multirepo
This commit is contained in:
@@ -0,0 +1,147 @@
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import { useEffect, useState } from 'react';
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import Topbar from './components/Topbar';
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import { GameCanvas } from './components/GameCanvas';
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import { load, save } from './saveLoad';
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import { defaultGame } from './prefabs/game';
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import { Game, deserializeGame } from '@incgame/engine';
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export type Selection = { kind: 'node'; id: string } | null;
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export default function App() {
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const [game, setGame] = useState<Game>(() => load());
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const [selected, setSelected] = useState<Selection>(null);
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useEffect(() => save(game), [game]);
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// useEffect(() => saveTickCount(tickCount), [tickCount]);
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function handleTick() {
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game.tick(1.0 / 10);
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setGame(game.clone());
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}
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function handleReset() {
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const ok = window.confirm(
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'Обнулить все значения и таймеры? Настройки узлов и связей не изменятся.'
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);
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if (!ok)
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return;
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game.reset();
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setGame(game.clone());
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}
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function handleInitialize() {
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const ok = window.confirm(
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'Удалить все объекты и начать игру с начала?'
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);
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if (!ok)
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return;
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setGame(deserializeGame(defaultGame()));
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}
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// function handleAddNode(kind: NodeKind) {
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// const idNum = game.nextId + 1;
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// const id = `${kind}-${idNum}`;
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// const node: SimNode = {
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// id,
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// label: kindLabel(kind),
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// x: 60 + (game.nodes.length * 25) % 600,
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// y: 60 + (game.nodes.length * 47) % 400,
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// capacity: kind === 'storage' ? 100 : null,
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// behavior: BEHAVIOR_DEFAULTS[kind],
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// };
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// setGame((prev) => ({ ...prev, nextId: idNum, nodes: [...prev.nodes, node] }));
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// setBuffers((prev) => ({ ...prev, [id]: {} }));
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// setSelected({ kind: 'node', id });
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// }
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// function handleRemoveNode(id: string) {
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// setGame((prev) => ({
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// ...prev,
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// nodes: prev.nodes.filter((n) => n.id !== id),
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// edges: prev.edges.filter((e) => e.from !== id && e.to !== id),
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// }));
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// setBuffers((prev) => {
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// const next = { ...prev };
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// delete next[id];
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// return next;
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// });
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// setSelected((s) => (s && s.id === id ? null : s));
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// }
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// function handleAddEdge() {
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// if (game.nodes.length < 2) return;
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// const idNum = game.nextId + 1;
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// const id = `e-${idNum}`;
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// const edge: SimEdge = {
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// id,
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// from: game.nodes[0].id,
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// to: game.nodes[1].id,
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// resource: 'wood',
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// rate: 1,
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// priority: 0,
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// };
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// setGame((prev) => ({ ...prev, nextId: idNum, edges: [...prev.edges, edge] }));
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// setSelected({ kind: 'edge', id });
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// }
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// function handleRemoveEdge(id: string) {
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// setGame((prev) => ({ ...prev, edges: prev.edges.filter((e) => e.id !== id) }));
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// setSelected((s) => (s && s.id === id ? null : s));
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// }
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// function handleUpdateNode(id: string, patch: Partial<SimNode>) {
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// setGame((prev) => ({
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// ...prev,
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// nodes: prev.nodes.map((n) => (n.id === id ? { ...n, ...patch } : n)),
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// }));
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// }
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// function handleUpdateNodeBehavior(id: string, behavior: Behavior) {
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// handleUpdateNode(id, { behavior });
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// }
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// function handleUpdateEdge(id: string, patch: Partial<SimEdge>) {
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// setGame((prev) => ({
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// ...prev,
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// edges: prev.edges.map((e) => (e.id === id ? { ...e, ...patch } : e)),
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// }));
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// }
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// function handleDragNode(id: string, x: number, y: number) {
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// handleUpdateNode(id, { x, y });
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// }
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return (
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<div id="app">
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<Topbar
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time={game.time}
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onTick={handleTick}
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onReset={handleReset}
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onInitialize={handleInitialize}
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/>
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<div className="main">
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<GameCanvas
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game={game}
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selected={selected}
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onSelectNode={(id) => setSelected({ kind: 'node', id })}
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/>
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{/* <Sidebar
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game={game}
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selected={selected}
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onSelectNode={(id) => setSelected({ kind: 'node', id })}
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onSelectEdge={(id) => setSelected({ kind: 'edge', id })}
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onAddNode={handleAddNode}
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onAddEdge={handleAddEdge}
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onRemoveNode={handleRemoveNode}
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onRemoveEdge={handleRemoveEdge}
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onUpdateNode={handleUpdateNode}
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onUpdateNodeBehavior={handleUpdateNodeBehavior}
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onUpdateEdge={handleUpdateEdge}
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/> */}
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</div>
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</div>
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);
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}
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@@ -0,0 +1,82 @@
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import { forwardRef } from 'react';
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import { GraphNode } from '../ui/graph';
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import { ResourceDescriptions } from '../ui/resource';
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import { ConverterCardInfo } from './ConverterCardInfo';
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import { Game, Behaviour, Converter, Resource } from '@incgame/engine';
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import * as yaml from 'yaml';
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interface Props {
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game: Game;
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position: GraphNode['position'];
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behaviour: Behaviour,
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selected: boolean;
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onSelect: () => void;
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onSocketRef?: (type: 'input' | 'output', index: number, el: HTMLDivElement | null) => void;
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}
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export const BehaviourCard = forwardRef<HTMLDivElement, Props>(function NodeCard({ position, behaviour, selected, onSelect, onSocketRef }, ref) {
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function handleClick() {
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onSelect();
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}
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const info = behaviour.getDisplayInfo();
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const inputSockets = info.sockets.filter((s) => s.type === 'input');
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const outputSockets = info.sockets.filter((s) => s.type === 'output');
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return (
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<div
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ref={ref}
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className={`node node--${behaviour.kind}${selected ? ' is-selected' : ''}`}
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style={{ left: position.x, top: position.y }}
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onClick={handleClick}
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>
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<div className="unit__sockets unit__sockets--input">
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{
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inputSockets.map((socket) => (
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<div
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key={`input.${socket.index}`}
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ref={(el) => onSocketRef?.('input', socket.index, el)}
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className="unit__socket"
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style={{ background: ResourceDescriptions[socket.resource].color }}
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title={`${ResourceDescriptions[socket.resource].label} (вход)`}
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/>
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))
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}
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</div>
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<div className="unit__sockets unit__sockets--output">
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{
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outputSockets.map((socket) => (
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<div
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key={`output.${socket.index}`}
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ref={(el) => onSocketRef?.('output', socket.index, el)}
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className="unit__socket"
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style={{ background: ResourceDescriptions[socket.resource].color }}
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title={`${ResourceDescriptions[socket.resource].label} (выход)`}
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/>
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))
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}
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</div>
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<div className="unit__id">#{behaviour.id}</div>
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<div className="unit__kind">{behaviour.kind}</div>
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{
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Object.entries(info.storages).map(([name, storage]) => (
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<div className="unit__resources" key={name}>
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<div>{name}</div>
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{
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Object.entries(storage)
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.map(([rt, v]) => `${ResourceDescriptions[rt as Resource].icon}${v.toStringWithDecimalPlaces(4)}`).join(' ')
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}
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</div>
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))
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}
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{/* <div className="unit__links">
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{info.links.map((link) => <div key={`${link.target}/${link.resource}`}>→{link.target}/{link.resource}</div>)}
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</div> */}
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{
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behaviour.kind === 'converter' && <ConverterCardInfo converter={behaviour as Converter} />
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}
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<div className="unit__debug" style={{ fontSize: '75%', whiteSpace: 'pre' }}>{yaml.stringify(info.raw, undefined, 4)}</div>
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</div>
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);
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});
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@@ -0,0 +1,14 @@
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import { Converter } from "@incgame/engine";
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type Props = {
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converter: Converter;
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}
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export const ConverterCardInfo = function ({ converter }: Props) {
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return <>
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<div className="unit__converter__progress">
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<div className="unit__converter__progress_bar" style={{ width: `${converter.cycleTime.div(converter.cycleLength).mul(100).toFixed(2)}%` }} />
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<div className="unit__converter__progress_info">{converter.cycleTime.toFixed(4)} of {converter.cycleLength.toFixed(4)}</div>
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</div>
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</>
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}
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@@ -0,0 +1,134 @@
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import type { Selection } from '../App';
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import { BehaviourCard } from './BehaviourCard';
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import { build2dNodes, GraphNode } from '../ui/graph';
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import { useEffect, useLayoutEffect, useRef, useState } from 'react';
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import { LinkLine } from './LinkLine';
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import { Game } from '@incgame/engine';
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interface Props {
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game: Game;
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selected: Selection;
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onSelectNode: (id: string) => void;
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}
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export const GameCanvas = function ({
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game,
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selected,
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onSelectNode,
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}: Props) {
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const canvasRef = useRef<HTMLDivElement>(null);
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const nodeElsRef = useRef<Map<string, HTMLDivElement>>(new Map());
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const socketElsRef = useRef<Map<string, HTMLDivElement>>(new Map());
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const [size, setSize] = useState({ width: 0, height: 0 });
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const [centers, setCenters] = useState<Record<string, { x: number, y: number }>>({});
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const [socketCenters, setSocketCenters] = useState<Record<string, { x: number, y: number }>>({});
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useEffect(() => {
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const el = canvasRef.current;
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if (!el) return;
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const observer = new ResizeObserver(([entry]) => {
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const { width, height } = entry.contentRect;
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setSize({ width, height });
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});
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observer.observe(el);
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return () => observer.disconnect();
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}, []);
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const [graphNodes, setNodes2d] = useState<GraphNode[]>([]);
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useEffect(() => {
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let cancelled = false;
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build2dNodes(game.nodes, { width: size.width, height: size.height, padding: 40 })
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.then((result) => {
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if (!cancelled) setNodes2d(result);
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});
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return () => { cancelled = true; };
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}, [game.nodes, size.width, size.height]);
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useLayoutEffect(() => {
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const worldEl = canvasRef.current;
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if (!worldEl) return;
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const worldRect = worldEl.getBoundingClientRect();
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function centerOf(el: HTMLDivElement) {
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const rect = el.getBoundingClientRect();
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return {
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x: rect.left - worldRect.left + rect.width / 2,
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y: rect.top - worldRect.top + rect.height / 2,
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};
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}
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const nextCenters: Record<string, { x: number, y: number }> = {};
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const nextSocketCenters: Record<string, { x: number, y: number }> = {};
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for (const graphNode of graphNodes) {
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const el = nodeElsRef.current.get(graphNode.entity.id);
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if (el) nextCenters[graphNode.entity.id] = centerOf(el);
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for (const socket of graphNode.entity.getDisplayInfo().sockets) {
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const socketKey = `${graphNode.entity.id}.${socket.type}.${socket.index}`;
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const socketEl = socketElsRef.current.get(socketKey);
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if (socketEl) nextSocketCenters[socketKey] = centerOf(socketEl);
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}
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}
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setCenters(nextCenters);
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setSocketCenters(nextSocketCenters);
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}, [graphNodes]);
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function withCenter(graphNode: GraphNode): GraphNode {
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const center = centers[graphNode.entity.id];
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return center ? { ...graphNode, position: center } : graphNode;
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}
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function withSocket(graphNode: GraphNode, type: 'input' | 'output', resource: string): GraphNode {
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const socket = graphNode.entity.getDisplayInfo().sockets
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.find((s) => s.type === type && s.resource === resource);
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const center = socket && socketCenters[`${graphNode.entity.id}.${type}.${socket.index}`];
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return center ? { ...graphNode, position: center } : withCenter(graphNode);
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}
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return (
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<div className="world-wrap">
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<div id="world" ref={canvasRef}>
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{
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graphNodes.map((graphNode) =>
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graphNode.entity.inputLinks.map((link, idx) => {
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const target = graphNodes.find((gn) => gn.entity.id === link.target);
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return target && (
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<LinkLine
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game={game}
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key={`${graphNode.entity.id}.${idx}`}
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from={{ node: withSocket(graphNode, 'input', link.resource), resource: link.resource }}
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to={{ node: withSocket(target, 'output', link.resource), resource: link.resource }}
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/>
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);
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}))
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}
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{
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graphNodes.map((graphNode) => (
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<BehaviourCard
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ref={(el) => {
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if (el)
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nodeElsRef.current.set(graphNode.entity.id, el);
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else
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nodeElsRef.current.delete(graphNode.entity.id);
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}}
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onSocketRef={(type, index, el) => {
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const socketKey = `${graphNode.entity.id}.${type}.${index}`;
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if (el)
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socketElsRef.current.set(socketKey, el);
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else
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socketElsRef.current.delete(socketKey);
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}}
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game={game}
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key={graphNode.entity.id}
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position={graphNode.position}
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behaviour={graphNode.entity}
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selected={selected?.kind === 'node' && selected.id === graphNode.entity.id}
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onSelect={() => onSelectNode(graphNode.entity.id)}
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/>
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))}
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</div>
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</div>
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);
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}
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@@ -0,0 +1,45 @@
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import { Game, Resource } from "@incgame/engine";
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import { GraphNode } from "../ui/graph";
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type Props = {
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game: Game,
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from: { node: GraphNode, resource: Resource },
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to: { node: GraphNode, resource: Resource },
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}
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export const LinkLine = function ({ from, to }: Props) {
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const markerId = `node-line-arrow-${from.node.entity.id}-${to.node.entity.id}`.replace(/[^a-zA-Z0-9_-]/g, '_');
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const fromSocket = from.node.entity.getDisplayInfo().sockets.find((s) => s.type === 'input' && s.resource == from.resource);
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const toSocket = to.node.entity.getDisplayInfo().sockets.find((s) => s.type === 'output' && s.resource == to.resource);
|
||||
|
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if (!fromSocket || !toSocket)
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return null;
|
||||
|
||||
return (
|
||||
<svg>
|
||||
<defs>
|
||||
<marker
|
||||
id={markerId}
|
||||
viewBox="0 0 10 10"
|
||||
refX="9"
|
||||
refY="5"
|
||||
markerWidth="6"
|
||||
markerHeight="6"
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||||
orient="auto-start-reverse"
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||||
>
|
||||
<path d="M0,0 L10,5 L0,10 z" fill="white" />
|
||||
</marker>
|
||||
</defs>
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||||
<line
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||||
x1={from.node.position.x}
|
||||
y1={from.node.position.y}
|
||||
x2={to.node.position.x}
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||||
y2={to.node.position.y}
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||||
stroke="white"
|
||||
strokeWidth={2}
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||||
markerStart={`url(#${markerId})`}
|
||||
/>
|
||||
</svg>
|
||||
);
|
||||
};
|
||||
@@ -0,0 +1,79 @@
|
||||
import type Decimal from 'break_eternity.js';
|
||||
import { useEffect, useRef } from 'react';
|
||||
import type { PointerEvent } from 'react';
|
||||
|
||||
interface Props {
|
||||
time: Decimal;
|
||||
onTick: () => void;
|
||||
onReset: () => void;
|
||||
onInitialize: () => void;
|
||||
}
|
||||
|
||||
const HOLD_TICK_INTERVAL_MS = 1000;
|
||||
const MIN_TICK_INTERVAL_MS = 50;
|
||||
|
||||
export default function Topbar({ time, onTick, onReset, onInitialize }: Props) {
|
||||
const timeoutRef = useRef<ReturnType<typeof setTimeout> | null>(null);
|
||||
// Mutable, not React state: doTick reschedules itself via setTimeout, so it must always read
|
||||
// and write the CURRENT speed directly — a value captured in a render's closure (e.g. via
|
||||
// useState) would stay frozen for the lifetime of that closure, since nothing ever forces
|
||||
// doTick to be re-created from a fresh render while a hold is in progress.
|
||||
const speedRef = useRef(HOLD_TICK_INTERVAL_MS);
|
||||
|
||||
function stopHolding() {
|
||||
if (timeoutRef.current !== null) {
|
||||
clearTimeout(timeoutRef.current);
|
||||
timeoutRef.current = null;
|
||||
}
|
||||
speedRef.current = HOLD_TICK_INTERVAL_MS;
|
||||
}
|
||||
|
||||
function doTick() {
|
||||
onTick();
|
||||
speedRef.current = Math.max(MIN_TICK_INTERVAL_MS, Math.pow(speedRef.current, 0.97));
|
||||
timeoutRef.current = setTimeout(doTick, speedRef.current);
|
||||
}
|
||||
|
||||
function startHolding(e: PointerEvent<HTMLButtonElement>) {
|
||||
if (e.button !== 0)
|
||||
return;
|
||||
e.currentTarget.setPointerCapture(e.pointerId);
|
||||
stopHolding();
|
||||
doTick();
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
window.addEventListener('blur', stopHolding);
|
||||
return () => {
|
||||
window.removeEventListener('blur', stopHolding);
|
||||
stopHolding();
|
||||
};
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<div className="topbar">
|
||||
<h1 className="topbar__title">
|
||||
Граф ресурсов
|
||||
<span>детерминированная тиковая симуляция</span>
|
||||
</h1>
|
||||
<div className="tick-counter">
|
||||
Время <b>{time.toStringWithDecimalPlaces(4)}</b>
|
||||
</div>
|
||||
<div className="spacer" />
|
||||
<button className="btn" onClick={onInitialize}>
|
||||
Initialize
|
||||
</button>
|
||||
<button className="btn" onClick={onReset}>
|
||||
Reset
|
||||
</button>
|
||||
<button
|
||||
className="btn btn--primary"
|
||||
onPointerDown={startHolding}
|
||||
onPointerUp={stopHolding}
|
||||
onPointerCancel={stopHolding}
|
||||
>
|
||||
Tick ▶
|
||||
</button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,503 @@
|
||||
:root {
|
||||
--bg: #201f1c;
|
||||
--panel: #29271f;
|
||||
--panel-2: #322f26;
|
||||
--line: #4a4536;
|
||||
--grid-line: rgba(196, 178, 138, 0.08);
|
||||
--ink: #e9e2d2;
|
||||
--ink-dim: #a89f8a;
|
||||
--accent-source: #7fae6a;
|
||||
--accent-storage: #a89f8a;
|
||||
--accent-converter: #d9a441;
|
||||
--accent-consumer: #c15a4e;
|
||||
--edge-color: #8a8a8a;
|
||||
--danger: #c15a4e;
|
||||
--mono: 'IBM Plex Mono', ui-monospace, monospace;
|
||||
--display: 'Space Grotesk', ui-sans-serif, sans-serif;
|
||||
}
|
||||
|
||||
* {
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
html,
|
||||
body,
|
||||
#root {
|
||||
margin: 0;
|
||||
height: 100%;
|
||||
background: var(--bg);
|
||||
color: var(--ink);
|
||||
font-family: var(--mono);
|
||||
font-size: 10pt;
|
||||
}
|
||||
|
||||
#app {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100vh;
|
||||
}
|
||||
|
||||
/* ---------------------------------------------------------- top bar --- */
|
||||
|
||||
.topbar {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 20px;
|
||||
padding: 12px 20px;
|
||||
background: var(--panel);
|
||||
border-bottom: 1px solid var(--line);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.topbar__title {
|
||||
font-family: var(--display);
|
||||
font-weight: 700;
|
||||
font-size: 150%;
|
||||
letter-spacing: 0.06em;
|
||||
text-transform: uppercase;
|
||||
color: var(--ink);
|
||||
margin: 0;
|
||||
border-right: 1px solid var(--line);
|
||||
padding-right: 16px;
|
||||
}
|
||||
|
||||
.topbar__title span {
|
||||
display: block;
|
||||
font-family: var(--mono);
|
||||
font-weight: 400;
|
||||
letter-spacing: 0.04em;
|
||||
color: var(--ink-dim);
|
||||
text-transform: none;
|
||||
margin-top: 2px;
|
||||
}
|
||||
|
||||
.tick-counter {
|
||||
font-family: var(--mono);
|
||||
color: var(--ink-dim);
|
||||
background: var(--panel-2);
|
||||
border: 1px solid var(--line);
|
||||
padding: 6px 12px;
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
.tick-counter b {
|
||||
color: var(--accent-converter);
|
||||
}
|
||||
|
||||
.spacer {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.btn {
|
||||
font-family: var(--mono);
|
||||
font-weight: 500;
|
||||
letter-spacing: 0.03em;
|
||||
border: 1px solid var(--line);
|
||||
background: var(--panel-2);
|
||||
color: var(--ink);
|
||||
padding: 9px 16px;
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
transition: border-color 0.12s, transform 0.05s;
|
||||
}
|
||||
|
||||
.btn:hover {
|
||||
border-color: var(--ink-dim);
|
||||
}
|
||||
|
||||
.btn:active {
|
||||
transform: translateY(1px);
|
||||
}
|
||||
|
||||
.btn:focus-visible {
|
||||
outline: 2px solid var(--accent-converter);
|
||||
outline-offset: 2px;
|
||||
}
|
||||
|
||||
.btn--primary {
|
||||
background: var(--accent-converter);
|
||||
border-color: var(--accent-converter);
|
||||
color: #201f1c;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.btn--primary:hover {
|
||||
border-color: #f0c169;
|
||||
}
|
||||
|
||||
.btn--danger {
|
||||
background: transparent;
|
||||
border-color: var(--danger);
|
||||
color: var(--danger);
|
||||
margin-top: 14px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.btn--danger:hover {
|
||||
background: rgba(193, 90, 78, 0.12);
|
||||
}
|
||||
|
||||
.btn--ghost {
|
||||
background: transparent;
|
||||
border-style: dashed;
|
||||
color: var(--ink-dim);
|
||||
width: 100%;
|
||||
margin-top: 4px;
|
||||
}
|
||||
|
||||
.btn--icon {
|
||||
padding: 4px 8px;
|
||||
}
|
||||
|
||||
select {
|
||||
font-family: var(--mono);
|
||||
background: var(--panel-2);
|
||||
color: var(--ink);
|
||||
border: 1px solid var(--line);
|
||||
border-radius: 3px;
|
||||
padding: 8px 10px;
|
||||
}
|
||||
|
||||
/* --------------------------------------------------------------- main --- */
|
||||
|
||||
.main {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
min-height: 0;
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------- world --- */
|
||||
|
||||
.world-wrap {
|
||||
flex: 1;
|
||||
overflow: auto;
|
||||
position: relative;
|
||||
background-color: var(--bg);
|
||||
background-image:
|
||||
linear-gradient(var(--grid-line) 1px, transparent 1px),
|
||||
linear-gradient(90deg, var(--grid-line) 1px, transparent 1px);
|
||||
background-size: 24px 24px;
|
||||
}
|
||||
|
||||
#world {
|
||||
position: relative;
|
||||
width: 1600px;
|
||||
height: 900px;
|
||||
}
|
||||
|
||||
#world>svg {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 1600px;
|
||||
height: 900px;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
#world>svg line {
|
||||
pointer-events: stroke;
|
||||
}
|
||||
|
||||
.node {
|
||||
position: absolute;
|
||||
background: var(--panel);
|
||||
border: 1px solid var(--line);
|
||||
border-left: 4px solid var(--accent-storage);
|
||||
border-radius: 4px;
|
||||
padding: 0.25em 0.5em;
|
||||
cursor: grab;
|
||||
user-select: none;
|
||||
box-shadow: 0 2px 6px rgba(0, 0, 0, 0.35);
|
||||
touch-action: none;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.25em;
|
||||
}
|
||||
|
||||
.node:active {
|
||||
cursor: grabbing;
|
||||
}
|
||||
|
||||
.node.is-selected {
|
||||
border-left-width: 4px;
|
||||
outline: 1.5px dashed var(--ink);
|
||||
outline-offset: 3px;
|
||||
}
|
||||
|
||||
.node--source {
|
||||
border-left-color: var(--accent-source);
|
||||
}
|
||||
|
||||
.node--storage {
|
||||
border-left-color: var(--accent-storage);
|
||||
}
|
||||
|
||||
.node--converter {
|
||||
border-left-color: var(--accent-converter);
|
||||
}
|
||||
|
||||
.node--consumer {
|
||||
border-left-color: var(--accent-consumer);
|
||||
}
|
||||
|
||||
.unit__id {
|
||||
font-family: var(--display);
|
||||
font-weight: 200;
|
||||
color: var(--ink);
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
.unit__title {
|
||||
font-family: var(--display);
|
||||
font-weight: 600;
|
||||
font-size: 125%;
|
||||
color: var(--ink);
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
.unit__kind {
|
||||
letter-spacing: 0.05em;
|
||||
text-transform: uppercase;
|
||||
color: var(--ink-dim);
|
||||
}
|
||||
|
||||
.unit__resources {
|
||||
background: #171613;
|
||||
border: 1px solid var(--line);
|
||||
border-radius: 3px;
|
||||
padding: 4px 6px;
|
||||
letter-spacing: 0.02em;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.unit__links {
|
||||
background: #171613;
|
||||
border: 1px solid var(--line);
|
||||
border-radius: 3px;
|
||||
padding: 4px 6px;
|
||||
letter-spacing: 0.02em;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.unit__converter__progress {
|
||||
font-size: 75%;
|
||||
background: #171613;
|
||||
border: 1px solid var(--line);
|
||||
border-radius: 3px;
|
||||
padding: 1px 6px;
|
||||
letter-spacing: 0.02em;
|
||||
white-space: nowrap;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
min-height: 10px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.unit__converter__progress_bar {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
z-index: 1;
|
||||
background: linear-gradient(90deg, var(--accent-converter), #f0c169);
|
||||
opacity: 0.3;
|
||||
transition: width 0.15s ease-out;
|
||||
}
|
||||
|
||||
.unit__converter__progress_info {
|
||||
position: relative;
|
||||
z-index: 2;
|
||||
color: var(--ink);
|
||||
}
|
||||
|
||||
.unit__sockets {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.unit__sockets--input {
|
||||
left: -5px;
|
||||
}
|
||||
|
||||
.unit__sockets--output {
|
||||
right: -5px;
|
||||
}
|
||||
|
||||
.unit__socket {
|
||||
width: 10px;
|
||||
height: 10px;
|
||||
border-radius: 50%;
|
||||
border: 1.5px solid var(--panel);
|
||||
box-shadow: 0 0 0 1px var(--edge-color);
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------ sidebar --- */
|
||||
|
||||
.sidebar {
|
||||
width: 340px;
|
||||
flex-shrink: 0;
|
||||
background: var(--panel);
|
||||
border-left: 1px solid var(--line);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.sidebar__section {
|
||||
padding: 14px 16px;
|
||||
border-bottom: 1px solid var(--line);
|
||||
}
|
||||
|
||||
.sidebar__section--grow {
|
||||
flex: 1;
|
||||
border-bottom: none;
|
||||
}
|
||||
|
||||
.sidebar__section h4 {
|
||||
font-family: var(--display);
|
||||
font-size: 11px;
|
||||
letter-spacing: 0.08em;
|
||||
text-transform: uppercase;
|
||||
color: var(--ink-dim);
|
||||
margin: 0 0 8px;
|
||||
}
|
||||
|
||||
.sidebar__list {
|
||||
list-style: none;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
max-height: 140px;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.sidebar__list li {
|
||||
padding: 6px 8px;
|
||||
font-size: 11.5px;
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
color: var(--ink-dim);
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
.sidebar__list li:hover {
|
||||
background: var(--panel-2);
|
||||
color: var(--ink);
|
||||
}
|
||||
|
||||
.sidebar__list li.is-active {
|
||||
background: var(--panel-2);
|
||||
color: var(--accent-converter);
|
||||
}
|
||||
|
||||
#sidebar-content {
|
||||
padding: 16px 0 0;
|
||||
flex: 1;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
#sidebar-content h3 {
|
||||
font-family: var(--display);
|
||||
font-size: 13px;
|
||||
color: var(--ink);
|
||||
margin: 0 0 14px;
|
||||
word-break: break-all;
|
||||
}
|
||||
|
||||
.hint {
|
||||
color: var(--ink-dim);
|
||||
font-size: 11.5px;
|
||||
line-height: 1.5;
|
||||
}
|
||||
|
||||
.field {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 5px;
|
||||
margin-bottom: 12px;
|
||||
font-size: 11px;
|
||||
color: var(--ink-dim);
|
||||
}
|
||||
|
||||
.field input,
|
||||
.field select {
|
||||
font-family: var(--mono);
|
||||
font-size: 12px;
|
||||
background: var(--panel-2);
|
||||
color: var(--ink);
|
||||
border: 1px solid var(--line);
|
||||
border-radius: 3px;
|
||||
padding: 7px 9px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.field input:focus-visible,
|
||||
.field select:focus-visible {
|
||||
outline: 2px solid var(--accent-converter);
|
||||
outline-offset: 1px;
|
||||
}
|
||||
|
||||
.coord-row {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.coord-row input {
|
||||
width: 50%;
|
||||
}
|
||||
|
||||
.recipe-box {
|
||||
border: 1px solid var(--line);
|
||||
border-radius: 4px;
|
||||
padding: 10px;
|
||||
margin-bottom: 12px;
|
||||
background: var(--panel-2);
|
||||
}
|
||||
|
||||
.recipe-box__title {
|
||||
font-size: 10.5px;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.06em;
|
||||
color: var(--ink-dim);
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
|
||||
.recipe-row {
|
||||
display: flex;
|
||||
gap: 6px;
|
||||
margin-bottom: 6px;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.recipe-row select {
|
||||
flex: 1.4;
|
||||
}
|
||||
|
||||
.recipe-row input {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
::-webkit-scrollbar {
|
||||
width: 9px;
|
||||
height: 9px;
|
||||
}
|
||||
|
||||
::-webkit-scrollbar-track {
|
||||
background: var(--bg);
|
||||
}
|
||||
|
||||
::-webkit-scrollbar-thumb {
|
||||
background: var(--line);
|
||||
border-radius: 5px;
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
import React from 'react';
|
||||
import ReactDOM from 'react-dom/client';
|
||||
import App from './App';
|
||||
import './index.css';
|
||||
|
||||
ReactDOM.createRoot(document.getElementById('root') as HTMLElement).render(
|
||||
<React.StrictMode>
|
||||
<App />
|
||||
</React.StrictMode>
|
||||
);
|
||||
@@ -0,0 +1,81 @@
|
||||
import { SerializedGame } from "@incgame/engine";
|
||||
|
||||
export const defaultGame: () => SerializedGame = () => ({
|
||||
time: 0,
|
||||
nodes: [
|
||||
{
|
||||
id: 'forest',
|
||||
name: 'Лес',
|
||||
behaviour: {
|
||||
id: 'forest.1',
|
||||
kind: 'converter',
|
||||
inputLinks: { pins: [] },
|
||||
rules: {
|
||||
cycleLength: 1,
|
||||
outputRates: { tree: 1, stone: 0.1 },
|
||||
}
|
||||
},
|
||||
},
|
||||
{
|
||||
id: 'sawmill',
|
||||
name: 'Лесопилка',
|
||||
behaviour: {
|
||||
id: 'sawmill.1',
|
||||
kind: 'converter',
|
||||
inputLinks: {
|
||||
pins: [
|
||||
{
|
||||
resource: 'tree',
|
||||
target: 'forest.1',
|
||||
},
|
||||
]
|
||||
},
|
||||
rules: {
|
||||
cycleLength: 1.8,
|
||||
inputRates: { tree: 1 },
|
||||
outputRates: { wood: 2 },
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
id: 'shop',
|
||||
name: 'Магазин',
|
||||
behaviour: {
|
||||
id: 'shop.1',
|
||||
kind: 'storage',
|
||||
inputLinks: {
|
||||
pins: [
|
||||
{
|
||||
resource: 'wood',
|
||||
target: 'sawmill.1',
|
||||
},
|
||||
{
|
||||
resource: 'stone',
|
||||
target: 'forest.1',
|
||||
}
|
||||
]
|
||||
},
|
||||
acceptsResources: ['wood', 'stone'],
|
||||
items: {},
|
||||
},
|
||||
},
|
||||
{
|
||||
id: 'shop2',
|
||||
name: 'Магазин 2',
|
||||
behaviour: {
|
||||
id: 'shop.2',
|
||||
kind: 'storage',
|
||||
inputLinks: {
|
||||
pins: [
|
||||
{
|
||||
resource: 'stone',
|
||||
target: 'forest.1',
|
||||
}
|
||||
]
|
||||
},
|
||||
acceptsResources: ['stone'],
|
||||
items: {},
|
||||
},
|
||||
},
|
||||
],
|
||||
});
|
||||
@@ -0,0 +1,25 @@
|
||||
import { defaultGame } from "./prefabs/game";
|
||||
import { Game, serializeGameToString, deserializeGame, deserializeGameFromString } from '@incgame/engine';
|
||||
|
||||
export const saveParams = {
|
||||
path: 'default',
|
||||
}
|
||||
|
||||
const KEY_GAME = 'incgame';
|
||||
|
||||
export function save(game: Game) {
|
||||
localStorage.setItem(`${saveParams.path}_${KEY_GAME}`, serializeGameToString(game));
|
||||
}
|
||||
|
||||
export function load(): Game {
|
||||
try {
|
||||
const raw = localStorage.getItem(`${saveParams.path}_${KEY_GAME}`);
|
||||
if (raw)
|
||||
return deserializeGameFromString(raw);
|
||||
} catch (e) {
|
||||
console.warn('Не удалось прочитать игру из localStorage', e);
|
||||
}
|
||||
const fresh = deserializeGame(defaultGame());
|
||||
save(fresh);
|
||||
return fresh;
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
import ELK, { ElkNode } from "elkjs/lib/elk.bundled.js";
|
||||
import { Unit, Behaviour } from "@incgame/engine";
|
||||
|
||||
const elk = new ELK();
|
||||
|
||||
const UNIT_WIDTH = 200;
|
||||
const NODE_HEIGHT = 150;
|
||||
|
||||
export type GraphNode = {
|
||||
position: { x: number, y: number };
|
||||
kind: 'behaviour';
|
||||
entity: Behaviour;
|
||||
}
|
||||
|
||||
export async function build2dNodes(units: Unit[], area: { width: number, height: number, padding: number }): Promise<GraphNode[]> {
|
||||
const entitiesById = new Map(units.map((unit) => [unit.behaviour.id, unit.behaviour]));
|
||||
|
||||
const graph: ElkNode = {
|
||||
id: "root",
|
||||
layoutOptions: {
|
||||
"elk.algorithm": "layered",
|
||||
"elk.direction": "LEFT",
|
||||
"elk.spacing.nodeNode": "100",
|
||||
"elk.layered.spacing.nodeNodeBetweenLayers": "100",
|
||||
},
|
||||
children: units.map((unit) => ({
|
||||
id: unit.behaviour.id,
|
||||
width: UNIT_WIDTH,
|
||||
height: NODE_HEIGHT,
|
||||
})),
|
||||
edges: units.flatMap((node) =>
|
||||
node.behaviour.inputLinks.map((link, idx) => ({
|
||||
id: `${node.behaviour.id}->${link.target}.${idx}`,
|
||||
sources: [node.behaviour.id],
|
||||
targets: [link.target],
|
||||
}))
|
||||
),
|
||||
};
|
||||
|
||||
const layout = await elk.layout(graph);
|
||||
|
||||
return (layout.children ?? []).map((child) => ({
|
||||
position: {
|
||||
x: (child.x ?? 0) + area.padding,
|
||||
y: (child.y ?? 0) + area.padding,
|
||||
},
|
||||
kind: 'behaviour',
|
||||
entity: entitiesById.get(child.id)!,
|
||||
}));
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
import { Resource } from "@incgame/engine";
|
||||
|
||||
export type ResourceDescription = {
|
||||
id: Resource;
|
||||
label: string;
|
||||
color: string;
|
||||
icon: string;
|
||||
}
|
||||
|
||||
export const ResourceDescriptions: Record<ResourceDescription['id'], ResourceDescription> = {
|
||||
tree: { id: 'tree', label: 'Дерево', color: '#b98249', icon: '🌲' },
|
||||
wood: { id: 'wood', label: 'Бревно', color: '#c9c209', icon: '🪵' },
|
||||
// iron: { id: 'iron', label: 'Железо', color: '#9aa7b0', icon: '⛓' },
|
||||
stone: { id: 'stone', label: 'Камень', color: '#8a8a8a', icon: '🪨' },
|
||||
// gold: { id: 'gold', label: 'Золото', color: '#d9b64e', icon: '💰' },
|
||||
// knowledge: { id: 'knowledge', label: 'Знание', color: '#7d8bf0', icon: '📖' },
|
||||
};
|
||||
Reference in New Issue
Block a user