break_eternity

This commit is contained in:
azykov@mail.ru
2026-08-31 22:21:53 +03:00
parent 90501176ef
commit b9c0c0ee28
6 changed files with 34 additions and 22 deletions
+7
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@@ -8,6 +8,7 @@
"name": "resource-graph-sim", "name": "resource-graph-sim",
"version": "0.1.0", "version": "0.1.0",
"dependencies": { "dependencies": {
"break_eternity.js": "^2.1.3",
"elkjs": "^0.12.0", "elkjs": "^0.12.0",
"react": "^18.3.1", "react": "^18.3.1",
"react-dom": "^18.3.1" "react-dom": "^18.3.1"
@@ -1231,6 +1232,12 @@
"node": ">=6.0.0" "node": ">=6.0.0"
} }
}, },
"node_modules/break_eternity.js": {
"version": "2.1.3",
"resolved": "https://registry.npmjs.org/break_eternity.js/-/break_eternity.js-2.1.3.tgz",
"integrity": "sha512-4tg4j0wc0lhaYAnOHubN5mAyHbhMfUI7adQLO8l/loKqtylZ/kHWp8WYqG2EC0TinSesKvpCi3XeVFcKRUBJsQ==",
"license": "MIT"
},
"node_modules/browserslist": { "node_modules/browserslist": {
"version": "4.28.8", "version": "4.28.8",
"resolved": "https://registry.npmjs.org/browserslist/-/browserslist-4.28.8.tgz", "resolved": "https://registry.npmjs.org/browserslist/-/browserslist-4.28.8.tgz",
+1
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@@ -9,6 +9,7 @@
"preview": "vite preview" "preview": "vite preview"
}, },
"dependencies": { "dependencies": {
"break_eternity.js": "^2.1.3",
"elkjs": "^0.12.0", "elkjs": "^0.12.0",
"react": "^18.3.1", "react": "^18.3.1",
"react-dom": "^18.3.1" "react-dom": "^18.3.1"
+1 -1
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@@ -63,7 +63,7 @@ const NodeCard = forwardRef<HTMLDivElement, Props>(function NodeCard({ node2d, s
<div>{name}</div> <div>{name}</div>
{ {
Object.entries(storage) Object.entries(storage)
.map(([rt, v]) => `${ResourceDescriptions[rt as Resource].icon}${v}`).join(' ') .map(([rt, v]) => `${ResourceDescriptions[rt as Resource].icon}${v.toStringWithDecimalPlaces(4)}`).join(' ')
} }
</div> </div>
)) ))
+4 -2
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@@ -1,5 +1,7 @@
import type Decimal from 'break_eternity.js';
interface Props { interface Props {
time: number; time: Decimal;
onTick: () => void; onTick: () => void;
onReset: () => void; onReset: () => void;
onInitialize: () => void; onInitialize: () => void;
@@ -13,7 +15,7 @@ export default function Topbar({ time, onTick, onReset, onInitialize }: Props) {
<span>детерминированная тиковая симуляция</span> <span>детерминированная тиковая симуляция</span>
</h1> </h1>
<div className="tick-counter"> <div className="tick-counter">
Время <b>{time}</b> Время <b>{time.toStringWithDecimalPlaces(4)}</b>
</div> </div>
<div className="spacer" /> <div className="spacer" />
<button className="btn" onClick={onInitialize}> <button className="btn" onClick={onInitialize}>
+12 -11
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@@ -1,3 +1,4 @@
import Decimal, { DecimalSource } from "break_eternity.js";
import { Resource, Resources, SerializedConverter, SerializedNodeBehaviour as SerializedBehaviour, SerializedNodeBehaviour } from "../../types"; import { Resource, Resources, SerializedConverter, SerializedNodeBehaviour as SerializedBehaviour, SerializedNodeBehaviour } from "../../types";
export type BehaviourResourcePin = { export type BehaviourResourcePin = {
@@ -67,15 +68,15 @@ export abstract class Behaviour {
abstract getDisplayInfo(): BehaviourDisplayInfo; abstract getDisplayInfo(): BehaviourDisplayInfo;
/** Withdraws up to `amount` of `resource` from this behaviour's storage, returning how much was actually taken. */ /** Withdraws up to `amount` of `resource` from this behaviour's storage, returning how much was actually taken. */
public take(resource: Resource, amount: number): number { public take(resource: Resource, amount: DecimalSource): Decimal {
const available = this.storage[resource] ?? 0; const available = this.storage[resource] ?? Decimal.dZero;
const taken = Math.min(available, amount); const taken = available.min(amount);
this.storage[resource] = available - taken; this.storage[resource] = available.sub(taken);
return taken; return taken;
} }
protected give(resource: Resource, amount: number): void { protected give(resource: Resource, amount: DecimalSource): void {
this.storage[resource] = (this.storage[resource] ?? 0) + amount; this.storage[resource] = (this.storage[resource] ?? Decimal.dZero).add(amount);
} }
abstract produce(deltaTime: number): void; abstract produce(deltaTime: number): void;
@@ -94,17 +95,17 @@ export class Converter extends Behaviour {
this.inputRates = {}; this.inputRates = {};
for (const pin of source.inputs.pins) for (const pin of source.inputs.pins)
this.inputRates[pin.resource] = pin.rate; this.inputRates[pin.resource] = new Decimal(pin.rate);
this.outputRates = {}; this.outputRates = {};
for (const pin of source.outputs.pins) for (const pin of source.outputs.pins)
this.outputRates[pin.resource] = pin.rate; this.outputRates[pin.resource] = new Decimal(pin.rate);
} }
/** Fills this converter's own storage from its outputs' production rates. */ /** Fills this converter's own storage from its outputs' production rates. */
public produce(deltaTime: number): void { public produce(deltaTime: number): void {
for (const output of this.outputs.pins) for (const output of this.outputs.pins)
this.give(output.resource, (this.outputRates[output.resource] ?? 0) * deltaTime); this.give(output.resource, (this.outputRates[output.resource] ?? Decimal.dZero).mul(deltaTime));
} }
/** Pulls resources into this converter's storage from whatever each input pin is linked to. */ /** Pulls resources into this converter's storage from whatever each input pin is linked to. */
@@ -113,8 +114,8 @@ export class Converter extends Behaviour {
const source = resolve(input.link.target); const source = resolve(input.link.target);
if (!source) if (!source)
continue; continue;
const rate = this.inputRates[input.resource] ?? 0; const rate = this.inputRates[input.resource] ?? Decimal.dZero;
const taken = source.take(input.link.resource, rate * deltaTime); const taken = source.take(input.link.resource, rate.mul(deltaTime));
this.give(input.resource, taken); this.give(input.resource, taken);
} }
} }
+9 -8
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@@ -1,9 +1,10 @@
import Decimal, { DecimalSource } from "break_eternity.js";
import { Behaviour } from "../engine/functions"; import { Behaviour } from "../engine/functions";
import { deserializeBehaviour } from "../engine/saveLoad"; import { deserializeBehaviour } from "../engine/saveLoad";
export type Resource = 'wood' | 'plank' | 'stone'; export type Resource = 'wood' | 'plank' | 'stone';
export type Resources = Record<Resource, number>; export type Resources = Record<Resource, Decimal>;
export type Node = { export type Node = {
id: string; id: string;
@@ -12,11 +13,11 @@ export type Node = {
} }
export class Game { export class Game {
public time: number; public time: Decimal;
public readonly nodes: Node[]; public readonly nodes: Node[];
constructor(source: SerializedGame) { constructor(source: SerializedGame) {
this.time = source.time; this.time = new Decimal(source.time);
this.nodes = source.nodes.map((node) => ({ this.nodes = source.nodes.map((node) => ({
id: node.id, id: node.id,
name: node.name, name: node.name,
@@ -25,7 +26,7 @@ export class Game {
} }
public tick(deltaTime: number) { public tick(deltaTime: number) {
this.time += deltaTime; this.time = this.time.add(deltaTime);
const behavioursById = new Map(this.nodes.map((node) => [node.behaviour.id, node.behaviour])); const behavioursById = new Map(this.nodes.map((node) => [node.behaviour.id, node.behaviour]));
@@ -36,7 +37,7 @@ export class Game {
} }
public reset() { public reset() {
this.time = 0; this.time = Decimal.dZero;
for (const node of this.nodes) for (const node of this.nodes)
node.behaviour.reset(); node.behaviour.reset();
} }
@@ -49,7 +50,7 @@ export class Game {
export type SerializedConverterInput = { export type SerializedConverterInput = {
resource: Resource; resource: Resource;
rate: number; rate: DecimalSource;
link: { link: {
target: SerializedNodeBehaviour['id'], target: SerializedNodeBehaviour['id'],
resource: Resource, resource: Resource,
@@ -58,7 +59,7 @@ export type SerializedConverterInput = {
export type SerializedConverterOutput = { export type SerializedConverterOutput = {
resource: Resource; resource: Resource;
rate: number; rate: DecimalSource;
} }
export type SerializedConverterInputs = { export type SerializedConverterInputs = {
@@ -90,6 +91,6 @@ export type SerializedNode = {
} }
export type SerializedGame = { export type SerializedGame = {
time: number; time: DecimalSource;
nodes: SerializedNode[]; nodes: SerializedNode[];
} }