idle-economy/engine/src/rulesets/rules.ts

79 lines
3.0 KiB
TypeScript

import Decimal from "break_eternity.js";
import type { GameRules } from "../rules/GameRules";
import { resourceGen, classicResGen } from './utils';
import { ResourceSet } from "../game";
export type GameRulesOptions = {
startingResources: number,
upgradeBasePrice: number,
generationBasePrice: number,
upgradeFactor: number,
generationPower: number,
}
export const defaultGameRulesOptions: GameRulesOptions = {
startingResources: 100,
generationBasePrice: 0.2,
generationPower: 0.3,
upgradeBasePrice: 100,
upgradeFactor: 1.01,
}
export const rules: (options: GameRulesOptions) => GameRules = (options) => ({
startResources: { RED: new Decimal(options.startingResources), prestigeMul: new Decimal(1) },
generators: [
// {
// name: 'white',
// startingLevel: 1,
// resetProgressOnUpgrade: true,
// manualGeneration: true,
// period: (level) => level ? 3 : 0,
// isVisible: () => true,
// upgradePrice: () => ResourceSet.zero,
// isUpgradable: () => false,
// generationGain: (level, game) => resourceGen({ RED: { offset: 14, power: 2, factor: 1 } }, level),
// onGenerate: (level, game, gain) => game.resources.add(gain),
// },
// simpleResGen({
// name: 'red',
// startingLevel: 1,
// period: (level) => level === 0 ? 0 : Math.pow(0.95, level - 1),
// upgradePrice: { RED: { offset: 3, power: 2.1, factor: 10 } },
// generatesResources: { RED: { offset: 3, power: 1.5, factor: 1 } },
// }),
// ...['red', 'orange', 'yellow', 'green', 'cyan', 'blue', 'violet']
...['red']
.map((color, idx) => classicResGen(options, {
name: color,
startingLevel: 1,
})),
// {
// name: 'prestige',
// startingLevel: 0,
// period: () => 0,
// // generation: resourceGen({ prestigeMul: { offset: 0, power: 0.2, factor: 1 } }),
// openPrice: (level) => ({ RED: new Decimal(50) }),
// upgradePrice: () => ({}),
// visibilityPrice: () => ({}),
// manualProgressReset: true,
// resetProgressOnUpgrade: true,
// generation: (level, game, dryRun) => {
// if (!dryRun) {
// console.log('prestige ' + level);
// game.generators.filter((gen) => gen.rule.name !== 'prestige').forEach((gen) => gen.reset());
// ResourceSet.transform(
// game.resources.keys().filter((res) => res != 'prestigeMul'),
// game.resources,
// () => Decimal.dZero,
// );
// }
// return resourceGen({ prestigeMul: { offset: 0, power: 1, factor: 1 } })(level, game);
// // game.resources.clear();
// }
// }
],
});