multirepo

This commit is contained in:
azykov@mail.ru
2026-09-04 13:54:54 +03:00
parent 1553c48807
commit 5b2452aa50
41 changed files with 544 additions and 2 deletions
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node_modules
dist
*node_modules
*dist
*.tsbuildinfo
.DS_Store
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{
"name": "@incgame/engine",
"version": "1.0.0",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "@incgame/engine",
"version": "1.0.0",
"license": "ISC",
"dependencies": {
"break_eternity.js": "^2.1.3"
},
"devDependencies": {
"typescript": "^5.6.3"
}
},
"node_modules/break_eternity.js": {
"version": "2.1.3",
"resolved": "https://registry.npmjs.org/break_eternity.js/-/break_eternity.js-2.1.3.tgz",
"integrity": "sha512-4tg4j0wc0lhaYAnOHubN5mAyHbhMfUI7adQLO8l/loKqtylZ/kHWp8WYqG2EC0TinSesKvpCi3XeVFcKRUBJsQ==",
"license": "MIT"
},
"node_modules/typescript": {
"version": "5.9.3",
"resolved": "https://registry.npmjs.org/typescript/-/typescript-5.9.3.tgz",
"integrity": "sha512-jl1vZzPDinLr9eUt3J/t7V6FgNEw9QjvBPdysz9KfQDD41fQrC2Y4vKQdiaUpFT4bXlb1RHhLpp8wtm6M5TgSw==",
"dev": true,
"license": "Apache-2.0",
"bin": {
"tsc": "bin/tsc",
"tsserver": "bin/tsserver"
},
"engines": {
"node": ">=14.17"
}
}
}
}
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{
"name": "@incgame/engine",
"version": "1.0.0",
"description": "",
"type": "module",
"main": "src/index.ts",
"types": "src/index.ts",
"scripts": {
"typecheck": "tsc --noEmit"
},
"keywords": [],
"author": "",
"license": "ISC",
"dependencies": {
"break_eternity.js": "^2.1.3"
},
"devDependencies": {
"typescript": "^5.6.3"
}
}
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import Decimal, { DecimalSource } from "break_eternity.js";
import { BehaviourDisplayInfo, BehaviourLink, BehaviourSocket, Resource, Resources, SerializedBehaviour } from "../types";
export abstract class Behaviour {
public readonly id: string;
public readonly kind: string;
public readonly inputLinks: BehaviourLink[];
constructor(source: SerializedBehaviour) {
this.id = source.id;
this.kind = source.kind;
this.inputLinks = source.inputLinks.pins;
}
public getDisplayInfo(): BehaviourDisplayInfo {
return {
storages: {},
sockets: [
...this.inputs.map((input, index) => ({
type: 'input',
index,
resource: input,
} satisfies BehaviourSocket)),
...this.outputs.map((output, index) => ({
type: 'output',
index,
resource: output,
} satisfies BehaviourSocket)),
],
};
}
public abstract get inputs(): Resource[];
public abstract get outputs(): Resource[];
/** Withdraws up to `amount` of `resource` from this behaviour's storage, returning how much was actually taken. */
public abstract take(resource: Resource, amount: DecimalSource): Decimal;
protected abstract give(resource: Resource, amount: DecimalSource): void;
/** Snapshot of everything currently held, keyed by resource. */
public abstract getStorage(): Partial<Resources>;
abstract reset(): void;
/**
* Advances this behaviour by `deltaTime`. Must pull whatever inputs it needs (via `resolve`)
* before advancing its own cycle, so that a cycle only completes once enough input was actually
* available — otherwise it stalls and tries again on a later tick.
*
* `fairShare(sourceId, resource)` caps how much of `resource` may be pulled from `sourceId` this
* tick: when several behaviours are linked to the same source for the same resource, each is
* capped to an equal share of what that source held right after its own tick, regardless of
* pull order, instead of whoever asks first draining it.
*/
abstract tick(
deltaTime: number,
resolve: (id: string) => Behaviour | undefined,
fairShare: (sourceId: string, resource: Resource) => Decimal,
): void;
}
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import Decimal, { DecimalSource } from "break_eternity.js";
import { BehaviourDisplayInfo, Resource, Resources, SerializedBehaviour, SerializedConverter } from "../types";
import { Behaviour } from "./base";
export class Converter extends Behaviour {
protected readonly storage: Partial<Resources>;
public cycleTime: Decimal;
public readonly cycleLength: Decimal;
public readonly inputRates: Partial<Resources>;
public readonly outputRates: Partial<Resources>;
constructor(source: SerializedBehaviour & SerializedConverter) {
if (source.kind !== 'converter')
throw new Error('Invalid source');
super(source);
this.cycleTime = new Decimal(source.cycleTime);
this.cycleLength = new Decimal(source.rules.cycleLength);
this.storage = {};
for (const [res, amount] of Object.entries(source.storage ?? {}))
this.storage[res as Resource] = new Decimal(amount);
this.inputRates = {};
for (const [res, rate] of Object.entries(source.rules.inputRates ?? {}))
this.inputRates[res as Resource] = new Decimal(rate);
this.outputRates = {};
for (const [res, rate] of Object.entries(source.rules.outputRates ?? {}))
this.outputRates[res as Resource] = new Decimal(rate);
}
public get inputs(): Resource[] {
return Object.keys(this.inputRates) as Resource[];
}
public get outputs(): Resource[] {
return Object.keys(this.outputRates) as Resource[];
}
/**
* A converter grabs a full batch of each input the moment enough is available — reserving
* ahead for however many cycles (including the one currently underway) the elapsed time could
* reach, rather than trickling resources in proportionally as time passes. If the source can't
* supply the full batch, `cycleTime` only advances as far as what was actually secured
* justifies: a converter can't be "cooking" a batch it doesn't have the ingredients for, so it
* stalls proportionally to whatever is actually missing rather than free-running on elapsed
* time alone.
*/
public tick(
deltaTime: number,
resolve: (id: string) => Behaviour | undefined,
fairShare: (sourceId: string, resource: Resource) => Decimal,
): void {
const idealCycleTime = this.cycleTime.add(deltaTime);
const reserveCycles = idealCycleTime.div(this.cycleLength).ceil();
let newCycleTime = idealCycleTime;
for (const [res, rate] of Object.entries(this.inputRates) as [Resource, Decimal][]) {
if (rate.eq(0))
continue;
const target = rate.mul(reserveCycles);
const have = this.storage[res] ?? Decimal.dZero;
const shortfall = target.sub(have).max(0);
if (shortfall.gt(0)) {
const link = this.inputLinks.find((l) => l.resource === res);
if (link) {
const source = resolve(link.target);
if (source) {
const request = shortfall.min(fairShare(link.target, link.resource));
if (request.gt(0))
this.give(res, source.take(link.resource, request));
}
}
}
const haveNow = this.storage[res] ?? Decimal.dZero;
newCycleTime = newCycleTime.min(haveNow.mul(this.cycleLength).div(rate));
}
this.cycleTime = newCycleTime;
const affordableCycles = this.cycleTime.div(this.cycleLength).floor();
if (affordableCycles.gt(0)) {
for (const [res, rate] of Object.entries(this.inputRates) as [Resource, Decimal][])
this.take(res, rate.mul(affordableCycles));
for (const [res, rate] of Object.entries(this.outputRates) as [Resource, Decimal][])
this.give(res, rate.mul(affordableCycles));
this.cycleTime = this.cycleTime.sub(affordableCycles.mul(this.cycleLength));
}
}
public take(resource: Resource, amount: DecimalSource): Decimal {
const available = this.storage[resource] ?? Decimal.dZero;
const taken = available.min(amount);
this.storage[resource] = available.sub(taken);
return taken;
}
protected give(resource: Resource, amount: DecimalSource): void {
this.storage[resource] = (this.storage[resource] ?? Decimal.dZero).add(amount);
}
public getStorage(): Partial<Resources> {
return { ...this.storage };
}
public getDisplayInfo(): BehaviourDisplayInfo {
const info = super.getDisplayInfo();
info.storages['Буфер'] = { ...this.storage } as Resources;
return {
...info,
raw: {
inputRates: this.inputRates,
outputRates: this.outputRates,
},
} as any;
}
public reset() {
for (const res of Object.keys(this.storage))
delete (this.storage[res as Resource]);
}
}
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export * from './base';
export * from './converter';
export * from './storage';
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import Decimal, { DecimalSource } from "break_eternity.js";
import { BehaviourDisplayInfo, Resource, Resources, SerializedBehaviour, SerializedStorage } from "../types";
import { Behaviour } from "./base";
export class Storage extends Behaviour {
public readonly capacity: Decimal | undefined;
public readonly acceptsResources: Resource[];
public readonly items: Partial<Resources>;
constructor(source: SerializedBehaviour & SerializedStorage) {
if (source.kind !== 'storage')
throw new Error('Invalid source');
super(source);
this.capacity = source.capacity ? new Decimal(source.capacity) : undefined;
this.acceptsResources = source.acceptsResources;
this.items = {};
for (const [res, amount] of Object.entries(source.items ?? {}))
this.items[res as Resource] = new Decimal(amount);
}
public get inputs(): Resource[] {
return this.acceptsResources;
}
public get outputs(): Resource[] {
return this.acceptsResources;
}
/**
* A storage has no rate of its own — it pulls as much as its linked source is willing to give
* (up to whatever room its own capacity leaves), and later hands out as much as whoever calls
* `take` asks for (up to whatever it actually has). The speed in either direction is entirely
* up to the counterpart, not this behaviour.
*/
public tick(
_deltaTime: number,
resolve: (id: string) => Behaviour | undefined,
fairShare: (sourceId: string, resource: Resource) => Decimal,
): void {
for (const resource of this.acceptsResources) {
const link = this.inputLinks.find((l) => l.resource === resource);
if (!link)
continue;
const source = resolve(link.target);
if (!source)
continue;
const have = this.items[resource] ?? Decimal.dZero;
const room = this.capacity ? this.capacity.sub(have).max(0) : Decimal.dInf;
const request = room.min(fairShare(link.target, link.resource));
if (request.gt(0))
this.give(resource, source.take(link.resource, request));
}
}
public take(resource: Resource, amount: DecimalSource): Decimal {
const available = this.items[resource] ?? Decimal.dZero;
const taken = available.min(amount);
this.items[resource] = available.sub(taken);
return taken;
}
protected give(resource: Resource, amount: DecimalSource): void {
this.items[resource] = (this.items[resource] ?? Decimal.dZero).add(amount);
}
public getStorage(): Partial<Resources> {
return { ...this.items };
}
public getDisplayInfo(): BehaviourDisplayInfo {
const info = super.getDisplayInfo();
info.storages['Хранилище'] = { ...this.items } as Resources;
return info;
}
public reset() {
for (const res of Object.keys(this.items))
delete (this.items[res as Resource]);
}
}
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export * from './types';
export * from './behaviours';
export * from './game';
export * from './serialization';
export * from './utils';
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import { Behaviour, Converter, Storage } from "../behaviours";
import { SerializedBehaviour, SerializedConverter, SerializedStorage } from "../types";
export function deserializeBehaviour(value: SerializedBehaviour): Behaviour {
switch (value.kind) {
case 'converter':
return new Converter(value);
case 'storage':
return new Storage(value);
default:
throw new Error('Unknown behaviour');
}
}
export function serializeBehaviour(behaviour: Behaviour): SerializedBehaviour {
const base = {
id: behaviour.id,
kind: behaviour.kind,
inputLinks: { pins: behaviour.inputLinks },
};
switch (behaviour.kind) {
case 'converter': {
const converter = behaviour as Converter;
return {
...base,
cycleTime: converter.cycleTime,
storage: converter.getStorage(),
rules: {
cycleLength: converter.cycleLength,
inputRates: converter.inputRates,
outputRates: converter.outputRates,
}
} as (SerializedBehaviour & SerializedConverter);;
}
case 'storage':
const storage = behaviour as Storage;
return {
...base,
capacity: storage.capacity,
acceptsResources: storage.acceptsResources,
items: storage.getStorage(),
} as (SerializedBehaviour & SerializedStorage);
default:
throw new Error('Unknown behaviour');
}
}
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import { Game } from "../game";
import { SerializedGame } from "../types";
import { serializeBehaviour } from "./behaviour";
export function serializeGame(game: Game): SerializedGame {
return {
time: game.time,
nodes: game.nodes.map((node) => ({
id: node.id,
name: node.name,
behaviour: serializeBehaviour(node.behaviour),
})),
};
}
export function deserializeGame(value: SerializedGame): Game {
return new Game(value);
}
export function serializeGameToString(game: Game): string {
return JSON.stringify(serializeGame(game));
}
export function deserializeGameFromString(value: string): Game {
return deserializeGame(JSON.parse(value));
}
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export * from './behaviour';
export * from './game';
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import { Resource, Resources } from "./resource";
export type BehaviourResourcePin = {
resource: Resource;
}
export type BehaviourSocket = {
type: 'input' | 'output';
index: number; // within its type
resource: Resource;
}
export type BehaviourLink = {
target: string,
resource: Resource;
}
export type BehaviourDisplayInfo = {
storages: Record<string, Resources>;
sockets: BehaviourSocket[];
[x: string]: unknown;
}
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export * from './behaviour';
export * from './unit';
export * from './resource';
export * from './serialization';
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import Decimal from "break_eternity.js";
export type Resource = 'tree' | 'wood' | 'stone';
export type Resources = Record<Resource, Decimal>;
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import { Unit } from './unit';
import { DecimalSource } from "break_eternity.js";
import { Resource } from "./resource";
export type SerializedInputLink = {
target: SerializedBehaviour['id'],
resource: Resource,
}
export type SerializedInputLinks = {
pins: SerializedInputLink[];
}
export type SerializedConverter = {
kind: 'converter';
cycleTime?: DecimalSource;
storage?: Partial<Record<Resource, DecimalSource>>;
rules: {
cycleLength: DecimalSource;
inputRates?: Partial<Record<Resource, DecimalSource>>;
outputRates?: Partial<Record<Resource, DecimalSource>>;
}
}
export type SerializedStorage = {
kind: 'storage',
capacity?: DecimalSource;
acceptsResources: Resource[];
items: Partial<Record<Resource, DecimalSource>>;
}
export type SerializedBehaviour = {
id: string;
inputLinks: SerializedInputLinks;
} & (SerializedConverter | SerializedStorage);
export type SerializedNode = {
id: Unit['id'],
name: Unit['name'],
behaviour: SerializedBehaviour,
}
export type SerializedGame = {
time: DecimalSource;
nodes: SerializedNode[];
}
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import { Behaviour } from "../behaviours";
export type Unit = {
id: string;
name: string;
behaviour: Behaviour;
}
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import { Behaviour } from "../behaviours";
/** Orders behaviours so that whatever a behaviour's inputs link to comes before it (a dependency cycle just falls back to encounter order). */
export function orderByDependency(behaviours: Behaviour[]): Behaviour[] {
const byId = new Map(behaviours.map((behaviour) => [behaviour.id, behaviour]));
const visited = new Set<string>();
const order: Behaviour[] = [];
function visit(behaviour: Behaviour) {
if (visited.has(behaviour.id))
return;
visited.add(behaviour.id);
for (const inputLink of behaviour.inputLinks) {
const dependency = byId.get(inputLink.target);
if (dependency)
visit(dependency);
}
order.push(behaviour);
}
for (const behaviour of behaviours)
visit(behaviour);
return order;
}
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{
"compilerOptions": {
"target": "ES2020",
"lib": ["ES2020"],
"module": "ESNext",
"moduleResolution": "bundler",
"skipLibCheck": true,
"resolveJsonModule": true,
"isolatedModules": true,
"noEmit": true,
"strict": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"noFallthroughCasesInSwitch": true
},
"include": ["src"]
}
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node_modules
dist
*.tsbuildinfo
.DS_Store