.format({ seconds: Math.round(time * 1000) });
}

View File

@ -2,6 +2,7 @@ import { type ResourceGenerator } from "@idle-economy/engine";
import { observer } from "mobx-react-lite"; import { observer } from "mobx-react-lite";
import { ResourcesView } from "./ResourcesView"; import { ResourcesView } from "./ResourcesView";
import { root } from "./state/Root"; import { root } from "./state/Root";
import { formatNumber } from "./tools/format";
type Props = { type Props = {
generator: ResourceGenerator, generator: ResourceGenerator,
@ -12,8 +13,10 @@ export const ResourceGeneratorView = observer(function (props: Props) {
let gen = props.generator; let gen = props.generator;
let showName = gen.rule.name === 'prestige'; let showName = gen.rule.name === 'prestige';
const upgradeLevelsAvailable = gen.upgradeLevelsAvailable(root.upgradeStep); const realUpgradeLevelsAvailable = gen.upgradeLevelsAvailable(root.upgradeStep);
const upgradeToLevel = gen.level + upgradeLevelsAvailable; const isUpgradable = realUpgradeLevelsAvailable === 0;
const upgradeLevelsAvailable = Math.max(1, realUpgradeLevelsAvailable);
const upgradeToLevel = gen.level + (realUpgradeLevelsAvailable > 0 ? upgradeLevelsAvailable : (root.upgradeStep === 'max' ? 1 : root.upgradeStep));
function handleGeneratorClick(): void { function handleGeneratorClick(): void {
if (props.generator.rule.manualGeneration) if (props.generator.rule.manualGeneration)
@ -36,7 +39,7 @@ export const ResourceGeneratorView = observer(function (props: Props) {
> >
<div className={`name ${showName ? '' : 'hidden'}`}>{gen.rule.name}</div> <div className={`name ${showName ? '' : 'hidden'}`}>{gen.rule.name}</div>
<div>LEVEL {gen.level}</div> <div>LEVEL {gen.level}</div>
<div>+<ResourcesView resources={gen.getGain().toObject()} /> / {gen.getPeriod()} sec</div> <div>+<ResourcesView resources={gen.getGain().toObject()} /> / {formatNumber(gen.getPeriod())} sec</div>
{/* <div><ProgressView period={gen.getPeriod()} progress={gen.progress} /></div> */} {/* <div><ProgressView period={gen.getPeriod()} progress={gen.progress} /></div> */}
{/* <div>{gen.isVisible ? 'visible' : 'not visible'}</div> {/* <div>{gen.isVisible ? 'visible' : 'not visible'}</div>
<div>{gen.isUpgradable ? 'upgradable' : 'not upgradable'}</div> <div>{gen.isUpgradable ? 'upgradable' : 'not upgradable'}</div>
@ -45,12 +48,16 @@ export const ResourceGeneratorView = observer(function (props: Props) {
<button <button
className="upgrade" className="upgrade"
onClick={handleGeneratorUpgradeClick} onClick={handleGeneratorUpgradeClick}
disabled={upgradeLevelsAvailable === 0} disabled={isUpgradable}
> >
<div>UPGRADE {gen.level} {upgradeToLevel}</div> <div>UPGRADE {gen.level} {upgradeToLevel}</div>
<div>at: <ResourcesView resources={gen.getUpgradePrice(upgradeToLevel).toObject()} /></div> <div>at: <ResourcesView resources={gen.getUpgradePrice(upgradeToLevel - 1).toObject()} /></div>
<div>cost: </div> <div>cost: </div>
<div>+<ResourcesView resources={gen.getGain(upgradeToLevel).toObject()} /> / {gen.getPeriod(upgradeToLevel)} sec</div> <div>+<ResourcesView resources={gen.getGain(upgradeToLevel).toObject()} /> / {formatNumber(gen.getPeriod(upgradeToLevel))} sec</div>
{/* <div>realUpgradeLevelsAvailable: {realUpgradeLevelsAvailable}</div>
<div>isUpgradable: {isUpgradable ? 'true' : 'false'}</div>
<div>upgradeLevelsAvailable: {upgradeLevelsAvailable}</div>
<div>upgradeToLevel: {upgradeToLevel}</div> */}
</button> </button>
</div> </div>
</>) </>)

View File

@ -2,10 +2,21 @@ import { makeGame, ResourceGenerator, ResourceSet } from "@idle-economy/engine";
import { makeAutoObservable } from "mobx"; import { makeAutoObservable } from "mobx";
import { Notation, Presets } from 'eternal_notations'; import { Notation, Presets } from 'eternal_notations';
import { now } from "../tools/time"; import { now } from "../tools/time";
import { defaultGameRulesOptions, type GameRulesOptions } from "@idle-economy/engine/src/rulesets/rules";
const gameRulesOptions: GameRulesOptions = defaultGameRulesOptions;
// const gameRulesOptions: GameRulesOptions = {
// startingResources: 0,
// generationBasePrice: 1,
// generationPower: 1.2,
// upgradeBasePrice: 2000,
// upgradeFactor: 1.01,
// }
export class Root { export class Root {
private readonly game = makeGame(); private readonly game = makeGame(gameRulesOptions);
public resources: ResourceSet = new ResourceSet(); public resources: ResourceSet = new ResourceSet();
public generators: ResourceGenerator[] = []; public generators: ResourceGenerator[] = [];

View File

@ -1,6 +1,11 @@
import type Decimal from 'break_eternity.js';
import { root } from '../state/Root'; import { root } from '../state/Root';
import Decimal, { type DecimalSource } from 'break_eternity.js';
import { Presets } from 'eternal_notations';
export function formatNumber(value: Decimal | undefined): string { export function formatNumber(value: DecimalSource | undefined): string {
return root.numberNotation.format(value ?? 0); const v = new Decimal(value ?? 0);
if (v.lt(1))
return Presets.Default.format(v)
else
return root.numberNotation.format(v);
} }