63 lines
2.6 KiB
TypeScript
63 lines
2.6 KiB
TypeScript
import Decimal from "break_eternity.js";
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import type { GameRules } from "../rules/GameRules";
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import { simpleResGen, resourceGen } from './utils';
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import { ResourceSet } from "../game";
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export const rules: GameRules = {
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startResources: { prestigeMul: new Decimal(1) },
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generators: [
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{
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name: 'white',
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startingLevel: 1,
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resetProgressOnUpgrade: true,
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manualGeneration: true,
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period: (level) => level ? 3 : 0,
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isVisible: () => true,
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upgradePrice: () => ResourceSet.zero,
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isUpgradable: () => false,
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generationGain: (level, game) => resourceGen({ RED: { offset: 14, power: 2, factor: 1 } }, level),
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onGenerate: (level, game, gain) => game.resources.add(gain),
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},
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simpleResGen({
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name: 'red',
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startingLevel: 1,
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period: 1,
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upgradePrice: { RED: { offset: 3, power: 2.1, factor: 10 } },
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generatesResources: { RED: { offset: 3, power: 1.5, factor: 1 } },
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}),
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...['orange', 'yellow', 'green', 'cyan', 'blue', 'violet']
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.map((color, idx) => simpleResGen({
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name: color,
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period: idx + 2,
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generatesResources: { RED: { power: 1.5, factor: (idx + 2) ** 2 } },
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// visibilityPrice: { RED: { offset: 5 * 10 ** (idx + 1) } },
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upgradePrice: { RED: { offset: 10 ** (idx + 2), power: 2.1, factor: 10 * 5 ** (idx + 1) } }
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})),
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// {
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// name: 'prestige',
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// startingLevel: 0,
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// period: () => 0,
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// // generation: resourceGen({ prestigeMul: { offset: 0, power: 0.2, factor: 1 } }),
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// openPrice: (level) => ({ RED: new Decimal(50) }),
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// upgradePrice: () => ({}),
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// visibilityPrice: () => ({}),
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// manualProgressReset: true,
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// resetProgressOnUpgrade: true,
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// generation: (level, game, dryRun) => {
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// if (!dryRun) {
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// console.log('prestige ' + level);
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// game.generators.filter((gen) => gen.rule.name !== 'prestige').forEach((gen) => gen.reset());
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// ResourceSet.transform(
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// game.resources.keys().filter((res) => res != 'prestigeMul'),
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// game.resources,
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// () => Decimal.dZero,
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// );
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// }
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// return resourceGen({ prestigeMul: { offset: 0, power: 1, factor: 1 } })(level, game);
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// // game.resources.clear();
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// }
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// }
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],
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} |